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    Dungeon Dressing: Bridges $2.45
    Average Rating:4.6 / 5
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    Dungeon Dressing: Bridges
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    Dungeon Dressing: Bridges
    Publisher: Raging Swan Press
    by Thilo G. [Verified Purchaser]
    Date Added: 04/09/2013 07:32:49

    An Endzeitgeist.com review

    This pdf is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/introduction, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let's take a look!

    Following the tradition of the Dungeon Dressing-line, we kick this pdf off with information on bridges and their construction, thankfully including information on drawbridges, rope bridges (including stats to break them) etc. - of course also including DCs to traverse narrow bridges. The pdf provides 43 characteristics and interesting they are indeed - take bridges crafted from web-spell-like magic or gentle reposed huge creatures that serve as macabre bridges and we're in for a great variety.

    A massive table of 100 entries is also provided, helping you modify the respective bridges - advanced states of bridge repair, slippery surfaces, statues set on bridge parapets, molds etc. add a nice level of detail and versatility to your bridges and should make sure that your bridges feel unique and relevant for the respective encounters. Also following the tradition, the PCs may also include up to 5 different new traps/tricks for the bridges - collapsing and crumbling bridges being among the more conventional and general traps, but also spicing these useful ones up with a trap that smashes PCs off bridges, hurricane-style wings showing up and a dread bone bridge that actively tries to kill your PCs. Better yet - most of these traps come with one or more variants to further modify them - two thumbs up.

    Conclusion: Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to RSP's elegant 2-column standard and the pdf comes fully bookmarked and in two versions - one optimized for screen-use and one optimized to be printed out. The pdfs both come fully bookmarked.

    The Dungeon Dressing-line is almost always a joy to read - and author Ben Kent delivers another glorious installment that should make sure that your bridges are the stuff your players will keep talking about. Iconic, full of great pieces of information, this is yet another excellent, useful addition to the line, making this a prime candidate for my final verdict: 5 stars + endzeitgeist seal of approval.

    Endzeitgeist out.

    [5 of 5 Stars!]
    Dungeon Dressing: Bridges
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 03/05/2013 04:51:48

    Bridges in dungeons can provide spectacular excitement and moments of extreme nervousness, terror even, as characters inch their way across not quite sure what will happen before - or even if - they reach the other side. For the GM they have their mechanical uses as a means to channel characters, forcing them to take a particular route and even, if you're particularly cruel, to be bunched up somewhere vulnerable.

    In standard style for the 'Dungeon Dressing' line, the material herein is presented as a series of tables. If you like randomicity, you can roll away; others may prefer - particularly if using the work when planning rather than running their game - to read through and select the features that they want for the bridge that they are constructing.

    The first, fairly obvious, thing to consider is, what is the bridge made of? Common construction materials are wood and stone, with rope for more temporary (or at least temporary-looking) ones, but there are more unusual ones such as glass. A couple of sidebars discuss bridges in literature and the uses for bridges within a dungeon (apart from the obvious of getting over some kind of gap...), which may help you decide when and where a bridge will be appropriate.

    There is then a table of 'interesting features' that you can give your bridge. Some of these are purely cosmetic, some might worry the characters, others have an actual game effect. I quite like "This sculpted stone bridge resembles a dragon, arching over the gap; you cross by walking along the dragon’s back." The next table adds futher features, these being more small-scale and descriptive, but still capable of being purely narrative or having an in-game effect.

    And then... we reach a further selection of traps and tricks. Five different ones, each with full game mechanical details as well as descriptions to make them vivid to your no-doubt horrified characters!

    Bridges are no longer merely for getting to the other side, they can be an integral part of the adventure.

    [5 of 5 Stars!]
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