This is an absolute classic of a pulp adventure, with all the elements that you'd expect rolled into one neat package and presented ready to run, yet complete with notes to facilitate customisation by the GM if desired!
It's the first adventure custom-written for Amazing Adventures, the pulp-style RPG written using Siege Engine game mechanics, with promises of more to come... if they are as well-done as this I shall be on the lookout for them. The core assumption is that you have already played the adventure 'Heart of Ythill' in the corebook - and makes copious references to it throughout - yet if you have not, it will still work although you may have a bit more explaining to do.
World War II is in full flight, but our adventurers - and their enemies - have other things in mind, so all-out warfare serves as a background to the events of the scenario which involves a classic pulp scramble to get one's hands on an ancient mysterious artefact in a race against Nazis (of course), extraterrestials and even a few zombies chucked in for good measure...
Despite its mere 12 pages, there's a lot here. Of particular note are hints and tips provided for the GM to facilitate troubleshooting should the characters try and wander off (or prove less adept in combat than they ought to be), copious amounts of background flavour to regale your group with as you set the scene and impressive complexity of plot with opportunities for stealth, investigation, intrigue and trickery as well as red-blooded fisticuffs! All culminating in a climactic scrap in the bowels of an ancient Egyptian tomb (in the Valley of the Kings, of course) and plenty of suggestions for future adventure, whatever the outcome of this one.
A merry romp, well worth the acquiring!