Great game so far.
We have only run one session, but very keen on continuing. It plays fluid and instrinsically keeps interest in a way that some games don't.
Some transitioning awkwardness came from falling back into D&D routines, but I'm sure with a bit of experience these can smooth out. The game coaches you through a lot of this implicitly anyway.
The rules are a bit squishier than I am used to, and I'd say if you like games like Torchbearer, Dungeon World might be a stretch.
It very much looks like a smaller publisher's game, as while the art is nice enough, it is clear they haven't poured money into artists, so don't expect Pathfinder-style art. But this publishing style also allows for a more conversational book, which makes a lot of sense, considering the nature of the hobby.
In short, liking it a lot. Not a revolution in gaming, but if you like D&D, or similar games, and you're sick of pausing the game to do some research because someone decided to grapple, you should definitely check this out.