While this game bears some parallels with what you'd expect to find in an RPG ruleset, once you dig in, you'll find there are a lot of unique features. I like to think of it as GURPS on steroids in some ways. The game is designed to be both flexible and simple and it does a pretty good job of walking that tightrope. If you're an experienced GM, you'll appreciate how you can pick and choose what parts of the character development you want your PCs to develop and if you're an inexperienced player, you'll appreciate how simple it is to get started. Best of all, you can easily develop characters for any type of setting.
The game design relies on using common sense to roleplay characters. You want to try to shoot something? Aim your gun and make an attempt roll. You want to try to solve a puzzle? You can make another attempt roll. One of the more unique twists it employs is that rolls are based on a Standard Deviation (SD) distribution rather than the simple curve that something like 3d6 results in. If statistics is not your thing, you can liken an SD roll to an IQ score. Most of the populace has about a 100 IQ so likewise, most any attempt will result in a roll of 100. The GM will set a difficulty on an attempt which will shift the needed successful roll to be higher or lower. To be fair, rolling a Standard Deviation roll is a little more complicated than 3d6 but I understand the publisher has an app in beta to make that breeze.
The publisher is committed to building on the ruleset as evidenced by the expansion book already available and I understand three more are in development, including a playable module which I think will really help new players get acclimated to just how easy the system is to use. Given it's unique features, this game is absolutely worth adding to your collection!