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    Dungeon Dressing: Chests $2.45
    Average Rating:4.6 / 5
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    Dungeon Dressing: Chests
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    Dungeon Dressing: Chests
    Publisher: Raging Swan Press
    by Stephen Y. [Verified Purchaser]
    Date Added: 12/21/2016 08:36:31

    A 13 page PDF, of which, 7 pages are the content. Tablel A (2 pages), gives you characteristics & appearance, which covers construction, volume, weight & cost, opening the chest, and chests in combat. Table B (2 pages), give you dressing & features. Table C: traps & tricks. The last page of the contents, gives you a variant monster.

    At £1.96/$2.45, it's pretty good.



    Rating:
    [5 of 5 Stars!]
    Dungeon Dressing: Chests
    Publisher: Raging Swan Press
    by Thilo G. [Verified Purchaser]
    Date Added: 12/12/2012 08:52:41

    The latest installment in RSP's acclaimed Dungeon Dressing-line is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with a total of 6 pages of content, so let's check this out!

    Not much gets players as excited as the treasure chest at the end of the dungeon - and here we get the tools to make them truly memorable. Following the series' tradition, we kick off with rules for compositions of the respective things, this time featuring all the hardness and hp for e.g. adamantine or darkwood chests neatly listed along sample lock-DCs, volumes, weight and cost modifiers etc. Supremely useful!

    The first table provides us with 47 different entries on interesting characteristics that includes being actually two chests in one, lead-lining, openings hidden n ornamental skulls etc., with several of the characteristics actually having rules-repercussions. Speaking of rules repercussions - the massive list of 98(plus roll twice/thrice) Dressings also sports this nice peculiarity: Creaking hinges, half hit points, fake green slime, triggered traps - a neat and evocative selection.

    And then there is the "bonus"-section of the file, in which we get rather interesting options for the dungeon dressing-line: First would be a multi-round, complex pit trap that is filled with molten metal from inside the chest - OUCH! The second trap is no less cool, animating the chest as a construct that tries to swallow you whole - stats, of course, provided! Better yet, the pdf also features a new creature the alluring mimic, a variant of the base creature that comes with an alluring song as well as a nice piece of original b/w-artwork.

    Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's 2-column standard and the pdf comes in 2 different versions, with one optimized for screen use and one to be printed out. The pdfs come fully bookmarked. Author Eric Hindley has created a great addition to the Dungeon Dressing-line, which, via its cool and devious bonus material made me cackle with glee. While I would have liked to see more shielding properties or contingencies vs. magic/unusual materials in the dressings, that is nagging at the highest level and should not deter you from Eric's excellent contribution to the series. My final verdict will be 5 stars, but sans the seal of approval.

    Endzeitgeist out.



    Rating:
    [5 of 5 Stars!]
    Dungeon Dressing: Chests
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 12/03/2012 10:33:30

    You go nosing around a dungeon - or indeed any mediaeval residence - and you are going to find a chest or two, right? Now, the average adventurer is mostly interested in what's inside, but there's a whole lot more to them than that, and this product has a lot packed into its 10 pages to share about what, after all, is not just a mere box!

    We start off by looking at their appearance and basic characteristics: anything from what they are made of to how good the lock fastening them happens to be... and, for that matter, the hinges in case your rogue is none too nimble with his lock picks today. Size and weight can be important too, clues as to how much loot is inside or whether you can make off with it rather than open it right now. Chests can be valuable in their own right, never mind the contents. So there are individual tables for these core characteristics, as well as a table to roll your percentage dice on to get an overall description of the chest in question. Naturally, you may find that reading over the options suggests one that will fit in, you do not need to roll... or you may find that a random result spurs your creative juices as you weave a story around the description thrown up.

    If that's not enough, there's a second percentage-based table that presents options of interesting features you can add to the appearance, size, etc., already determined. So, say we have a chest made of teak, bound in iron. The iron shows rust as if it has been heavily exposed to humid air (a roll of 35-36% on the first table). Now we roll on the 'interesting features' table and with a roll of 15% discover that the floor of this room is covered in scuffs and scrapes, as if the chest was moved around the room frequently. It's already sounding a whole lot more intriguing than a bald GM statement that you have found a chest in the next chamber you investigate!

    As a finishing touch, there are a couple of well-detailed traps and even a chest-based monster... about which I'll say no more. I'm sure some of my players read my reviews to try to double-guess me!

    This is a neat resource, well worth acquiring to liven up that pile of boxes in the corner.



    Rating:
    [5 of 5 Stars!]
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