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    Advanced Fighting Fantasy Quickstart
    by Alessandro V. [Verified Purchaser] Date Added: 03/22/2020 10:25:33

    I am a huge fan of quickstarts, that allow a player to try out some simplified games before buying the whole ruleset and this quickstart is a perfect introduction to Advanced Fighting Fantasy, leaving out character generation, talents and most magic, but providing the basic "engine" of the game (2d6) and some flavour. This was a very good idea and I hope a similar treatment will be soon given also to Stellar Adventures, that is the sci-fi version of the ruleset.



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    [5 of 5 Stars!]
    Advanced Fighting Fantasy Quickstart
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    Blacksand
    by Alessandro V. [Verified Purchaser] Date Added: 03/22/2020 10:15:50

    Blacksand is a fantastic resource for setting up countless adventures in the formidable City of Thieves! I don't understand why they didn't add also adventure notes to run the conversion of the superclassic gamebook City of Thieves, as there is fundamentally all that you need to know or almost, so having a conversion adventure of the gamebook as a separate publication wouldn't make much sense, as it would repeat a lot of what is already here. A must have for any Fighting Fantasy lover!



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    AFF Heroes Companion
    by Alessandro V. [Verified Purchaser] Date Added: 03/22/2020 10:11:26

    Heroes Companion is a great expansion for Advanced Fighting Fantasy (2e) core ruleset, adding more magic styles, more rules about properties and fiefs, about armies etc. Many very interesting additions, perhaps a bit unfocussed, that expand greatly the core ruleset.



    Rating:
    [4 of 5 Stars!]
    AFF Heroes Companion
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    Travels in Arion
    by Alessandro V. [Verified Purchaser] Date Added: 03/22/2020 10:08:06

    Travels in Arion is the atlas of the city of Arion seen with the eyes of a foreigner visiting it (and having meals in it...) It is not too in-depth, doesn't tell you too many secrets or details, but it is a nice basis for the Director to build up plenty of city adventures. A very nice resource! However, doesn't have the inspiration and the depth of Blacksand, that is the most similar production by the same editor and set in the same world.



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    [4 of 5 Stars!]
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    Out of the Pit
    by Alessandro V. [Verified Purchaser] Date Added: 03/22/2020 10:04:01

    This book is a straightforward reprint of the original book that was meant for an earlier version of the ruleset. This means that there are the most widely used mosnters, but it also means that you can't use their stats straight away, as they were written for an older version of the ruleset: you will have to consult every time a specific page of the core rulebook (page 123 and following...) and put together the information... not a minor nuisance. I understand that there were some issues about publishing rights to be respected, but... the outcome spoils a bit all the good in this super-classic monster compendium, and after several years this hasn't been rectified yet.



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    [3 of 5 Stars!]
    Out of the Pit
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    AFF Advanced Fighting Fantasy 2nd Ed
    by Alessandro V. [Verified Purchaser] Date Added: 03/22/2020 09:56:01

    The second edition of Advanced Fighting Fantasy RPG is a very quickstarting ruleset, that allows literally to start playing in 5-10 minutes, under the guidance of a reasonably experienced Director. If you want it, you can find a lot of variety (for example of different spellcasting styles) and complexity (the simple and straightforward combat system can be made more complex by deploying various refined stances or fighting styles...) but you can just keep it simple and focus on the roleplaying, with simple character generation (or you can use a pre-generated characters, of course) and simple and straightforward action checks. There are also some sections about the world of Titan, its stories, its creatures and its gods, but they are dealt in more detail in other books.



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    [5 of 5 Stars!]
    AFF Advanced Fighting Fantasy 2nd Ed
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    Return to the Pit
    by Alessandro V. [Verified Purchaser] Date Added: 03/22/2020 09:49:12

    This is the third (so far...) monster compendium of Advanced Fighting Fantasy, covering some less frequently encountered monster, but also the best structured, best written and with best additional information and lore.



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    [5 of 5 Stars!]
    Return to the Pit
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    Villagers Set
    by Trevor H. [Verified Purchaser] Date Added: 10/16/2019 21:09:57

    Arion paper minis are my favorite of the paper minis. They are life like. they do not look like cartoons. That is what I want from a paper mini. This is a nice assortment of villagers from the medieval era. Blacksmith, lusty wench, begger... they are all here. POPULATE THAT PAPER VILLAGE!!!



