Quick Find
 Categories
     Sister sites
     Information
    See our Quickstart Guide for information on how to get started.

    Having Problems?
    • FAQ - our Frequently Asked Questions page.
    • Device Help - assistance for viewing your purchases on a tablet device.
    • Contact us if none of these answer your questions.

    Affiliate System - Click here for information about how you can get money by referring people to !

    Our Latest Newsletter
    Product Reviews
    Privacy Policy
    How to Sell on
    Convention Support Program


    RSS Feed New Product RSS Feed
    Back
    Other comments left by this customer:
    You must be logged in to rate this
    Element Class Cruisers: Ship Builder's Blueprints
    Publisher: Mongoose
    by Kaladorn O. [Verified Purchaser]
    Date Added: 04/28/2020 04:47:38

    I got mine in the Kickstarter. I've played Traveller since 1981 (38 years...) and I've loved ships, deckplans, and the advanced character creation, esp of various militaries. However, for a long time, there was nothing really usable as a way to run an active duty campaign. Now, for small ships like a Gazelle class close escort (about 3x as large as a Free Trader), you could probably ad-lib that one as a GM. But the books about major fleet elements had destroyers, cruisers, battleships, carriers.... nothing you could play with except as a wargame of sorts. You are pretty small on one of those 500,000 dTon battlewagons.

    Then, along comes this Kickstarter and we get a 'big' ship compared to most of the ship's players will ever own. About the only close examples I can think of sizewise might be King Richard liner or the Azhanti High Lightning Class Cruisers. But none of those took the time to focus on the role playing aspect of "How do I play an active duty campaign on one of these?". That's where the magic in this product lives. It not only gives you the huge pile of cool deck blueprints and some description of what and where, but it deals with how you can actually have a role-playing campaign amidst such a vast vessel.

    Now, from the KS, but not in this, we got the first adventure (and there are several others) that form a campaign which will give even more info on how to run a long campaign from a big ship. It's a kind of gaming many of us imagine we'd love to do, but never really had a good guide on how to do it and how to not simply make the players the senior officers and then watch them try to become bandits with the Dread Death Planet Roberts.

    This product and the adventures that need this as a base are as good of a take on how to actually run an active service campaign as I've ever seen in any game that involved large military vessels or big units (grounside). The campaign style is different to your 6-vagabonds-in-a-40-year-old-tramp-trader. These people operate in a world of ranks, rules, laws, and orders. They also live in a world of tough fights and a lot of things that force can't solve directly (and some good practice at other means of dealing with situations). I think this is such a breath of fresh air for players old and new that most of us, finances allowing, should add this one to our collections.

    I just wish I'd had the money to join the Great Rift kickstarter too. This one won my heart though. And my wallet, and I don't have as much to spend as I once did. I have a redhead in middle school that has first call on available monies. (Pity the mustering out benefit for some PCs isn't 'child support' or 'a dependent NPC').



    Rating:
    [5 of 5 Stars!]
    Element Class Cruisers: Ship Builder's Blueprints
    Click to show product description

    Add to  Order

    Lingering Injuries By Damage Type
    Publisher: Dungeon Masters Guild
    by Kaladorn O. [Verified Purchaser]
    Date Added: 03/14/2019 03:42:25

    It's a useful idea to have lingering injuries based on the type of energy or attack. That just makes lingering injuries more usable and interesting, otherwise your injuries will get repetitive with what the default optional rule includes in the game hardcover. This product extends that in a logical direction.

    If I had any thought of criticism, it would simply be I would like to see two sets of tables like these - one for higher magic games, one for lower magic (iron heroes!). The latter would be a somewhat gentler table with less chance of the more grevious wounds, simply because they WILL happen over a long adventuring career and if you don't have strong magic to heal or regenerate some of the damage, they could be a little too severe.

    For a standard game, some of these injuries would be pretty rough on lower level characters, but higher level characters would have more resources to address the impacts of these injuries.

    All in all, interesting, fairly well executed, and does a lot to make lingering injuries a bit more useful.



    Rating:
    [4 of 5 Stars!]
    Lingering Injuries By Damage Type
    Click to show product description

    Add to  Order

    Caves of Chaos -Realistic Maps
    Publisher: Dungeon Masters Guild
    by Kaladorn O. [Verified Purchaser]
    Date Added: 03/14/2019 03:36:48

    Wow. If all games had gaming aids like this, the hobby would be far more scenic. This takes the old school map of the Caves of Chaos and gives it an aesthetic makeover that is breathtaking without compromising what was originally there (in fact, it totally enhances that).

    To print the whole thing out as a banner might cost you over $50, but you could also then cut it up into sections (make the wise choice to choose your section size carefully) and that would make for an awesome game aid. If you cut room-sized areas out individually, you could present them as they are reached/explored.



    Rating:
    [5 of 5 Stars!]
    Caves of Chaos -Realistic Maps
    Click to show product description

    Add to  Order

    Dungeon World
    Publisher: Sage Kobold Productions
    by Kaladorn O. [Verified Purchaser]
    Date Added: 03/14/2019 03:30:17

    Dungeon World represents a very different approach to FRPing than most of the traditional FRPs (Runequest, Thieves World, D&D, BRP, and the list goes on). It differs in that it operates somewhat like a chain story or improvisational theater; You are encouraged to find out things about the world and the characters in play rather than fleshing out a setting ahead of time, the characters seem to have the initiative and a good chunk of the agency in terms of what an adventure will look like and how it will unfold, and the GM is primarily executing the role of the improv partner - when presented with a piece of information, it isn't denied but instead one asks 'and then' or 'yes but' or 'and because of that'.... you work with what the players give you.

    Mechanically, they call the actions players take as 'Moves' and the GM responds to moves to add drama, ratchet up the excitement, and to create new things for the players have to handle with their next Move, which again triggers a GM response.

    I've not actually played it, because my group can often need prodded to action and a game that requires for them to take narrative control at times and to lead the story is just not something that I feel would succeed. So, a caveat then to my recommendation of this interesting game product: If you have a party that naturally would lean into the role of story drivers, then you have the right group for Dungeon World. If you have a quiet and generally-only-reactive group of players, then perhaps Dungeon World is not for you.

    The other caveat I would say is that you do need to have a discussion with your players so that they understand they have a responsibility to make the story interesting but also one not to wreck the story by narrating things that conflict dramatically with previously established campaign facts or setting (too greatly anyway) and they should add interesting things but be aware of the possibility of creating something incoherent if everyone is adding wild, different things that don't work together. It might be better to focus on one character's backstory or his motivations and goals in a scene or adventure more than just everyone throwing in stuff like mad. That would maintain a coherence to narrative that may be more satisfying.

    I'd recommend owning this game even if only to see a very different way to run an FRPG session. It's not like any other FRPG I've seen and I suspect it would take some getting used to, especially for experienced DMs and players of other gaming systems that are more 'GM presents the setting and key events, players react'.



    Rating:
    [4 of 5 Stars!]
    Dungeon World
    Click to show product description

    Add to  Order

    Displaying 1 to 4 (of 4 reviews) Result Pages:  1 
    Back
    0 items