This issue presents a neat minor-league supervillain called The Professor. His backstory is quite amusing, a wonderful two-bit villain who has kept his day job and so can only pursue his nefarious plots at the weekends, or maybe the odd evening after work as long as he doesn't stay out too late!
The poor fellow has been a bit of a failure in life - both career-wise and socially - and to be honest he seems set fair to make as little impact on the 'Super' scene as he has in real life. It's difficult not to feel a bit sorry for him.
Several ideas for incorporating him into your adventures are provided, rather neatly divided so that he can be a villain or a hero - or at least, try to be - as best suits your campaign needs. He's really supposed to be a vilain so the option is given of him trying his hand at being a superhero after his attempts at supervillainry have proved so uttlerly unsuccessful - a nice touch!
A full character sheet, complete with colour illustration, as well as paper 'standee' miniatures of The Professor and four generic SWAT team members (why? Oh well, they'll probably come in useful..) round this issue out.