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Tortle Package (5e)
by Remy B. [Verified Purchaser] Date Added: 01/19/2019 22:21:17

I've done a couple of adventures about this play. I mostly bought it for the tortle race though. It was my second character ever as a player. Been DMing since I was 11 and this play reminded me of a character which some should know (Benjamin the Turtle).

It's smooth, not that hard to make happens within the expected hours and it contains a lot of cool exploration around islands.

In itself, it makes for a good run and discovering the fauna and flora of Chult on the side is actually not a bad idea.

Good document, highly recommend since it's a charity donation.

Rémy B



Rating:
[4 of 5 Stars!]
Tortle Package (5e)
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Plane Shift: Amonkhet
by Justin B. [Verified Purchaser] Date Added: 01/19/2019 12:56:23

Another great supplement for those wanting to run a game in the MTG Plane of Amonkhet, as well as having some new backgrounds, races, domains, and a monster that can be used in any campaign with an Egyptian theme.



Rating:
[5 of 5 Stars!]
Plane Shift: Amonkhet
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DDEX1-08 Tales Trees Tell (5e)
by Dan M. [Verified Purchaser] Date Added: 01/19/2019 11:22:03

This was one of the first modules I DMed and had a great time. A lot of great areas for exploration and some good twists. The various NPCs, and the things affected by who is with you, is fun. I strongly recommend the modules. Thank you to the arthur!



Rating:
[5 of 5 Stars!]
DDEX1-08 Tales Trees Tell (5e)
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DDAL05-02 The Black Road (5e)
by Gary M. [Verified Purchaser] Date Added: 01/19/2019 08:00:19

A challenging, but fun adventure. With the right party this could be a lot of fun! Some in game options allow for a bit of player freedom, which I enjoyed.



Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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DDEX1-01 Defiance in Phlan (5e)
by M A H. [Verified Purchaser] Date Added: 01/19/2019 05:19:47

Excellent series of short scenarios. Good for novice players and GMs. Some of the plots have loopholes, but most players wonj't notice these. Everything happens close to a settlement so pleanty of opportunities for rest which might make things easier for characters unless they press on though the full series without rest.



Rating:
[5 of 5 Stars!]
DDEX1-01 Defiance in Phlan (5e)
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DDAL05-02 The Black Road (5e)
by Customer Name Withheld [Verified Purchaser] Date Added: 01/19/2019 00:47:34

I like this adventure easy to DM and fast play it is my favourite adventure to run it makes room to roleplay to serval of the encounters offers the chance to talk your way out of the combat



Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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DDEX2-10 Cloaks and Shadows (5e)
by Bernard J. V. [Verified Purchaser] Date Added: 01/17/2019 17:08:58

I loved the maps. Maps always make a game fun for me. I also loved the flow charts. Flow charts make the DM's life easier.



Rating:
[5 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
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DDEX2-11 Oubliette of Fort Iron (5e)
by Ben J. [Verified Purchaser] Date Added: 01/16/2019 19:48:57

It's a very straight-forward dungeon crawl that's very quick to prepare as a DM. Since it's tuned for APL 2 instead of 3, some of the combats are a bit simple. The story is very much on rails, but it's still a good module



Rating:
[4 of 5 Stars!]
DDEX2-11 Oubliette of Fort Iron (5e)
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DDAL00-05 Winter's Splendor (5e)
by Sean R. [Verified Purchaser] Date Added: 01/15/2019 23:46:32

Winter's Splendor is a fun little module for the holiday season that has the advantage and disadvantage of being a holiday module and therefore feeling a bit out of place at any other time. However, it is a fun module and one with a few really standout moments, but also some issues that are a bit more difficult and perplexing to deal with.

First, let's talk about the good stuff. The setup has a wonderful mix of playful and sinister that works well together and the 'little child tricked by the devil' plot line is a classic story trope that players can easily lean into. It has great synergy with one season of Dragon Heist, really allowing you to get the players emotionally invested in some highly important NPCs, enough so that I'd be tempted to somehow integrate it into a play through of any Dragon Heist run I did with that season.

The tone here is great. Everything is a mix of creepy and cute, exemplified by the image of an imp in a Nutcracker outfit. Better yet, it builds well. The opening scene is pure holiday cheer. The performance is lovely until it isn't. The children's room is a scene of cuteness mixed with horrifying wrongness. (You can really do a lot with the imps going invisible here; have them manipulate toys and play it like a horror movie.) And then the graveyard scene is pure horror film aesthetic with no holiday spirit at all. Everything is placed well.

Bonus objective 1 is mostly a positive as well. It's a really fun, inventive scenario and certainly original. There is a drawback as well, though, which I'll get to later.

