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    Dungeon Dressing: Double Doors $2.45
    Average Rating:4.4 / 5
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    Dungeon Dressing: Double Doors
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    Dungeon Dressing: Double Doors
    Publisher: Raging Swan Press
    by Peter I. [Featured Reviewer]
    Date Added: 02/11/2013 13:41:09

    Dungeon Dressing - Double Doors is a Pathfinder RPG supplement that provides the GM with numerous flavoursome descriptive details of a quintessential dungeon feature - the double door. The product is the 12th product in Raging Swan Press' Dungeon Dressing line of products, and comes as a neatly presented print and screen pdf product.

    Dungeon Dressing - Double Doors is the kind of product I like, and the reason is quite simple - one person's imagination is quite different from another's. See, I could come up with a bucket-load of features and descriptions for double doors, but I bet there are a larger number in this product that I wouldn't have thought of. And that makes this fun to read and fun to use - things that you wouldn't necessarily have thought of are now available for easy reference in a bunch of tables in this product. Nifty, one could say!

    With that in mind I really enjoyed reading these descriptions with relish. Not all of them would blow your mind, but by extension they can't - they needs to cover the basics as well as the unusual. There's a good mix of both types here - particularly if you include the single door features that have also been reprinted in this product. It's a really thorough product with attention to detail, describing physical characteristics of doors, but also some of the necessary game statistics one would need. And, as an added bonus, the product includes an useful number of new traps that one can use in conjunction with your doors.

    This product is one for both the GM who quickly needs to describe something, and the GM who likes to meticulously plan each dungeon/castle feature. There's a lot of flavour in all of the descriptions, and I'm sure this is a product one can get good mileage out of. It covers door features, appearance, materials, etc. and in good detail on all fronts. Maybe it would've been worth focusing a little more on some other sensory details such as smell, lighting, sounds, etc. although many of these are covered in individual double door descriptions. Overall, an imaginative product worth looking at.

    [4 of 5 Stars!]
    Creator Reply:
    Thanks very much for the review and the suggestions, Peter. I much appreciate both.
    Dungeon Dressing: Double Doors
    Publisher: Raging Swan Press
    by Thilo G. [Verified Purchaser]
    Date Added: 01/30/2013 06:13:37

    This pdf is 15 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 8 pages of content so let's check this out!

    You may notice that this is the longest Dungeon Dressing-pdf so far and that is due to some information overlapping with Dungeon Dressing: Doors. The decision to not let this impede on new page-count is commendable and further proof of the class act that is Creighton Broadhurst. Many other people would have just recycled the old content at the cost of the new one.

    That being said, we kick off with rules for door-construction, characteristics, locks and similar protection as well as a short table of door conditions to further modify these. There also is a table of 43 entries to roll for characteristics, which include small doors integrated into the double-doors, sword-shaped iron wands, inlaid black gems etc.

    After that we get door decorations with 12 entries for decoration-styles (why the table is based on a d20 instead of a d12, I don't know) as well as 19 decoration types ranging from images that include runes, images etc. as well as 12 different magical traps common on magical doors ranging from CR 3 to CR 9.

    After that, we'll get a total of 100 entries of dressings and features that include foreboding magic mouths, doors ripped apart by SOMETHING, niches full of melted candle-wax, smashed tiles etc. lend further details to your doors.

    Not stopping there, we also get 2 different traps, one a devious magnetic door (at CR 4), which can be modified by adding poisons and monsters. We also get a more traditional weakened ceiling-trap at CR 5.

    Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's 2-column b/w-standard and the 2 artworks of double doors are nice indeed. The pdf comes in two versions, one optimized for screen-use and one to be printed out. The pdf is fully bookmarked. This installment of the Dungeon Dressing-line is yet another solid addition to the series with some rather cool dressings, the maximum usability we've come to expect from the product line and all the necessary tools to make double doors stand out more. This pdf, though, in spite of its increased length, has something in common with its predecessor: It lacks something. In my opinion, a short table on how to open double doors (special handles, chains, clockwork mechanisms etc.), hinges etc. would have been the icing on the cake. As provided, I feel justified in rating this 4 stars - a good addition to the series, but not up to its full potential.

    Endzeitgeist out.

    [4 of 5 Stars!]
    Dungeon Dressing: Double Doors
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 01/17/2013 08:46:07

    Read the author's introduction - it's quite interesting, in particular in how Broadhurst explains that writing the Dungeon Dressing line has given HIM ideas for how to improve his own dungeons, never mind giving readers ideas to incorporate into theirs! He also explains that by enlarging this book, he's been able to repeat some information about doors from another product in the line for those who don't have it without short-changing those who do have both.

    OK, on to the meat of the work. Double doors tend to open into areas of significance - audience halls, perhaps, or other important areas. Hence the doors themselves may take on a significance of their own - they represent an investment in materials and labour - and they are also likely, in inhabited dungeons anyway, to have guards posted beside them or at least a footman poised to open the door for passing dignitories if they are not expecting attack. (Remember that the term 'dungeon' is being used in the widest possible sense, it may be a castle or hall.)

    The basic characteristics of double doors are similar to those of 'ordinary' single ones, but do show some variation, and this is discussed in the next few pages, including a delightful table of features that you may add to your doors by rolling or selecting whatever catches your eye - anything from "Many small nails have been hammered into the doors. The nails form the heraldic device of the dungeon’s master" to "Skulls fill small niches in the walls flanking the doors. They grin at intruders." Maybe there is a trap or a spell...

    There are tables for decoration and one of magical traps. Even if you don't choose to use the suggestions given, as you read through them you may find your own ideas being triggered while if you are in a hurry just roll. You can always discard a result that does not fit in with your dungeon or the particular location - or gain added story value as you decide why that particular oddity is there!

    After even more features, we get on to traps. Lots here too. Magnetic doors sound rather fun, particularly if there are lots of heavily armoured characters in your party. Another neat idea is not strictly speaking a trap although it may feel that way to the characters: what if the ceiling is weak here and the double doors are actually holding it up?

    "You see a door ahead" is never going to be quite the same. Excellent resource.

    [5 of 5 Stars!]
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