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    Delta Green: Observer Effect
    by Kennedy S. [Verified Purchaser] Date Added: 07/11/2019 08:50:56

    One of my favorite scenarios ever. A word of advice to the Handler who runs it, when you think you've got everything nailed down and are 100% confident in your knowledge of the scenario, read it at least once more.



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    [5 of 5 Stars!]
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    Delta Green: Lover in the Ice
    by Kennedy S. [Verified Purchaser] Date Added: 07/11/2019 08:49:00

    Very good scenario, only for those who can handle mature themes.



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    [5 of 5 Stars!]
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    Delta Green: The Role-Playing Game
    by Kennedy S. [Verified Purchaser] Date Added: 07/11/2019 08:47:20

    Delta Green is by far my favorite tabletop rpg system. It combines the existential dread and squick of the Cthulhu Mythos with the secret government conspiracy of a Tom Clancy novel, but somehow more pessimistic. If you like Conspiracies and Horror, you owe it to yourself to play this system. the value for the price is also phenomenal, considering theres almost 600 pages in all, covering every single thing you could possibly need to know.



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    [5 of 5 Stars!]
    Delta Green: The Role-Playing Game
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    Delta Green: Need to Know
    by Kennedy S. [Verified Purchaser] Date Added: 07/11/2019 08:43:58

    Absolutely worth the price. Sarcasm aside, it'd still be worth it even if this was a 10-20$ starter booklet. Come to think of it, I'd pay good money for a Delta Green beginner box.



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    Delta Green: Future/Perfect, Part 1
    by Kennedy S. [Verified Purchaser] Date Added: 07/11/2019 08:41:15

    A fantastic starting point for introducing your players to the Delta Green system. The scenario is well laid out, with the necessary information easy to find. My players had a grand time as they completely screwed everything up and ended the scenario with only one of them standing.



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    [5 of 5 Stars!]
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    Delta Green: Control Group
    by TIMOTHY D. D. [Verified Purchaser] Date Added: 07/10/2019 11:08:01

    BLACKSAT was my introduction to Delta Green back in 2013 at NecronomiCON Providence. DG immediately became one of my favorite RPGs. It's worth buying this pdf for that scenario alone, and you get 3 more fantastic scenarios to go along with it.



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    The Sea Demon's Gold (5e)
    by TIMOTHY D. D. [Verified Purchaser] Date Added: 07/10/2019 08:58:22

    This adventure fills two much needed voids in the current 5e universe: a short adventure module instead of a long campaign book, and quality sword and sorcery rather than vanilla fantasy.

    I can't wait for the other adventures!



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    [5 of 5 Stars!]
    The Sea Demon's Gold (5e)
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    Delta Green: Agent Dossiers
    by Ben F. [Verified Purchaser] Date Added: 07/09/2019 13:43:09

    Excellent resource for Handlers. Either for giving players PCs in one shots all statted out or for important NPCs. An essential piece of labour saving kit! And at a bargain price! What's there not too like?



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    Delta Green: Control Group
    by Joseph K. [Verified Purchaser] Date Added: 07/07/2019 11:53:38

    Delta Green as always delivers great horror writing and immersive scenarios, which I recommend this pdf for anyone looking for a way to introduce new Agents into the conspiracy...



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    The Sea Demon's Gold (5e)
    by Ben F. [Verified Purchaser] Date Added: 06/18/2019 15:57:01

    Love the adventure. Conjures up that pulp Swords and Sorcery vibe of Moorcock, Lieber and Howard amongst others. The art really helps too. Really enjoyed reading it and look forward to running it after the summer.

    Shane Ivey is creating a unique setting which can be used/ cannibalised or discarded when using these modules. The Broken Empire setting which reminded me of the Elric! rpg and books. An evil empire which consorted with demons was overthrown…. 'civilisation' has imploded…. Creating a classic 'Points of Light' setting….. but with lots of nasty S&S adventuring sites laden with loot but full of peril.

    Players are immediately thrown into the action. A storm hits their boat. When they get to the island, everything is very weird. Art very 1970s pulp S&S feel. The PCs delve into the temple in the rock…. Can they survive physically…. As well as spiritually?