Finally, the puzzles are mostly very clear and well designed.

However, there are enough drawbacks here to cost it a star.

First, while not a huge deal, the first bonus objective is very dependent on a confident and performative DM. Are you prepared to sing at the table? Because while it's great, it only really comes alive if someone is prepared to sing. It can be a player or a DM, but it's really something you want to have happen, and not every table will have that. Bonus objective 2 doesn't have this problem but also feels very much like just a sequence of ability checks.

More of a problem is the ending. The shift to the location for the finale is somewhat poorly telegraphed and can easily slip by a party, requiring a fair amount of nudging from the DM. (Two groups I ran this for both came to the same wrong conclusion of where to go.) And the item required in the ending puzzle isn't in the adventure anywhere, meaning the DM needs to improvise a solution at the end. There's a few ways this could be done (make it easier by creating a quick location to purchase it, or make it hard by forcing the players into multiple fights as the time stretches on) with neither being wrong but both being sub-optimal.

Overall, I really like this module, but can't deny the ending lets it down a lot.



Rating:
[4 of 5 Stars!]
DDAL00-05 Winter's Splendor (5e)
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DDAL00-04 Winter's Flame (5e)
by Ethan Y. [Verified Purchaser] Date Added: 01/14/2019 21:48:39

A heart-warming adventure that can serve as an introduction to the game of D&D with the right modifications. The festival games, while a great way to showcase skill challenges, can be a little dull and repetitive without introducing some NPCs that can inspire conflict. My players were especially fond of Smoll. This adventure is a great way to get into the Midwinter spirit.

For those who wish to run the adventure as an introducty one-shot, I've created some additional encounters: https://www.dmsguild.com/product/264097/Winters-Spark



Rating:
[4 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
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DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
by Paweł M. [Verified Purchaser] Date Added: 01/14/2019 16:10:06

The adventure is a great alternative to those small modules that consume 2 hours each, and are usually played in a changing party throughout a few weeks. It gives a good understanding of what is going on in the realm, and introduces the players to the whole campaign.



Rating:
[5 of 5 Stars!]
DDIA05 Storm King's Thunder: A Great Upheaveal (5e)
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Plane Shift: Kaladesh
by Justin B. [Verified Purchaser] Date Added: 01/13/2019 11:45:53

A great supplement for anyone wanting to run a game in the MTG Plane of Kaladesh.

The first chapter goes over the lore and places that make the plain unique. The second provides many new races that can be used for a campaign (or even brought over to a non MTG campaign) including; Aetherborn (Construct-Magic Humanids),and Vedalken (Alien Like beings) , as well as how the core races fit within the world. Chapter 3 rounds up the supplement with a Bestiary, including 3 new monsters and what type of creatures inhabit Kaladesh and how to incorporate the monster found in the Monster Manual inside the plane.

Overall I found this to be a solid product , invaluable for anyone running an adventure/ campaign in Kaladeh (or any MTG world) but also useful for those who are not.



Rating:
[5 of 5 Stars!]
Plane Shift: Kaladesh
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Magic Item Compendium (3.5)
by Robert M. [Verified Purchaser] Date Added: 01/12/2019 22:34:41

Being a soft cover it lacks the majesty but for 15 bucks as opposed to 100 on amazon an excellent bargain. Mine does not have the issues the other review for this has. Reccommended for anyone who wants to have access to a plethora of magic items.



Rating:
[4 of 5 Stars!]
Magic Item Compendium (3.5)
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Unearthed Arcana: The Mystic Class (5e)
by Anony M. [Verified Purchaser] Date Added: 01/08/2019 21:32:04

The Mystic class is similar enough to other spellcasters to feel familiar, but different enough to be interesting. The fundamentals of psi points and psi limits are well balanced compared to other classes.

Once or twice you might notice something like, "they forgot to put a duration on Darkness, hahaHAHAHA" and then your group brainstorms for a while and comes up with something. These should be interpreted as a heartwarming opportunity to bring your group closer together. Same with errata in other products like the Player's Handbook or whatever, so it's cool. :)

Free to download, so give it a look, maybe one of your group will feel drawn to try something new.



Rating:
[4 of 5 Stars!]
Unearthed Arcana: The Mystic Class (5e)
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Greyhawk Player's Guide (2e)
by Ron B. [Verified Purchaser] Date Added: 01/08/2019 13:12:02

Horrible scanning. The the two page artistic map of Greyhawk on pages 32-32 is missing an inch out of the middle. This should be a beautiful Sam Wood illustration...



Rating:
[1 of 5 Stars!]
Greyhawk Player's Guide (2e)
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