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The Non-Human Spell Book
by MARK G. [Verified Purchaser] Date Added: 04/01/2020 01:35:32

I'm a fan of Too Many Spells, so I jumped right over and bought it. I've got the various kindred spell books that Ken has released as well.

The introduction describes the spells as ones that got edited out of DT&T, or changed in DT&T. Many of the spells are represented in DT&T, but at different levels, costs, effects, etc.

There are 42 spells in the book. 17 do not appear in any form in the DT&T rulebook. (40%) 11 appear in the DT&T book in modified form. 14 appear in the DT&T book in pretty much the same form.

There are a lot of good spells that fill gaps in the DT&T list. DT&T in many ways feels like it should have a spell that does one thing or another at a particular level and with a particular cost and power where it doesn't.

I think you'll find a good selection of those here.

There are some specialty spells in here, particularly ones that are more conducive to role playing than game mechanics. But the spells that really sell me on this book are the ones that are going to get used a lot that fill those gaps in the relatively short DT&T spell list.

There are a lot you'll recognize from 7th edition or 7.5, if you've played those. And ones that were in 5.x but not Deluxe.

Each spell lists the kindred it is associated with. In many cases, it's a spell that is in DT&T, but at a different level and cost for a particular kindred. The new spells likewise have a kindred associated with them. This is good campaign fodder, as a spell that's relatively high level and expensive from the Wizard's Guild might be a lot cheaper and easier to cast IF the character can schmooze it out of a spellcaster of the right kindred.

Many old favorites are back. Like "That's a Natty Beard." It's a signature spell for T&T, it's hard to believe it got left out of the core book.

The spells run from 1st through 4th level. In my opinion, low levels spells are the most valuable because they're the most used. So you won't find a "fixed" Death spell in here like the hardcore 7th edition version of Death Spell #9, but you will find some nice additions for your low level players, either of the listed kindred or "borrowed" from another.

The art consists of 3D renders by Robin Stacey (Greywulf), and line art by a number of artists, spread through the book.



Rating:
[5 of 5 Stars!]
The Non-Human Spell Book
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Fours! 3d Revised and Augmented Printing
by Vincent F. [Verified Purchaser] Date Added: 02/25/2019 11:33:08
Fours! 3d Augmented Printing by Ken St.Andre and Trollhalla Games

This is an anything RPG using a deck of cards to resolve actions and combat. All you need is a deck of cards (you even use the jokers in this newest edition) and your imagination. There are four classes and four attributes, all determined by card draw. Card draws also dictate success or failure with attempted actions, and contested card draws determine victory of defeat in combat. This is a nice, compact system with few rules and suitable for a quick pick-up game or a bit of diversion in a situation where rules, dice, etc.; aren't available. If your group of gamers is heavily into role-playing and not digging through volumes of rules for the perfect build this is an excellent choice for game night. Though the document is several pages, the actual rules are only a page ... and that's with big font size and generous white space. Highly recommended and a steal at the asking price (though it is PWYW) of $1.50 US.

Changes in 3d versus 2d printing: one of the 4 classes is different, one of the 4 attributes is changed, jokers are added to the deck (though if you don't have them you can still play just fine), point value of face cards is slightly altered. The new printing also has some examples of play referees may find helpful.



Rating:
[5 of 5 Stars!]
Fours! 3d Revised and Augmented Printing
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Fours! 2d Augmented Printing
by Vincent F. [Verified Purchaser] Date Added: 02/14/2019 15:12:43

Fours! 2d Augmented Printing by Ken St.Andre and Trollhalla Games.

This is an anything RPG using a deck of cards to resolve actions and combat. There are four classes and four attributes, all determined by card draw. Card draws also dictate success or failure with attempted actions, and contested card draws determine victory of defeat in combat. This is a nice, compact system with few rules and suitable for a quick pick-up game or a bit of diversion in a situation where rules, dice, etc.; aren't available. If your group of gamers is heavily into role-playing and not digging through volumes of rules for the perfect build this is an excellent game to run for them. Though the document is several pages, the actual rules are only a page ... and that's with big font size and generous white space. Highly recommended and a steal at the asking price (though it is PWYW) of $1.50 US.



Rating:
[5 of 5 Stars!]
Fours! 2d Augmented Printing
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Rock and Rule: The Spellbook of Gristlegrim's Dwarves
by Mark G. [Verified Purchaser] Date Added: 11/14/2018 04:29:55

This is a great addition to Deluxe Tunnels and Trolls. It brings back many of the fun 7th edition spells, and new ones, as racial spells for Gristlegrim dwarves. I'm pleased to see Joinus for bringing statues to life or restoring petrified characters, which my players had a great time abusing in a 7th edition game.

The cultural background, 16 well chosen racial spells, and David Ullery's art make this book well worth its modest price. Get it, and plus up your DT&T game!



Rating:
[5 of 5 Stars!]
Rock and Rule: The Spellbook of Gristlegrim's Dwarves
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