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Excellent PF1e book! I like what Bloodstone Press is doing with this Amazon/Valkyries series. It's a great carve-out niche for PF1e 3PP. Love the creative game mechanics and the good fluff/narrative work. So far, this specific book on Hecate cults is the best of the series. Would love to see more witchy options like this!
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The artwork is awesome, and this product gives some great options for Oracles. AvV is a great campaign setting that does offer a nice slice of historical fantasy. Hopefully the other 5E books get translated to add more to the PFE1 stuff.
So far the charcter archetypes are a great way to fleshout the followers out the powers
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This campaign setting has always been a great resource for Greek and Norse Mythos, really happy they included a new PF1E product. You get a great couple of classes dedicated to Demeter, as well as support for thye Oracle, Cleric, and Warpriests with new domains and mysteries.
Really hoping to see more PF1E support... as the setting is great!
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Creator Reply: |
Thank you for this great review! I'm happy to say that there are two more titles like this coming tomorrow! We decided to do this update of the PF1 rules because there continues to be strong interest in this version of the AvV setting. As long as that continues, we will continue to develop the PF1 rules. Thanks again! |
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It's not useless but also it would take a LOT of work to make this compatible with D&D 3.5/ Pathfinder
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UPDATE: Bloodstone Press has amended Mother’s Protection. I now have literally no complaints about this product. Eveything is well put together, maintaining a faithfulness to the original mythology yet feeling innovative and fresh as well.
Old Review
Easily in my opinion one of the best in the Mystery Cults series so far. My one complaint is that whoever was writing the Oath of the Great Lady subclass clearly forgot that paladins get Aura of Protection at 6th Level, and thus adding Mother’s Protection a level later is extremely overpowered. Other than that, fantastic product!
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Creator Reply: |
Hi Matthew! Thanks for pointing that out! Indeed we did accidentally overlook that. However, I am happy to report that it is fixed now! A revised version has just been uploaded. Thank you for your feedback and support! |
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Just what I needed. Late at night prepping for a session in the dark woods and didn't have much time to review a bunch of nature. I wasn't running a d20 game, so I had to make a number of mods on the fly, though. Illustrations were very helpful as often these mechanisms are difficult to describe in text. Comes in both a printable and an onscreen (longitudinal) format.
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I wanted to like this because it had lots of cool features, but at less then 20 pages, it shouldn't have such glaring issues. This has been out quite some time, it should've been fixed by now.
A simple wikipedia search and ten seconds would find problems with data shown in this book. One of the most popular handguns of the war, period, is listed with the wrong ammo and completely wrong stats.
How did this happen? Typos over and over?
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While I did enjoy this book a great deal, the title is rather misleading, as the book uses the term to refer to the 3.5 Unearthed Arcana idea of heritages any character could have, that level with you that you occasionally sacrifice a level to maintain. this is problematic because Pathfinder has already utilized this term for a class feature of sorcerers and bloodragers, which is what I originally thought it referred to. I'll still be able to make good use of it, but it would have been better to rename the mechanic 'heritage' or something similar.
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I was quite pleased with the abundance of interesting ideas in this PDF. I really like the flexible progression of the class and the variant turning and rebuking abilities. The artwork and graphic design are fantastic. The overall package is impressive and the price is just silly for this amount of depth. Can’t wait to play a game with all the classes in this series. One happy return customer here!
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Making for a fun and original opponent for your superheroes, Lord Foulwind is a troll trapped here after finding a means to open a portal from, well, whatever fantasy world he came from. Capable of magic use as well as having normal troll capabilities like regeneration, he's smart enough to make a formidable foe.
There's plenty of background to help you bring him to (smelly) life, as well as several plot hooks to bring him into the action; and of course a full stat block to take care of the mechanics.
Lots of little touches make Lord Foulwind a bit more than just a classic fantasy monster dumped into a superpowered world, he has his place and his plans... and it's up to your party to deal with him before he makes even more of a problem of himself than he has already! A nice interpretation.
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Guess this is a warning, a cautionary tale about keeping your fantasy life firmly where it belongs...
Nicely told tale of an ordinary teenage girl who makes much of seeming unpopularity, lets it get to her, and seeks refuge in online gaming... until somehow she discovers the ability to turn into her character complete with the complete lack of moral compass common to many RPG characters. Well, I mean, we mostly do not do the things our characters get up to in the real world.
Then she meets with the chief bully...
And her best friend, also a gamer, has to make a choice about what to do.
Quite a thought-provoking tale.
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Fun little traps. I had a few others in mind and didn't see them, so didn't give it 5 stars - but overall it was good for the money and gave me some ideas.
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SEAN'S PICK OF THE DAY: This is one of those useful bits of content that just jumped out at me. Fact is, anyone playing in the WWII era should probably check out the rest of their stuff, too.
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This is a great idea and it's remarkable to me that there have been so few suggestions for the game along these lines - which is probably why I feel such an urge to tinker with it. Though short, the coverage of devices seems reliable.
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Talents were and are one of the most interesting parts of the d20 Modern approach to classes. By using classes based off the attributes, characters could be customized to a high degree through mixing the base classes as you developed. Talents, by contrast, rewarded you for sticking with a class long enough to develop special effects in that class. 22 Talent Trees is exactly what it sounds like. The art is minimal (which tickles this reviewer's cold dead heart), but the talents themselves are solid, most having to do with expanded specialization rather than new effects. (The few exceptions to this are often less balanced than the others.)
For those doing medical dramas with d20 Modern, there's also an expanded Treat Injury system for transplants. Much like the Surgery feat itself, I never quite saw the point of that level of detail in a system that modeled injury with hit points. No harm no foul, though, if you used Surgery in your game, you are likely to enjoy this small bolt-on.
With a sub-$3 price, there's no reason to pass up 22 Talent Trees if, like me, you still enjoy d20 Modern for its potential for character customization.
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