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Doctor Who - The First Doctor Sourcebook
 
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Doctor Who - The First Doctor Sourcebook
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Doctor Who - The First Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Megan R. [Featured Reviewer]
Date Added: 01/04/2016 08:10:07

Time-travel indeed, right back to the First Doctor (portrayed by William Hartnell) that started the whole thing off. I was pretty small then (and usually behind the sofa!) but I still remember those early days. The Introduction explains what you can do with this book, apart from wander down memory lane: as a GM you may choose to use adversaries or even whole plots in your game, or weave bits in as part of the growing history of the Doctor whether you have a Doctor (any regneration) in your party or not.

If you want to recreate the First Doctor and his companions, there are notes on style - and complete character sheets for them - which will help you get the right feel however you want to proceed: running the adventures as they were originally presented, or using some of the follow-up ideas to create your own adventures on similar lines.

Each adventure is presented in a common style. First there is a synopsis which explains what the situation was, who the adversaries were and what they were up to, and how the Doctor dealt with them. This is followed by notes on how to run that adventure 'as is', including how to run it with a different Doctor than the first, how to adapt it or just use selected parts in your own game. Then there are more notes on creatures (NPCs and monsters) encountered, interesting gadgets and so on - you might want to use some of them even if the adventure does not suit your needs. Finally, assuming that the adventure has happened, suggestions for follow-up adventures are provided. You might want to use these after playing the original adventure or - if you are taking a more 'canon' stance and hold that the TV adventures have already taken place - use the follow-up ideas whilst letter the Doctor 'remember' the original adventure. That works particularly well if you have a real Doctor Who enthusiast playing the Doctor, one who knows a lot of the adventures that occured in the show!

There is a wealth of information here, whether you are looking for plot ideas or just revelling in detailed analysis of the early Doctor Who adventures. Everywhere is filled with snippets of use to GM and quite often to players - for example, ideas on how to play the Doctor (if you have him as a player-character) or the various companions. The GM will need to consider carefully what, if any, access he permits to this book, or it might be preferable to read certain portions to players as appropriate rather than letting them loose on the entire book.

So here we have the very first meeting with the Doctor, the first encounter with the Daleks, several historical episodes and more, all illustrated with photos from the revelant TV adventure. Alas, these are all uncaptioned although it is usually possible to figure out what they are depicting. Even if you don't intend to run any of the adventures, the comments and suggestions make it well worth reading through the lot. Of particular use to those who weren't around in 1963 to watch these adventures as they were broadcast, they are still fascinating if you do remember them (or have been watching archive re-runs).

However you use this book, it will help you to steep your game in the lore and mythology that goes to make up 'Doctor Who' in all its glory, that undefinable something that has made it endure for over fifty years. There are 28 adventures here, any one of which could keep a group entertained for several sessions.



Rating:
[5 of 5 Stars!]
Doctor Who - The First Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Michael R. J. [Verified Purchaser]
Date Added: 07/23/2013 23:23:04

Read my full review on my blog: http://ofdiceandpenblog.blogspot.com/2013/07/the-first-doctor-sourcebook.html

This book is not what I expected. To be honest, however, I’m not entirely sure what I expected. I figured there would be information on the first Doctor and all his companions, probably also the key aliens and villains from that era. There would probably also be advice about playing during the first Doctor’s time along with some adventure ideas. Most of these things are present in The First Doctor Sourcebook, but they take up only a very small portion (maybe 30 pages or so total) of the book. Beyond these things, I don’t really know what I expected, but I certainly didn’t expect what the book delivers. The vast majority of this 160-page book is devoted to presenting each of the first Doctor’s television stories as adventures that people can play out in their Doctor Who: Adventures in Time and Space games.

There are a lot of different ways you can play Adventures in Time and Space. You can play as one of the Doctors and any of his companions. You can create unique companions to travel with the Doctor. Or you can create your own original Time Lord characters to use instead of the Doctor. Alternatively, you can play the game without a Time Lord at all and have an all-human group, perhaps a UNIT or Torchwood group, or a group of time agents from the 51st century. There are limitless possibilities, but one possibility I never once considered was playing out a television story as a game adventure. And honestly, after reading the book, I would still never consider it.



Rating:
[1 of 5 Stars!]
Doctor Who - The First Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Alexander O. [Featured Reviewer]
Date Added: 04/10/2013 19:49:21

It has a lot of black & white pictures from the series which help add to the classic feel of this period of the series. Most of the material is more geared toward setting up the campaign feel, the campaign elements, and a handful of write-ups and rules-related material to help run the game using the DWAITAS system (easily translatable to other systems).

Chapter One really focuses on the overview and setting the tone for a First Doctor era or First Doctor-esque campaign. Really useful for planning key elements and themes of what is essentially a romp through various mini-settings and genres.

Chapters Two through Ten are a set of synopses plus game mechanics and character write-ups for twenty-eight First Doctor adventures, with pictures from the episodes. And it takes us from the beginning of the First Doctor's documented career to the end. We are introduced to well-known villains like the Daleks and the Cybermen as they first appeared, along with some less popular but important characters like WOTAN, a Timelord known as the Meddling Monk, and The Celestial Toymaker.

Recommendation

Buy this book if you're a compleatist fan of Doctor Who, or want to run a First Doctor campaign, or really want to do your own take on a new Timelord exploring his corners of the galaxy, out from under the shadow of the Doctor!

(for a slightly longer review, check http://armchairgamer.blogspot.com/2013/04/armchair-review-dwaitas-first-doctor.html)



Rating:
[5 of 5 Stars!]
Doctor Who - The First Doctor Sourcebook
Publisher: Cubicle 7 Entertainment Ltd.
by Paul S. [Verified Purchaser]
Date Added: 03/26/2013 09:45:45

Those of us who enjoy (and some - whisper it! - prefer) the classic era of Doctor Who have been waiting for this (and - hint! hint! - others like it) since the Doctor Who RPG was first in our clammy, excited hands.

Whether you intend to use it to re-enact the First Doctor's adventures, or to 'fill in the blanks', this volume is invaluable. It is filled with useful information, copious (black & white) illustrations, many of which I don't remember seeing before, and statistics for the Doctor, his companions and all his opponents.

Indeed, even if you don't intend to run games with the characters, this is worth having for the nostalgia alone: the reminder of the days when the Doctor was a sometimes infuriating, often irascible, good-hearted meddler, rather than the superhero he has since become.



Rating:
[5 of 5 Stars!]
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