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    So What's The Tavern Like, Anyway? II $3.99
    Average Rating:4.5 / 5
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    So What\'s The Tavern  Like, Anyway? II
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    So What's The Tavern Like, Anyway? II
    Publisher: Raging Swan Press
    by Thilo G. [Verified Purchaser]
    Date Added: 01/18/2013 04:01:14

    This pdf is 28 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 21 pages of content, so let's check this out!

    This pdf, as the introduction explains, is a collection of 20 ready-made taverns, all set to be dropped into your campaign. In order to guarantee maximum usability, the taverns have been listed with star-rating s regarding the quality of their services and prices as well as a note on which clients can be found lodging there, collecting all necessary information to choose the right one on the fly on the first page. Nice! They also feature information on the availability of accommodations and the locale in which they're set.

    The respective taverns not only comes with descriptions of the building, but also short mentionings of the staff, the notable patrons, accommodations where available, price-lists for drinks and specialties and adventure hooks and events. Awesome and rather cool, extremely easy to use and cool! Ranging from noble taverns held by mysterious owner and catering to a high-class clientele to truly seedy gambling halls (including a sample card game) and one already pointing with a nice easter-egg towards Marc Radle's long-anticipated "Sunken Pyramid" adventure. Indeed, here and there throughout the supplement, one can find unobtrusive optional pointers towards other RSP publications that lend a nice sense of identity and cohesion to the taverns.

    Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a 2-column standard and adheres to RSP's slick and elegant b/w-standard and the pdf comes in two versions, one optimized to be printed out, one for the screen-use. The pdf comes fully bookmarked with nested bookmarks.

    This is essentially a collection of ready-made taverns, all set to be introduced to your campaign, with interesting fluff, a nice variety of staff and regulars and some neat ideas indeed - and yes, there is a bugbear bouncer, a tavern for a pilgrimage and a pipe-smoke-hung wizard's hang-out. From ale-sabotage to other hijinxs, the hooks are also mostly interesting - and yet, a feeling that something is missing pervaded me while writing these lines - and it took me some time to realize what it was. The taverns herein are nice, ready to be dropped in a campaign. But my unconscious frame of reference was Necromancer Games' classic "Book of Taverns" - and this is what is missing from these pages: A truly unique, evocative tavern. Yes, these are essentially tavern-templates and are designed to fit easily into your campaign, but there's no oddball here, not one truly far out tavern. While a minor flaw (or none at all, depending on your perspective/preference), it still, for me at least, detracts a bit from the appeal of what would otherwise be a great pdf. My final verdict will thus be 4.5 stars, rounded up to 5 with the caveat that if you're looking for the uncommon/weird, this is not the place that will satisfy your craving.

    Endzeitgeist out.

    [5 of 5 Stars!]
    So What's The Tavern Like, Anyway? II
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 12/20/2012 05:41:25

    In running a fantasy game, you can never have too many taverns! As the Introduction points out, adventurers often do not have homes to go to, and even if they do, they tend to travel around a lot. Even if you run a campaign based in a single city, characters tend to stop off for a drink and to pick up the local gossip at frequent intervals. This work gives you resources to make each tavern different, helping your campaign world become more real!

    Inside you will find 20 completely original hostelries that may well become popular watering holes for your characters. Each has an atmospheric description of both building and interior, along with what's on offer, the staff and regular patrons. Soon, you will have characters wondering if the rabbit in red wine is on at the Cock & Bull today...

    You may just want characterful inns for the characters to spend down time in, but if you like a bit extra, each one comes with a few adventure hooks and events you can throw in. Maybe the landlord at the Crossed Axes is trying a slightly different recipe for his ale and asks the characters' opinion on the latest batch. Or the bard playing at the Dancing Satyr is feeling a bit harassed and wants some help... something about female fans and underwear left in his lute case....

    Whilst you can pull out an inn and run with it quickly, there is a chart to help you plan their locations if you prefer - based on quality, price, location and clientele.

    Overall, very useful and whilst I come up with inns pretty well on the fly, these may well get added into the mix!

    [5 of 5 Stars!]
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