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The Arkham Gazette #3
by Geoff G. [Verified Purchaser] Date Added: 08/28/2019 11:29:35

Another solid issue of Arkham Gazette, this time featuring witches and witchcraft. The editor and authors take pains to explore the subject respectfully (the article on witch trials was thorough), while tipping the hat to portrayals in popular culture (which help fuel public interest), and tying it in to the Cthulhu Mythos and the Call of Cthulhu game, which is why we read AG in the first place. :)

The first four articles (all are highlighted below) are key in my view, and really should be read together. Articles that especially stood out to me include the following:

  • "New England's Witch Trials": A solid overview of what persecutions were carried out in which colony, by whom, and what the results were. No one in New England was actually burnt at the stake.

  • "Witchcraft in Lovecraft Country": What sorts of witch covens are active in the setting, and where. Plus, there is information about witchcraft locations.

  • "Building a Better Witch": Creating a more realistic NPC witch (white, grey, black, or Mythos) for your players to encounter, plus some new spells and ideas for a witch's grimoire. The notes at the end on how to use a witch in play (they aren't always adversaries) are very useful.

  • "Gods of the Witches": How witches in Call of Cthulhu might relate to specific Great Old Ones and their minions. Very thorough, and useful for setting up a cult for the game.

  • "Witch's Hollow": A nice writeup of a spooky location featured in a story by August Derleth. Introduces a new monster.

  • "The Queen of Night": A full adventure scenario involving the machinations of a young woman descended from an evil witch named Ann Whitlock, who is trying to build her own coven - one bloody sacrifice at a time. It's an open-ended, deadly investigation that requires the players to be imaginative...and to be prepared to suffer a nasty fate. Well structured and paced, this is not an introductory adventure.


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The Arkham Gazette #3
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The Arkham Gazette #1
by Geoff G. [Verified Purchaser] Date Added: 02/09/2019 00:00:14

A solid issue that expands on what has already been written about the town of Arkham. I enjoyed all of the articles, but the ones that are "must-reads" for the Lovecraft of Call of Cthulhu devotee are the following:

  • "Arkham's Diners" (Bret Kramer): If you're like me you've never given diners much thought, but this article goes into considerable detail about how this culinary phenomenon came to be, and what one could expect when visiting one in the 1920s. Definitely an interesting take on the stereotypical RPG opening of everyone meeting in a bar.
  • "Arkham Curios" (various): A handful of strange items that may be found in and around Arkham, all with historical background ideas, staging hints, and twists they can add to your game.
  • "The Bosworth House" (Ben Wenham): A short adventure scenario focusing on a homicide investigation that dishes the creepiness in heaping portions. The main location is the house itself, a place that may or may not have a dark history - it's all up to the Game Master to decide. The author makes it clear up front that this scenario is heavily based on "The Yellow Wallpaper"*, a short story by Charlotte Perkins Gilman (available for free online), and like that story explores loneliness, isolation, and insanity. This scenario is also unique in that it offers the option of having one of the players be afflicted with delusions no one else can see. A challenge to play and run, but possibly very rewarding.

*The author strongly recommends the Game Master read the story before running this scenario.



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[5 of 5 Stars!]
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The Arkham Gazette #2
by Geoff G. [Verified Purchaser] Date Added: 02/02/2019 06:31:21

"Shadow Over Innsmouth" is one of my favourite stories by Lovecraft, and I've always found the story of Innsmouth's decay to be fascinating. This issue of AG has been a treat - especially because I don't have the original CoC material. The contributors explored the setting to a depth and degree of refinement I've come to expect, and even if you don't use the materials as written it will likely spur ideas. I liked almost everything, but the following articles really stand out:

Innsmouth Gold - an exploration of the treasures of the Deep Ones and how they can be acquired and work in your campaign.

The Isle of Shoals - a description of a real place in the area that likely partly inspired Lovecraft to create Innsmouth.

The Ponape Scripture - a writeup of a tome mentioned in several stories.

A Guide to Newburyport - instant mini setting with all you need. Well done.

Drawn from the Water - a delightful adventure about a darkly inspired artist. The false ending can lull your players into false security, and then you hit them with the true threat. An excellent model for adventures that end with a twist.



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The Arkham Gazette #2
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The Arkham Gazette #0
by Geoff G. [Verified Purchaser] Date Added: 02/01/2019 21:50:17

This is a great resource for Call of Cthulhu players, as well as Lovecraft enthusiasts in general. This magazine not only expands on what was published in the original game (according to each issue's theme); it also explores relevant historical places and events, with citations. There is a very concise adventure scenario at the end that is well paced.

Definitely a thinking person's gaming supplement, with a look and feel equal to anything produced by Chaosium.



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The Arkham Gazette #2
by Edward P. [Verified Purchaser] Date Added: 03/19/2018 21:41:31

Great issue! Sentinel Hill Press knows Lovecraft country. Loved it!



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The Arkham Gazette #2
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The Arkham Gazette #0
by Sean M. [Verified Purchaser] Date Added: 02/13/2017 18:55:42

The Arkham Gazettes add a nice touch of historic realism (even when the material is fictional) to any game based on Lovecraft country, as well as invaluable plot hooks to get your mind working. For example, in this issue there is a nice discussion on the Aylesbury Pike, a roadway that connects multiple towns featured in Lovecraft fiction that is described so well you would think it existed. There is also a short encounter involving a spectral being along this roadway and a bibliography of other published scenarios which feature the Pike, so that you could use the Phantom to gather your investigators before heading to other adventures or perhaps it is a waystop between scenarios. This and other issues provide the kind of detail that will immerse your players into the setting.



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The Arkham Gazette #1
by A customer [Verified Purchaser] Date Added: 01/12/2017 15:03:23

This is essential reading for anyone running or building an Arkham campaign. Full of deep research and fun ideas you can use in play.



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The Arkham Gazette #0
by Joseph b. [Verified Purchaser] Date Added: 11/25/2016 16:49:51

Very helpful for anyone writing a campaign, hope to use it in my upcoming campaine



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The Arkham Gazette #0
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The Arkham Gazette #0
by Robert L. [Verified Purchaser] Date Added: 05/04/2016 22:48:53

The font and layout are beautiful and the material is wonderful. I always love adventure seeds for kicking off play, historical information also makes for a much richer game experience and a well-written scenario complete with attractive handouts completes a great magazine.

I really hope you want to pay, it's easily worth five bucks.

Thanks!



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[5 of 5 Stars!]
The Arkham Gazette #3
by Adam C. [Verified Purchaser] Date Added: 11/23/2015 16:42:26

If you are running anything witchcraft related in Lovecraft Country you need this magazine. Although its a magazine, its more of a supplement.

Bret has assembled an all-star cast of writers who have created a great collection of articles ranging from the Salem witch trials to a complete bibliography of published witch-related Call of Cthulhu scenarios. The content of issue #3 of The Gazette is a vast improvement over #1 and #2, and they were quite good.

The single topic aspect of the Gazette feels different, and makes any reading or browsing a concentrated experience. The articles complement each other and expand what we know about Mythos witches.

The Gazette's graphic design is good and very legible, and deliberately reminiscent of Chaosium's CoC books of the mid/late 1980s. Which is no bad thing in this reviewer's opinion.

All in all, the Arkham Gazette is a necessary purchase for Lovecraft Country keepers and interested readers.



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