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Crown
by Daniel L. [Verified Purchaser] Date Added: 07/06/2020 10:45:43

Really fun and compact system, wholeheartedly recommended! I hope to see more for this in the future.



Rating:
[5 of 5 Stars!]
Crown
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Grim Castle Rules
by Cold C. [Verified Purchaser] Date Added: 02/03/2020 19:21:13
This game has a lot of charm. It's not just nostalgic, and it doesn't just clone the old basic OSR rules. It's mechanics are most unlike OSR revivals, but the old school vibe and charm are there in spades. The magic system is simple and cinematic. These rules are complete, covering all of the needs of a full campaign. Now let's talk about why I love the system. It's built entirely on attributes. Your attributes are your defining scores. They are also your skills, your saves, and your aptitude. It uses levels but it is classless. You build your character with abilities, which are like your class abilities. You can acquire these abilities if your attributes are high enough. The magic design is pretty brilliant. It's mana based and uses a set of schools, which is creatively original. These schools aren't defined so much by the effect of their spells, as by a schtick or nuance of a tradition. It feels like the schools you choose define your character in a more immersive way. The effects of the spells you'll choose are quite cinematic. They really seem to depict the character of fantasy movies and literature. The rest of these rules are done well. Everything is well rounded. Nothing oversimplified. The injury system also adds a lot of character to the storytelling. A long lived character may have difficulties because of old wounds, and if you get one it's likely you'll remember what gave it to you. This game is a really enjoyable understated gem. Every element of an excellent OSR game is here. Every nuance that you want an OSR game to have Grim Castle rules has. It actually seems to have been built according the mood of play, that you want to have in an OSR game. It's the primary ingredient, and everything else conforms to it. You have plenty of innovation, and just enough new school mechanics to simplify it. This is the game I wish I remembered playing, when I was young. I think I've purchased almost every OSR on Drivethru, and this is the one I most want to play. It's renaissance not revival, and that's what's really great. The Grim Castle rules revive everything you'd want to revive, and innovates everything quite simply. Even though it's new to you, these rules are so intuitive that you'll feel familiarized with them almost immediately. Try this out.

Rating:
[5 of 5 Stars!]
Grim Castle Rules
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Lost Paradigm Game System
by Brendon W. [Verified Purchaser] Date Added: 02/19/2016 19:06:47

This is a completely useless product. I suspect it is meant to be a gateway product to introduce people to the author's other game, WARP, but it is so lazily done it will drive people away.

This product is so incomplete it is worthless. Essentially, what you get is the d20 check system, the d20 ability rules (using different number ranges, a list of unexplained trait names, and no rules for creating your starting scores), the d20 initiative rules (where you can do three actions on your turn), and a couple of other very basic subsystems. You have seen it all before and it was done better there. For a GM to use the system it would require them do to so much work that they might as well replace these systems as well.

The problem with this type of product is that it is something that anyone could do in an afternoon if they are familiar with D&D and it was uploaded without any realistic expectation of how it would be received. This product has no value to its audience.

My advice to the author would be to discontinue this product, and rewrite "The Adventuring Company" to include its contents, and add an example adventure with pre-generated characters and antagonists. Doing the adventure will require real creativity and work, but only that will get you anywhere.



Rating:
[1 of 5 Stars!]
Lost Paradigm Game System
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