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Legacy: Life Among the Ruins 2nd Edition
Publisher: Modiphius
by Bowden P. [Verified Purchaser]
Date Added: 03/25/2018 13:30:58

This is a beautiful, well written product. The art is eye catching and evocative, the writing is clear and helps spark ideas, plus it provides examples. It's Powered by the Apocalypse, so it won't be to everyone's taste, but I enjoy it. One way I described it to a friend is: a cross between Microscope, Pendragon, Gamma World and the Morrow Project. Microscope and Pendragon as your group defines the apocalypse and then as play develops, what came after - how is civilization rebuilt? In what form? Gamma World because the apocalypses you can use range from the conventional to the weird to the whimsical. The Morrow Project because it seems to focus on building a new world. The apocalypse doesn't just have to be major population centers disappearing in a nuclear flash. You can put together a variety - from a failed interstellar colony expedition (Titanomachy), the sun going out (Hordes of Endless Night), to the robot revolt, nanoclysm, hard take off singularity that didn't get very far, to plague, zombie hordes, peak oil or something else you and your players cook up. Players don't just play a character, but also their family (organization really - it can be a faith, military unit, etc), with unique abilities as they negotiate with the other players over their different goals. Family capabilites are defined by their moves and what surpluses or needs they have. And there are many, many categories of those.



Rating:
[5 of 5 Stars!]
Legacy: Life Among the Ruins 2nd Edition
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Camelot Cosmos: GM's Book
Publisher: Postmortem Studios
by Trey P. [Verified Purchaser]
Date Added: 11/24/2012 15:52:19

Like the Player's Guide I bought this when it first came out. And sadly, it shares many of the Player's Guide's faults (art, layout, lack of bookmarks for the index).

It also has the problem of not giving much advice on how to capture the feel the author is looking for. Lots of behind the scenes and historical material explaining things in the player's guide, but not much on how to use it for what the author was shooting for. And sadly, this game needs a fair amount of advice. I'm an experienced GM and to me it needed the advice. I could write up my own material to make it useful to me, but isn't that what I paid for? For a start, advice on how to handle and use First Empire characters and technologies in the game would have been very useful.

Some better attention to world building, specifically how the gates are operated by the icons that seem to be largely controlled by the church and that has some interesting repercussions right there.

Anyway, again, I wanted to like this more (Arthurian space opera married to the FATE system), but it has some substantial flaws and would require major work by any purchaser to make it more useful for a GM.



Rating:
[2 of 5 Stars!]
Camelot Cosmos: GM's Book
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Camelot Cosmos: Player's Book
Publisher: Postmortem Studios
by Trey P. [Verified Purchaser]
Date Added: 11/24/2012 15:45:05

I bought this and the GM's book when it first came out and I want to like it so much. I mean, Arthurian space opera married to the FATE system. What could be wrong with that? Sadly, lots. First and foremost, the art could be much better, which is pretty sad given that there is lots of decent fantasy clip art available on rpgnow. Second, this is a .pdf product that does not have a navigable table of contents or bookmarks for the major topic headers. Third, layout could be much better. Fourth, the book is a (and the author comes across as) bit confused about the FATE system and seems to go out of its way to strip away a lot of the open ended aspects of the FATE system by severely limiting the aspects available in character creation, removing the stunts system (not even leaving behind something like Diaspora's build your own stunts). Combine this with an aim at the old school gaming (complete with dungeons to delve in (I kid you not)) and its a bit of a mess. Fifth, the Player's Guide makes reference to a lot of things called First Empire and not really addressed until you get to the GM's Guide. This material should have either been removed entirely, or left for the GM's Guide.

All in all, I want to like this more, but as it stands, it needs more work, from reorganization of the files to the author being more clear in what he's trying for.



Rating:
[2 of 5 Stars!]
Camelot Cosmos: Player's Book
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Brass, Blood and Steam
Publisher: UKG Publishing
by Trey P. [Verified Purchaser]
Date Added: 02/12/2010 14:09:19

This is an OK product. Its worth the $2.50 I paid, but barely. Its got some great adaptations of Spirit of the Century to the steam punk genre. However, it also has some flaws that made me grit my teeth.

First, the computer generated art, with a few exceptions, clashes with the subject matter (hint: ditch the post apocalyptic stuff, also dig up Victorian clip art). Second, page references are incorrect on several points. See the Experiment, Bartitsu Master, Ghost Finder and Mechanical man. See also Military Mind, Dr. Hill's Electric Pentacle and probably more that I couldn;'t find. Third, the table of technologies (day-to-day, modern marvels and soon to come) seem to have lost their labels making them a bit confusing.

All in all, it could be a better product. However, one aspect that stands out is the sample adventure included. If adventures like this could be made available for BBS, I'd buy them.



Rating:
[3 of 5 Stars!]
Brass, Blood and Steam
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Creator Reply:
Many Thanks for the review. To answer the last issues first, we have now fixed the page references throughout the book and also modified to the layout a little to make Table of Technolgies easier to read. With regards the cgi art and post apocalyptic stuff, I really think that only a couple of images (mainly those of the steam punk bikers) were post apocalyptic in any sense of the word, however I recognise that we will all have different opinions on this and also that many people simply do not like cgi images. I will be suggesting to the author that we work on more adventures like this for all of our SotC genre books, so please keep your eyes open for their release in the future. John Milner UKG Publishing
Dept. 7 Adv. Class Update: Modern Swordsman
Publisher: Skortched Urf' Studios
by Trey P. [Verified Purchaser]
Date Added: 09/26/2006 00:00:00

Since I'm a fencing geek and studying longsword, I saw this and was intrigued. Since it was cheap ($1.75) I decided to give into the impulse and buy it.

Now, for $1.75 it isn't bad, but its not very good either. Of the 4 pages, one of them is the cover illustration, another is the OGL, so the remaining two pages go to the rules and flavor text and it favors the rules over the flavor text. Now, I might just steal large portions of this to use with CLUDGE (Classless, Leveless, Universal Do it yourself Gaming Engine), but as someone who doesn't use a lot of D20 these days I was a little disappointed.<br><br> <b>LIKED</b>: Cover art. The one paragraph of flavor text. <br><br><b>DISLIKED</b>: To brief. Not enough to make it stand out and not enough flavor or a worked example.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[2 of 5 Stars!]
Dept. 7 Adv. Class Update: Modern Swordsman
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