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    Under Tenkar's Tavern, Levels 1-3
    by Bob V. G. [Verified Purchaser] Date Added: 09/18/2020 15:13:16

    For the past few days, I have soloed my way through Under Tenkar's Tavern. It is a fun Swords & Sorcery (OSR) adventure designed for characters of level 1, 2, or 3. It is designed for a Dungeon Master and several players. To solo it, I used a solo engine that I have been testing out. I did this adventure with five first level characters. The game system that I used was Starfinder. On the first day, the space goblins went to their morning class: Herbology. This was followed by Transfiguration 1. The goblins tried to transfigure each other into frogs, but with no success. They went to the pub for lunch and the bartender set them up with a quest to help out his brother in another town. Mert gave them some supplies and hired a woman and her horse to take them there with his wagon. On the way to this other town, the wagon was stopped by goblin bandits. This encounter turned into a drinking party. On the second day they arrived at the town at noon. They were planning on buying some smoke bombs there, but Mert's brother needed help right away. The goblins killed the beastie and found the way to the sewer and dungeon. It was there that they encountered a wererat. Gatz the goblin cast his transfiguration spell, was hoping for a frog result, but instead, the wererat was forced back to his human form. And they killed him. On the third day, they found a doppleganger disguised as a human female cook captive. They were clueless. It killed Gatz the goblin. The adventuring party killed it. They went back up, buried Gatz, and hired a female vesk mercenary. On the fourth day they had two combat encounters on level two of the dungeon. On the way back out, Toother the goblin was transformed into a wererat. He had vandalized a wererat diety statue and taken a piece of black ebony the day before. So, the three goblins, the wererat, and the vesk, left the dungeon to get some R & R. - Under Tenkar's Tavern is 12 pages long, has 3 maps, 17 stat blocks, and the dungeon has 37 rooms. Good luck!



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    [5 of 5 Stars!]
    Under Tenkar's Tavern, Levels 1-3
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    In Defense of Thuil
    by Paul W. [Verified Purchaser] Date Added: 07/25/2020 06:33:40

    Maybe because I had high hopes, it was a disappointment.

    A nice amount of side missions and details but the main theme, the defense of thuil is very much left to "These forces are attacking it, figure it out for yourself."

    A basic adventure, will not be getting any of the rest.



    Rating:
    [2 of 5 Stars!]
    In Defense of Thuil
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    Gamma Zine #2
    by Mike K. [Verified Purchaser] Date Added: 02/28/2020 09:15:23

    Thom Wilson's fanzine for gamma world first edition is a lot of fun and reinforces first edition's scope. Moreover it represents what can be done with a tried and true set of sparely written rules for this often overlooked TSR game. I also recommend issue one and both adventures published by Throwi Games: A dish that served no one and Into the Wreckage.

    Here's the contents: Three Adventures New Mutated Monsters New Artifacts and Tech New Tech Flowcharts Luke Gygax Interview MonkeyBlood Maps Comic Strip by Travis Hanson

    Great stuff for gamma world fans!



    Rating:
    [5 of 5 Stars!]
    Gamma Zine #2
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    Scavenge the Sands
    by Stephen Y. [Verified Purchaser] Date Added: 11/30/2018 10:47:37

    Pages: 27 and a bit pages are the content.

    Scavenge the Sands is a post apocalyptic adventure for 3-5 starting adventurers; and can be used for Throwigames SRS system and 5th Ed. But, this adventure could also be adapted for other post apocalyptic RPGs/themes (Mutant Future, Mutant Epoch to name a few).

    There is a table of contents, above which is a shopping plaza map (Monkey Blood Design-cartography). Artwork (quite good): Cover: Brian Thomas. Interior: Lucas Pandolfelli.

    P2 gives a chart/list of wandering foes on a d6 roll. GMs could expand this list (d8, d10, d12, etc), to include a multitude of foes.

    P4 details the map locations, and the Noise Attracts Foes chart (1d6). Once again, this can be expanded by GMs, similar to the Wandering Foes chart

    P9 has a chart of finds in an office building (2d6). Once again, this chart can be expanded by GMs.

    P14 gives a chart of mutant number and location (can be altered by GM).

    P17 gives the conclusions, appendix (GM helpful hints). P18: New foes.

    All maps throughout the PDF have numbers related to numbered paragraphs detailing what the players find in each of those areas.