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    [5 of 5 Stars!]
    Villagers Set
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    Stellar Adventures
    by Terry d. [Verified Purchaser] Date Added: 07/31/2019 01:37:32

    I really love this book. Just like in the Fighting Fantasy series of gamebooks on which Advanced Fighting Fantasy is based, this addition to the ruleset begins to open up the genre-crossing beauty of the game. No longer do AFF adventures need to be confined to fantasy only - now whole worlds and everything in between are available for exploration. And the sheer breadth of possibilities is really impressive. Stellar Adventures maintains the elegant simplicity of Fighting Fantasy itself, but still manages to give you tools for a wide variety of styles of 'sci-fi' play, especially when combined with the standard AFF rulebooks. Want a post-apocalyptic, Mad Max style adventure, where you can battle bandits in high-speed armoured vehicles? Or Star Wars-like space opera, with android characters and strange mental powers? Cyberpunk technology? Star Trek style planet hopping, where you can encounter civilisations from medieval to futuristic? Stellar Adventures has got you covered on all these counts. If you are in the least bit interested in sci-fi play of any kind, DO NOT MISS THIS BOOK!



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    [5 of 5 Stars!]
    Stellar Adventures
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    AFF Advanced Fighting Fantasy 2nd Ed
    by Terry d. [Verified Purchaser] Date Added: 07/30/2019 08:50:31

    Graham Bottley's update to a classic RPG from my childhood does not disappoint in the least. He has managed to retain the simple effectiveness of the system, while also making a number of significant improvements. More importantly, it still feels like the old Fighting Fantasy books, which is definitely a good thing. Fighting Fantasy used to be marketed as "The Introductory Role-playing Game", but this system now stands on its own two feet. I'm quite happy to make this my system of choice.



    Rating:
    [5 of 5 Stars!]
    AFF Advanced Fighting Fantasy 2nd Ed
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    Return to the Pit
    by Terry d. [Verified Purchaser] Date Added: 07/30/2019 08:33:49

    Of the three 'Pit' books of monsters published for this system, this one is far and away the best. In addition to really well-written monster entries that still retain the unique feel of Fighting Fantasy, there is a host of additional material that makes this book absolutely invaluable. There is enough detail to use the monsters well in a game, without detracting from the intrinsic simplicity of the Advanced Fighting Fantasy system. For anyone running an AFF game this book is obviously a must-have. But even for people running other games, it can be recommended for some very interesting takes on a few of the classic monsters.



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    [5 of 5 Stars!]
    Return to the Pit
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    Maelstrom Rome
    by Pierre S. [Verified Purchaser] Date Added: 07/09/2019 19:52:02

    MAELSTROM ROME is derived from Maelstrom, a RPG from England which came out in the 1980s in paperback form covering nasty and brutish role-playing in tumultuous Elizabethan England. The game combined authentic historical outlooks with mysterious supernatural manifestations called the Maelstrom. The game has been re-adapted for the Ancient Roman period and set in the year 50 CE.

    Characters are generated with characteristics and with skills called Abilities, by going through a series of careers or occupations called Livings, one by one from the age of 13. Total freedom of choice in your Living is not guaranteed due to limited social mobility. It matters on the Livings roll charts whether you are of the Patrician class, a common Freeman, or a Slave. Characters also roll for random incidents because of their Living, which can sometimes be debilitating. For accurate historical reasons, female characters are barred from certain Livings and all branches of the military. Surprisingly, women could be Gladiators, but were extended no special favours, nor would they fight only other women! Sometimes a change in class, or enslavement, may occur.

    Each Living grants certain benefits and new Ability Ranks, marked by the Roman numerals I to VI. The game involves percentile rolls but an increase in Ability is not always a straight increase in percentage chance, but sometimes other benefits or new capabilities, so the Ranks must be carefully noted down and their benefits tracked. Combat is rolls for the character and the opposition, to determine which has the greater degree of success, and the outcome is determined on a table. If both characters have hit the same degree of success, the HIGHER percentage roll wins. A more skillful character will have a broader range of higher numbers which are successful in the same success band than a less skilled character, so this makes some sense. The better character may win most "ties", but not always.

