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Dungeon Crawl Classics #67: Sailors on the Starless Sea $6.99
Average Rating:4.8 / 5
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Dungeon Crawl Classics #67: Sailors on the Starless Sea
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Dungeon Crawl Classics #67: Sailors on the Starless Sea
Publisher: Goodman Games
by Megan R. [Featured Reviewer]
Date Added: 04/16/2018 07:35:54

Designed for a party of 15 0th-level characters (with the anticipation that each player has three characters), this adventure sees this motely horde of novice adventurers attempting to stem a plague of abductions that has recently blighted a village. For best effect, as this is supposed to be a starting adventure, this village is home to most or not all party members, thus they have a vested interest in its wellbeing. Some of those abducted may be friends or family...

There's a brief outline of how the adventure is intended to play out and a fair bit of background for the GM explaining how the situation came to be, and who is responsible. The adventure itself begins with a ruined keep that looms over the village from a nearby hilltop. There are plenty of rumours, and the first task facing our heroes is to decide which are fact and which are fiction. Each player can roll a D10 against a table of rumours, but there are no hints as to their veracity - they will have to make their own minds up. Naturally, the rumours offer valuable clues, but the fake ones can also lure foolish characters to their doom!

The first thing the party will have to decide is how they will approach the keep. Each route, and there are several, has its own dangers, and has a detailed description along with the particular challenges appropriate to it... and then there's the wandering monster table, on which each area features as well! Depending on the route chosen, there is the possibility of a spot of tomb-robbing, but beware: items taken from there are cursed! Although sample curses are provided, the GM is encouraged to make up his own based on whatever he's got planned for the campaign to come.

Once inside, each area comes with a graphic and atmospheric description along with notes about who (or what) is there to fight and what loot is available. Much is not obvious and will have to be searched out... and of course there's still those wandering monsters who may choose to happen by at an inopertune moment. The 'keep' portion ends with the discovery of stairs leading downwards...

As you can imagine, there is more to explore below. There the source of the evil awaits. Lucky, organised and courageous parties might be able to deal with it, maybe even keep their minds intact. Some of the abducted villagers are here in chains, and may be rescued - if any player has lost all their characters, they made a ready source of replacements, else all they want to do is flee for their homes.

The whole adventure is well-resourced with clear maps, a couple of player handouts and excellent descriptions coupled with notes on what's to find and what's to kill in each place the party goes, along with plenty of opportunities signposted for GMs to add clues to further adventures of their own making. An excellent introductory adventure to start a new campaign in the spirit of this game.



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #67: Sailors on the Starless Sea
Publisher: Goodman Games
by Alexander R. [Verified Purchaser]
Date Added: 01/01/2018 20:15:19

This adventure rocks my socks.

If you're looking for a pulpy, gorey, almost-everybody-dies type adventure. Look no further. Sailors on the Starless Sea makes use of DCC intriguing "character funnel" by making your players the angry mob out to rescue their captured townsfolk from the forboding castle.

I have a bunch of friends who are horror nerds and this game really appealed to them. The crazy 70s pulp vibe bleeds through with Kovacs' art and Stroh's flavor text here. Each encounter is more like a fantasy grindhouse movie than the last.

I'm definitely going to check out more of Stroh's stuff for DCC.



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #67: Sailors on the Starless Sea
Publisher: Goodman Games
by Dan C. [Verified Purchaser]
Date Added: 09/30/2014 22:46:29

Possibly the coolest low-level modules I've read. The Dungeon Crawl Classics RPG has each player create a few 0-level PCs a piece and the few characters that survive the first module become classed characters; 'Starless Sea' really captures that desperation, with a mob of villagers besieging a ruinous keep purely to prevent its inhabitants from further preying upon their families. There are no heroes in town--the villagers must make due themselves. And by the end of the module, after losing a few peasants in striking and memorable ways, each player may be lucky enough to emerge with true hero to call his own.

The opponents and the general feel of the module is VERY Appendix N / Michael Moorcock / Warhammer Chaos / Lovecraft. The enemy has its own motiviations and is working towards certain goals, so if the peasants fail, the world will be worse off for it. 'Starless' is a dungeon crawl, and for those who are quick to dismiss crawls as boring or too straightforward (which was me until recently!), it's great to see how such a relatively simple RPG style can have so much depth and flavor. 'Starless' is no railroad, either: the players can approach the problems at the keep in whichever way they can imagine. The module rewards clever decisions and otherwise chews through peasants without mercy.

The writing and layout are excellent, and the artwork really captures the mood and excitement of the story. Would, I'd imagine, convert with relative ease to other systems.



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #67: Sailors on the Starless Sea
Publisher: Goodman Games
by Steven T. [Verified Purchaser]
Date Added: 09/14/2013 04:35:26

This adventure is a great starting point for any DCC RPG game night or full throttle campaign. Its well written (I read it cover to cover like a comic book it was awesome) and fantastically illustrated. The storyline is simple and straight forward which leaves room for the GM to ad-lib and embellish the plot as they see fit. It really exemplifies what DCC RPG is all about, good, simple, dungeon crawling fun. I highly recommend any of their products.



Rating:
[5 of 5 Stars!]
Dungeon Crawl Classics #67: Sailors on the Starless Sea
Publisher: Goodman Games
by Vance R. [Verified Purchaser]
Date Added: 05/03/2013 12:43:23

One of the most unique things about Dungeon Crawl Classics is the character funnel. Run a bunch of 0 level nobodies through the meat grinder and see who comes out on top. This adventure is a great example of how to write an adventure for just that purpose.



Rating:
[5 of 5 Stars!]
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