    P19 talks about treasure, Earth Credit badge, and experience (XP).

    Includes a journal (7 and a bit pages), at the end of the PDF. Pretty good as a 'prop' to read to the players when they find it.

    Cost: £1.18/$1.50. Worth the cost.



    Rating:
    [5 of 5 Stars!]
    Scavenge the Sands
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    2259 Earth!
    by Stephen Y. [Verified Purchaser] Date Added: 11/30/2018 10:09:24

    EA1 (TG6051): 28 pages are the content of this sci-fi setting. A mixture of distopian, moderate post apocalyptic), some cyberpunk. No countries or governments, just corporations owning everything.

    The setting gives 3 classes of people: corporation employed, unemployed, and self employed (often illegally). A timeline, money, possessions, challenges, professions are listed. Plots are also included (p29-30).

    Artwork: by Maciej Zagorski (Forge Studios), quite good.

    P20-28: Corporations. Quite a list (some tongue in cheek). Is for the SRS sci-fi variant, but can be adapted for other RPG systems.

    Cost: £1.18/$1.50

    Worth a look at for the price.



    Rating:
    [5 of 5 Stars!]
    2259 Earth!
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    Back to BasiX - Issue #1
    by Andrew M. [Verified Purchaser] Date Added: 05/04/2018 23:36:57

    LOVE. This. BECMI was my first taste of D&D, followed closely by well-loved Otus manuals. Inheriting the entire hardback AD&D library came later... Always been a sucker for pregens, so the fact that these three also get a simple but very expressive, drops-ya-right-in comic page is extremely cool. Loved every page. Please keep up the good work!



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    [5 of 5 Stars!]
    Back to BasiX - Issue #1
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    Merchants & Markets
    by David A. [Verified Purchaser] Date Added: 04/20/2018 22:27:40

    Excellent product. A must have for any busy GM. Itsgoing to always have a place in my regular library for game creation.



    Rating:
    [5 of 5 Stars!]
    Merchants & Markets
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    The Wicked, Woeful Web
    by Jayson G. [Verified Purchaser] Date Added: 09/08/2017 01:58:46

    I really enjoyed the Wicked, Woeful Web. It takes many fantasy tropes and spins them into a new direction, with a fun little adventure attached. The maps are adequate to understand where things are and how the action happens. Location names and character names are inspired. I recommend this product.



    Rating:
    [4 of 5 Stars!]
    The Wicked, Woeful Web
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    False Promises
    by Jeremy Z. [Verified Purchaser] Date Added: 08/31/2015 03:31:33

    This is a longer module than you might think, although the page count is only 20 pages, it uses two columns and very small (almost hard to read) print. Besides the main adventure, which had the party explore a ruined town and mine, there are also two small villages detailed (5-10 buildings each), a side quest involving goblin caves, and another side quest involving an old tomb (roughly 7-9 rooms each). Quite frankly, I've seen some modules that were the size of just one of those side quests sell for $2.50 From that point of view, it's a very good value, even at $5.

    On the other hand, while the adventure is well written, with a lot of description of the encounter areas, it's somewhat bland. Most of the encounters are with the same sort of enemy over and over and over. While that makes sense in terms of plot, it gets old quick. Apparently it was originally written for another system and there are some things that didn't translate well, for instance, there's almost no treasure to be found, yet old school games rely on treasure for experience points. It also uses the silver standard, apparently, with the plot getting started by the baron offering the PCs a whopping 100 silver pieces to investigate the problems at the mine. Even 100 gp isn't a great inducement for players. The main villain (of this module at least) is also a dwarvish cleric who fights with his fists. Alas, that doesn't make much sense in B/X D&D (which this was written for) and so his stats are rather underwhelming.



    Rating:
    [4 of 5 Stars!]
    False Promises
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    Creator Reply:
    Thanks for your review Jeremy! It is part of a series so your point on seeing similar foes multiple times is very true. I had hoped the side quests would mix up the foes somewhat. The books were written for my game system TSRS in mind, and you can definitely feel that in the port over to B/X - your point is very valid there. I tried to fix some of that in the next book, Fury of Thringalesh, and in the 3rd book in the series coming out in September 2015. In TSRS, the main villain is trained in Conversion - in playtests, this guy has nearly converted the entire party several times... he may be a bit weak in B/X. Points noted, and thank you for your awesome feedback! -Thom Wilson, owner of ThrowiGames
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