    The rules are somewhat old-school and may take some preparation for more modern RPGers. The great strength of the game is the coverage of the attitudes of Roman society and of each character type: they were very conscious of relative social status, routinely looked down on non-Romans (except for Greeks, which was a prestige culture of trade and learning), and were family-oriented. The structure and ranks in the Roman army were also extensively covered. This suggests fabulous role-playing possibilities as players encounter a wide cross-section of Roman society. Additional sections covered period weapons and armour, the geography of the Empire and short notes on the various regions and foreigners, a year-by-year history of the Roman Empire up to the present year (note that the Coliseum or Flavian Amphitheater was not begun yet!), a section on herbalism, and diseases common at the time for which the herbs may help.

    The aspect of the Maelstrom seemed to me less developed, although it begins with tables of random supernatural occurrences that happen to the player-characters, to add a sort of "X-Files" overlay to the game plots. Some characters can use lesser or greater magic forces and Curses, so this ties in to the Maelstrom. Overall, the game is strong on historical detail but with a somewhat complex game mechanic and an average, career-oriented character generation. NPCs can be popped out quickly because each character occupation was given a typical set of Abilities and gear in their description.



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    [5 of 5 Stars!]
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    Titan
    by Jay G. [Verified Purchaser] Date Added: 06/26/2019 00:38:23

    For anyone who doesn't know Titan is effectively the campaign/worldbook for the original Fighting Fantasy adventure game books.

    One of the great things about this book is that there are no rules at all in it. Its just flavour and background. That means the book is system-agnostic and can be used with any rules set. Back in the day when I had my original print copy I ran a 1st/2nd ed AD&D game set in Allansia and it was tons of fun.

    This book is very much a product of the UK RPG scene from the early 80s. What that means to me is that the book freely mixes high-fantasy with gothic horror while also having a ton of tongue-in-cheek humour. For me personally that's a huge plus but for some who might not appreciate the shift in tone throughout be advised.

    I'll close by saying that if you're an old school gamer (or a fan of old school gaming) who really liked the original Fiend Folio but couldn't really put their finger on why then Titan is a must have.



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    Amazons Set
    by Mike C. [Verified Purchaser] Date Added: 05/27/2019 22:06:45

    2 stars, so I'll start with the cons:

    I was running a campaign of Amazons and was hoping the players would be able to use these at their heroes. Nope.

    Almost all of them are wearing g-strings. Prophetess, Enchantress, Temple Guard, Bladedancer, Warlord, Archer, Guard.

    A few have expressions that are either surprise or terror.

    I think all are blonde except the archer.

    The skin color is dark but it just doesn't look realistic or illustration quality. To be fair, it's shown on the cover photo in the preview, but I felt it looked worse somehow on the rest of the figures, even though maybe it's the same.

    As with all Arion paper minis, minis from the PDF will be about 28mm tall. If your players bring plastic minis they will be about 34-38mm tall, so these will appear comically small. You cannot zoom the PDF when printing because that will result in the minis at the edge of the page being cropped, and the art looking jaggy. However, this set includes the same minis in a PowerPoint file, and you can select and copy and paste and scale minis from there, basically one at a time. It's workable.

    PROS If you're running Amazons as bikini-mail crop-top NPCs, these will do the trick, including a few without weapons or armor at all.

    There are four Amazons riding dinosaurs or something, one with a look of terror and one with a confident look that indicates your players are in for trouble.

    These come formatted as flats or tri-folds, so you can use the form you'd like.

    Arion has a huge catalog so even if an individual set isn't terrific, the catalog still gives you a consistent art style across the collection.



    Rating:
    [2 of 5 Stars!]
    Amazons Set
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    Creator Reply:
    I am sorry you were unhappy with the purchase. What I will do is create an Amazons II set. Let me know which figures you would like to see in the set, and I will design it to your spec.
    Crown of Kings - The Sorcery Campaign
    by Itai G. [Verified Purchaser] Date Added: 05/03/2019 16:22:13

    I loved it for nostalgia reasons alone. It's true that it's not a good design for a campaign book; it almost looks like they took the 4 game books and just turned them into this... It doesn't really give you the resources to run the game, or direction on what to do, just the numbered areas. Your players can wander through the areas like they couldn't in the books. But the Sorcery Crown of Kings novels were a huge part of my childhood, and so I loved this book.



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    [5 of 5 Stars!]
    Crown of Kings - The Sorcery Campaign
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