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    The Sea Demon's Gold (5e)
    by Edward P. [Verified Purchaser] Date Added: 06/18/2019 00:31:32

    I LOVE this adventure! Engaging plot, gorgeous art, and a atmosphere that is uniquely Arc Dream. I'm looking forward to running it!



    Rating:
    [5 of 5 Stars!]
    Creator Reply:
    Thank you!
    Delta Green: Control Group
    by Kevin R. [Verified Purchaser] Date Added: 05/07/2019 18:41:17

    Yet another great release for Delta Green, other than being a must have, just what can one say.

    The book is a series of scenarios, each one independent  of each other, yet the survivor's can be used in the last scenario.

    It adds to the long list of great scenarios, with this collection you get some real gems.



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    Delta Green: Control Group
    by Sean G. [Verified Purchaser] Date Added: 04/27/2019 19:48:24

    A fantastic collection of adventures. It does an amazing job of introducing the Agents and Handler not just to the system, but to the world of Delta Green.



    Rating:
    [5 of 5 Stars!]
    Delta Green: Handler's Screen
    by Megan R. [Featured Reviewer] Date Added: 11/05/2018 08:41:52

    Never mind the game, it's nice to have someplace to squirrel away your notes and roll dice where players cannot see them... and if it has something useful to contribute that's even better!

    This one has four panels. The side for the Handler has various useful tables, presented in a somewhat jumbled way reminiscent of a hastily-assembled pin-board - it's worth becoming familiar with where everything is before you need to refer to it in the heat of play.

    The tables include a range of ones for using skills, including some useful advice - "Don't roll dice if things are calm and under control, do roll dice if it's a crisis and things are out of control" - as well as loads of ideas for modifiers to use depending on the situation and how hard the thing being accomplished happens to be. There are also combat actions and combat modifiers, a whole selection of other ways to do damage to the party, and finally one panel on SAN and the lack thereof... all the game mechanics you're going to need neatly tabulated.

    The player side is a collage of rather blurry artwork, the best bit of which is an image of someone practising on the shooting range. Either a distraction as you try to figure out what the rest is, or something you'll get tired of looking at really quickly.

    You also get a copy of the quickstart module Need to Know, which can be obtained for free as a PDF download, so this seems quite highly priced for the downloadable version. Best go for the hard copy version so you don't have to print the thing out and get a paperback copy of Need to Know into the bargain.



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    [3 of 5 Stars!]
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    Delta Green: Kali Ghati
    by Megan R. [Featured Reviewer] Date Added: 11/02/2018 09:54:23

    The situation is simple. A Delta Green operative has gone missing from a US military base in Afghanistan. The party, also Delta Green operatives, are sent to find out what happened - and retrieve the missing person if possible. It's assumed that the party are already in Afghanistan - as soldiers, intelligence agents, civilian contractors or the like - and some pregenerated characters are provided if required. In a delightful twist, they're told that whatever they really are, they will pose as CIA agents who are posing as Army intelligence specialists and civilian advisors... and of course, they are not supposed to let on that they are CIA, never mind Delta Green!

    The background information for the Handler (GM) explains what the missing man was doing, and why he was in this particular base in the first place. There's also comprehensive information about the base itself and the few people still there - it was in the process of being handed over to the Afghani Army as the Americans reduce their presence in country. Gathering information about the agent's disappearance will require a lot of interaction, and all that's needed to role-play this to effect is provided. Everything seems to be centred on a mysterious village called Kali Ghati, which nobody seems prepared to admit exists, let alone want to go there.

    This should be enough to get the party wanting to go there. Naturally, it's not exactly safe driving through Taliban-infested country, never mind the sort of issues Delta Green is there to combat... and there's a neat firefight to get through before they actually reach the place (not to mention that they might be on foot by then, with a harsh environment to contend with along with all their other ills). Eventually they'll get there, and find a weird bunch of villagers to interact with - again, you're given what you need to make them come alive in the game.

    The climax of the adventure takes place in a cliff-top temple, which the party will have to climb up to and explore... and survive, if they can. Overall, it's a neat little adventure suitable for use as a one-off or campaign starter (for either of which you might use the pre-generated characters) or, if you have a reasonably military-oriented group, something you can weave into an existing campaign. Alien horrors, unfamiliar cultures, sheer desperation that could so easily turn into despair... it's all here.



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