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DDAL07-09 Unusual Opposition (5e)
by Richard C. [Verified Purchaser] Date Added: 08/15/2018 12:20:56

Unfortunately, this starts off as a simple fetch quest with the characters going to get information to be used later in another adventure. Then the opening encounter felt like padding added to reach the desired XP total or run time. It had no purpose being in this adventure since it neither advanced the story or depleted resources since the characters get a long rest after this encounter.

The second and third parts provide some great opportunities for roleplay as both the hags and the Ramshackle Court feature some interesting NPCs.

The final fight was a challenging one, especially if you modify the spell list of the archmage. Psychic Scream + Hellfire Orb make for a great opener to the fight. Maze the Paladin or the strongest looking melee striker. Pre-cast Mage Armor, Mirror Image, Fire Shield and Crown of Stars for the archmage, and use your reactions to Counterspell instead of using Shield.



Rating:
[4 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
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DDAL05-06 Beneath the Fetid Chelimber (5e)
by Richard C. [Verified Purchaser] Date Added: 08/15/2018 12:15:31

A simple, straight forward exploration adventure that doesn’t actually have much exploration since they are able to find the location with little effort. The fight at the end can be tough depending on the party make up.

There is one entertaining NPC that the DM can have some fun with. I enjoyed playing Feetor when I ran this.



Rating:
[3 of 5 Stars!]
DDAL05-06 Beneath the Fetid Chelimber (5e)
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DDAL05-07 Chelimber's Descent (5e)
by Richard C. [Verified Purchaser] Date Added: 08/15/2018 12:14:52

I wanted to like this one, the framework is there to have a good adventure. It just didn’t come together in a way that was fun. I like the fact that there are few combats and lots of puzzles and traps. However, half the puzzles were badly written and confusing, which was made worse by the poor maps.



Rating:
[3 of 5 Stars!]
DDAL05-07 Chelimber's Descent (5e)
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DDAL05-08 Durlag's Tower (5e)
by Richard C. [Verified Purchaser] Date Added: 08/15/2018 12:14:14

The exploration of the grounds and building while looking for clues to get in was pretty well set up. The ambush spiced up this section as well. The issue that I had is with the invisible chest that contains most of the reward for this adventure.

The final fight was fun, but turned pretty quickly. This is a situation where action economy is going to turn towards the players very quickly. Giving the Staff to K'Nap was an odd choice. He's so squishy and his to-hit modifiers are so low that it's not really plausible for him to try to stun a PC with it (as his tactics direct). The best thing to have him do is just use the powers of the staff to throw some lightning around.



Rating:
[4 of 5 Stars!]
DDAL05-08 Durlag's Tower (5e)
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DDAL05-09 Durlag's Tomb (5e)
by Richard C. [Verified Purchaser] Date Added: 08/15/2018 12:13:27

Great dungeon crawl, even though it's linear. The author did a good job of challenging Tier 3 players, not by adding monsters, but by using environmental effects. Make sure the players pay attention to what SEER or Hsing says at the beginning. This will save them some pain once inside.

Most of this dungeon is puzzle- and trap-laden, although there are also clues to some of the traps hidden on some of the floors. Of course, there are also monsters to fight and some of the combats can be very challenging.



Rating:
[5 of 5 Stars!]
DDAL05-09 Durlag's Tomb (5e)
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DDEX3-06 No Foolish Matter (5e)
by Jordan C. [Verified Purchaser] Date Added: 08/14/2018 01:53:54

This is thus far my favorite module as a player and was the first module I ran as a DM. It offers a massive amount of flexibilty, for both RP and combat. It can be a bit daunting at first, but my players seemed to enjoy the bits of flair I added. While perfectly possible to run with a group of strangers, I can tell it would really shine if the DM is well versed in their PC's backstories. Heavily recommended whether as a quick session for beginners (though I would advise adjusting some of the combat) or as a longer session to really delve into the back stories of your table.



Rating:
[5 of 5 Stars!]
DDEX3-06 No Foolish Matter (5e)
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DDAL07-10 Fire, Ash, and Ruin (5e)
by neuzil l. [Verified Purchaser] Date Added: 08/14/2018 01:29:25

Ok module but was not as fun as my group like more roleplayer than dungeon crawl.



Rating:
[3 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
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DDAL07-09 Unusual Opposition (5e)
by neuzil l. [Verified Purchaser] Date Added: 08/14/2018 01:25:55

Challenging for the player, enjoyable for all. Would recommend.



Rating:
[4 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
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DDAL07-08 Putting the Dead to Rest (5e)
by neuzil l. [Verified Purchaser] Date Added: 08/14/2018 01:23:25

Organization of the module not as good as others. Also took more than 2 hours of play as others had said. Would recommend fleshing it out to 4 hours or streamlining to better ensure 2 hours of play.



Rating:
[3 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
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DDAL07-07 Rotting Roots (5e)
by neuzil l. [Verified Purchaser] Date Added: 08/14/2018 01:21:20

Love the storyline. Players however were underwelmed with the magic item given out. Even so, I would recommend.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
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DDAL07-06 Fester and Burn (5e)
by neuzil l. [Verified Purchaser] Date Added: 08/14/2018 01:19:07

Great into to the series. Players liked it. I would recommend.



Rating:
[5 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
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DDAL07-08 Putting the Dead to Rest (5e)
by Nick H. [Verified Purchaser] Date Added: 08/14/2018 01:09:46

Over all, this adventure was okay. I felt a disconnect between the events of part 2 of the trilogy and this one. I understand that the same players might not play both, but there wasn't any way to connect them if they had. Some guidance would have been nice. And again, took longer than 2 hours to run. And it puts players under the Death Curse despite taking place after the Soulmonger has been deastroyed. Why?



Rating:
[3 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
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DDAL07-07 Rotting Roots (5e)
by Nick H. [Verified Purchaser] Date Added: 08/14/2018 01:02:35

I feel like this is the best of the trilogy. I like that part 2 has options, so you can run the same adventure differently each time.

One complaint, one that others have noted, is that it takes longer than 2 hours to run.

Also, the adventure (and the other parts of the trilogy) takes place after the Soulmonger has been destroyed, but it still puts adventurers under the Death Curse, according to the Death Curse Primer. That just doesn't make any sense.



Rating:
[4 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
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DDEX3-10 Quelling the Horde (5e)
by Richard P. [Verified Purchaser] Date Added: 08/13/2018 21:07:37

An excellent dungeon crawl. Very challenging, especially for level 1 and 2 characters. Even scaled-down, it's a lot of encounters for those characters.

The mystery that opens it up can be a bit tricky to unwind, but most of the stops have clear clues to spur you towards the plot. It can bog the game down if there are completionists in the party, though. The first fight and its revelations are very interesting, so there is some payoff to the investigation.

Probably the biggest problem with this module is that the most interesting part of the story is all behind the scenes, and the players don't really get to understand the interesting backstory of their antagonist and what motivates the goblin forces. More explicit hints as to what's going on than vague descriptions of a horned goblin and other goblins pounding spikes into their heads to look like him would really help the adventurers get interested in their foe.



Rating:
[5 of 5 Stars!]
DDEX3-10 Quelling the Horde (5e)
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DDAL05-02 The Black Road (5e)
by Richard P. [Verified Purchaser] Date Added: 08/13/2018 21:01:02

A simple and straightforward mission, but still has some meaningful decision points that alter the adventure. The twist is a lot of fun for players to feel better about their decisions, too. Strongly recommended for a first mission for Adventurer's League.



Rating:
[4 of 5 Stars!]
DDAL05-02 The Black Road (5e)
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