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    Mutants & Masterminds Gadget Guide: Utility $2.95
    Average Rating:4.2 / 5
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    Mutants & Masterminds Gadget Guide: Utility
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    Mutants & Masterminds Gadget Guide: Utility
    Publisher: Green Ronin Publishing
    by Megan R. [Featured Reviewer]
    Date Added: 03/08/2013 08:55:42

    Some superheroes rely on muscle and agility, others on powered suits or the (un)natural abilities conferred by their superpowers... but nearly all of them find that other odds and ends are useful from time to time. Batman, after all, was never without his utility belt - and your 'hero doesn't need to be either.

    This product takes the basic utility belt from the core rulebook and expands on it. There's a whole array of useful items that you might think would be useful, neatly arranged as offensive items, defensive items and movement items. For an additional cost (set-up points, I mean) you can have an 'array' feature that makes it easy to use more than one at once, or swap between them... and there is even a facility to be able to just reach in and have that gadget you didn't know you needed until just now! There are certain constraints, of course, but mostly about the size of the item compared to the space in which you keep it.

    The range of items is quite impressive. Miniturised grappling hooks and ascenders, of course, gas masks, brass knuckles, mini-grenades, even a glider or a cutting torch... so the well-equipped superhero can never be at a loss, with a device to meet every occasion. Each one comes with description and apposite game mechanics, ready for use at a moment's notice.

    This is a very practical expansion of the basic utility belt rules and well worth considering for any 'hero who doesn't mind carrying around a bit of a joke-shop collection of odds and ends... which will come in surprisingly useful in the heat of action. Shark repellant, anyone?



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