There's a lot packed into the pages of this work. Not an adventure, not a setting, but in a way a bit of both. Let me explain...
We read of the AlphEx Corporation, from its origins as a coal-mining company to its present sprawling diversification, and the reasoning of its CEO, what he wants to achieve. We read of a superpowered individual - is he hero or villain? - whose powers derive from an industrial accident whilst in AlphEx's employ... and how the corporation has both supported him and exploited him. This brings an interesting angle of realism into the standard superpowered story, because the sort of things AlphEx Corp wishes to achieve are the same as any real-world company might aspire to... just they don't have superpowers to draw on.
[Ouch! Just had an idea for something else superpowered.. must finish review first... but if when reading things, my own ideas spawn, that's to the original product's credit.]
There are several ideas, at the 'adventure seed' level, which could be developed as a way of involving AlphEx Corporation and Meltdown himself into your campaign. There is even - nice touch - suggestions for a campaign arc to use them as a recurring theme. Full statists for Meltdown, the CEO and AlphEx security are also provided.
Overall, this is something much more useful than 'just' a supervillain or organisation to throw into your game, and well worth a look.