This is a particularly nice addition to Fishwife Games's series of 'instant settlements' which a GM can drop in to a suitable place on his campaign world when he needs a small township but has no time to prepare one of his own. Reading through the brief overview provided, it demonstrates a good understanding of the geographical and resource-based influences that are behind the location of any settlement.
Each settlement needs some kind of reason for why people have chosen to live there. In this case, it's mineral resources and the village has grown up around a profitable mine. Being in a forested area, local resouces include wood and game, and they keep sheep (hence some trade in wool) but other items have to be imported from elsewhere. These imports include some luxury goods as the miners are quite wealthy: the relative prosperity of the settlement means that it can support quite a few tradesmen and other businesses.
This is the kind of thinking that drives good world design, that makes the alternate reality of a campaign world come to life in the minds of those who play their games there. Perhaps a character comes from here, and craved more excitement than carving ore out of the earth so went adventuring. A remote prosperous township can be a target for bandits, so the whole party may be called upon to assist with defending it (although apparently they have quite a good militia of their own). The party may just be passing through... or you may have your own ideas about how to incorporate it into your adventures. Whatever, it's a 'real' sounding place that will be an asset to your world.