The CypherCaster has been a solid magazine from the start, with a sprinkling of exlusive news and heaping piles of great fiction, adventures, art, GM advice, hacks, and more. This issue more than any, though, knocks it out of the park with 60 beautifully-laid out pages chock-full of content for Numenera, the Strange, the Cypher System generally, and a spectacular new setting Sector Agents.
Sector Agents is fundamentally cops in spaaaace, with lots of aliens running about the starsystems. The 5 detailed alien writups are awesome. Each comes with really nice art, biological information that's interwoven with cultural/societal information, details on how they would work as a PC or NPC, etc. The Kiln and the Shardfolk (pangolin-like aliens) made me want to drop everything and go to there. The issue makes that easy, by suppying the reader with tables for randomly generating (or randomly inspiring) starships, star systems, and missions, as well as providing two full adventures in the easy-to-use Instant Adventure-like format that MCG pioneered.
Marc Plourde's Vehiclular hack for the Cypher System is also really really cool and elegant - it lets you mechanically flesh out important vehicles, like the Millennium Falcon or Moira from Farscape, where system malfunctions or combat can be important and fun to play out. The article takes the core mechanics for PCs and tweaks them finely to serve a vehicle. Vehicles get three stat pools and a character sentence with a Type, Descriptor, and Focus, and Marc gives plenty of examples to illustrate how you can use what you already have in the MCG books to characterize a vehicle. It's awesome.
I could go on and on, but it's 60 pages and I'd Rather Be Reading the rest of it :-)
Disclaimer: I'm friends with a lot of the contributors, and a Cypher System junkie, but I'm pretty sure this is the first time I've given anything a review, so trust that this is really an exceptional product.