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    #1 With a Bullet Point: 13 Dwarven Questing Feats $1.00
    Average Rating:4.3 / 5
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    #1 With a Bullet Point: 13 Dwarven Questing Feats
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    #1 With a Bullet Point: 13 Dwarven Questing Feats
    Publisher: Rogue Genius Games
    by Sean H. [Featured Reviewer]
    Date Added: 12/21/2013 12:32:09
    1 With a Bullet Point: 13 Dwarven Questing Feats from Rogue Genius Games is built around expanding the core ideas of dwarven identity, such as they organize and contract quests, implemented through the Questing Proconsul feat which provides minor bonuses for those organized into a proper questing company. Many of the other feats build off of dwarven racial abilities such as Battle Name, which recalls a great achievement of the character against enemies of the dwarven people, and Tomb Smasher, which lets you break into stone area more easily. All I all a lovely pool of additional feats for dwarves.

    Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

    Note: Read more reviews and other gaming articles at my journal https://seaofstarsrpg.wordpress.com/

    [5 of 5 Stars!]
    #1 With a Bullet Point: 13 Dwarven Questing Feats
    Publisher: Rogue Genius Games
    by Thilo G. [Verified Purchaser]
    Date Added: 01/18/2013 03:56:59

    All right, you know the drill – 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content for the 13 new feats, so let’s take a look:

    -Ancestral Secrets: Nice Dm-tool that allows the Dwarf to once per level or month create a treasure map from his possessions.

    -Battle Name: Select a type of enemy from the ranger’s list and apply select racial trait bonuses to said creature type as well. Also gain +2 to cha-based abilities and checks with dwarves, -2 with the respective creature type.

    -By the numbers: As a free action, make a perception-check to determine the rough condition of your allies. I usually am not a fan of metagamey feats, but this feat thankfully only gives a general idea of the ally’s conditions and thus, for me works.

    -Dwarven Weapon Focus: Gain the weapon focus bonus on all “dwarevn” weapons.

    -Dwarven Weapon Specialization: Gain the weapon specialization bonus on all “dwarven” weapons.

    -Hold the line: When bracing as a move action against a bull rush or trip, you can grant your stability bonus to adjacent allies. Neat one, though I think it should be a teamwork feat or gain a special bonus with solo tactics.

    -Questing Protocol: You may add up to wis-bonus to create an officially sanctioned questing group. Said group benefits from a +2 morale bonus to AC vs crit-confirmations and +2 vs fear saves.

    -Seasoned: +2 to saves vs disease and curses.

    -Short Distance: For con-mod rounds, increase movement to 30 ft., but at the risk of getting tired.

    -Storied Heritage: Grants access to an additional racial trait from a short list sans costing you the other trait. Also can grant you a trait that takes more than one racial trait and make you lose one less. The wording of the feat could be slightly more polished.

    -Tomb Smasher: Ignore ½ hardness of inanimate stone objects and can score crits against it. With picks, threat ranges also double.

    -Vengeful: When one of your questing consorts is dropped to unconscious, helpless or killed, you gain +1 to attacks and damage rolls vs. that foe. This feat is too weak, since it is reliant on another feat and only offers a very minor circumstantial bonus.

    -Veteran: Aid another at range, but only allies that are part of your questing company or share a teamwork feat with you.

    Conclusion: Editing and formatting are very good, but honestly, I felt that the writing was less crisp than I’m accustomed to by SGG. Layout adheres to SGG’s no-frills 3-column landscape-standard and the pdf has no bookmarks, but needs none at this length.

    The feats herein are interesting, especially the interaction with racial traits being a route I very much enjoy. However, the questing focus is not that prevalent in my opinion. I enjoy the racial weaponry-feats, though they are not that creative and lack a crucial bit of information: They require weapon focus/specialization as a prerequisite, but don’t specify whether the feats stack with the prerequisites. The feat to cobble together treasure maps is awesome, but honestly, the others just didn’t blow me away. I’m used to better offerings by SGG and when compared with other pdfs, this one feels like it falls a bit short. While in no way bad, the BP is also not as polished or creative as usual and thus I’ll settle for a final verdict of 3 stars.

    Endzeitgeist out.

    [3 of 5 Stars!]
    #1 With a Bullet Point: 13 Dwarven Questing Feats
    Publisher: Rogue Genius Games
    by Megan R. [Featured Reviewer]
    Date Added: 12/21/2012 10:38:25

    Here's a treat for dwarf-lovers - player and GM alike - a collection of feats which emphasise dwarven heritage and race-specific skills. No mere short fellows with beards and a fascination with gold, but a race surrounded by legend and utilising their advantages to good effect when faced with quests and adventure.

    Each feat lets a dwarf capitalise on some part of his racial heritage, from honour-titles earned in battle to collections of maps and stories from quests performed by family members. All make sense, giving appropriate advantages that are plausible within the context of what is said.

    Any or all will aid players in embedding their dwarf character into an appreciation of who he is and the background from which he comes. GMs likewise will find resources to create dwarf communities rich in heritage, with a history of legends and stories upon which to draw as elders hark back to their own exploits when sending the current generation of adventurers a-questing.

    If you play a dwarf or want rich background to the dwarves in your campaign world, this is worth getting.

    [5 of 5 Stars!]
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