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    Celurian's Magical Miscellany [PFRPG] $2.40
    Average Rating:5.0 / 5
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    Celurian\'s Magical Miscellany [PFRPG]
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    Celurian's Magical Miscellany [PFRPG]
    Publisher: Purple Duck Games
    by Thilo G. [Verified Purchaser]
    Date Added: 04/15/2013 02:42:07

    An Endzeitgeist.com review

    This pdf is 17 pages long, 1 page front cover, 1 page editorial/ToC, 1/2 a page advertisement, 1 page SRD, leaving us with 13 1/2 pages of content, so let's check it out!

    The pdf kicks off with an introduction by Hugo "Butterfrog" Solis before we are introduced to Celurian Iz'zer, the trader of strange magical items contained in this book and we actually get his full statblock (he's a half-elf rook 6 from PDG's Legendary Classes: Rook) as well as a gorgeous full color artwork for him and his cart - the cart, a magical item in its own right, comes with a whopping one-page full color artwork and after that we're in the category of new magical weapons: And the first one is already interesting - a little figure that can transform into an adamantine hammer for a limited amount of rounds per day makes for an interesting weapon/crowbar-style lockbreaker to carry around. There is also a figurine that can be transformed into a dagger coated with greenblood oil for a limited amount of rounds per day. We also get two new weapon special qualities, one of which may ignore up to 4 points of cover-AC-bonus granted by concealment, while the true metal-enchantment ignores 5 points of any type of DR. The latter feels slightly too strong for its paltry +1 price bonus in my opinion.

    Celurian has 3 rings in his cart as well - the Archer's Luck Ring is very powerful for ranged combatants: Ignore 5/day all but total cover, 3/day use true strike and 1/day reroll one missed shot. Perhaps a tad bit underpriced for its massive benefits. Chain Link Rings come paired and allow the wearers to transfer up to 10 points of damage to the wearer of the linked ring, but not offensively - killing others this way is not possible. Slightly problematic is the fact that the rings don't specify whether damage-type is retained - if it is, this can be somewhat abused - one character with immunity to e.g. fire, linked to someone then subjected to fire damage could essentially not get any damage thus transmitted - or could he? A slightly more concise wording would help here. Shared fortune rings allow the wearer to 3/day one of their base saving throw bonuses as an immediate action for 1 round. The pdf also features 2 new rods - one that can be struck in the ground to emit antimagic fields and a rod that is especially good at breaking things like doors etc. and may be used as a +2 mace. Among the wondrous items, we get a scarf that protects you from inhaled poisons and airborne diseases, a sphere you can throw at outsiders to banish them, a vest of magical wood that helps with swimming as well as serving as armor, a cloak to let you beast shape, a belt of ropes that helps climbing and may be animated, paired rocks that attract each other (Awesome for SO MANY occurrences and an item that encourages smart usage of resources), a seed that spawns a tree that offers healing fruits, a scroll-case that can produce a scroll of a given level and school once per day, gloves that allow the gloved arm to become incorporeal to e.g. reach through doors 3/day. There also is a rope that can be awakened, a morale-bonus-granting everburning torch, an headband that alerts you visually to scriers and two new types of prayer beads. These can be attached to weapons to add effects to your weapons - one granting the power to deal half damage as positive energy damage and bless weapon on their weapons. The second prayer-bead converts half damage to fire and emits light. 2 more tokens can be added to weapons, one increasing harness, one adding minor sonic damage and finally, we have a pen to write limited wishes before we go to the pdf's final item, a minor artifact - the Vessel of Linium, which is a complex clockwork wonder that transforms regular water into increasingly powerful healing effects, depending on how long you let the water rest. Great idea and actually an artifact that is not overpowered for once. Neat! The pdf closes with a list of items by GP-value and category.

    Conclusion: Editing and formatting are top-notch, I didn't notice any significant glitches. Layout adheres to PDG's crisp, printer-friendly two-column standard and the pdf is fully bookmarked for your convenience. Special mentioning deserves the beautiful artwork - each and every item herein comes with a gorgeous full-color artwork - author/artist Carlos Torreblanca has not only crafted some neat magical items with uncommon benefits, he has also created a great array of truly beautiful artworks that help the items come to life.

    Artwork-wise there is nothing to complain in this supplement and rules-wise, the vast majority of items feels interesting indeed - while not all items hit the nail on the head, with especially the archer-ring feeling quite powerful to me, we still get a neat selection of great magic items that can enrich your games beyond boring +X bonuses. Hence, my final verdict will clock in at 4.5 stars, rounded up to 5 due to the ridiculously low price. I'm hoping for sequels by this talented artist/author.

    Endzeitgeist out.

    [5 of 5 Stars!]
    Celurian's Magical Miscellany [PFRPG]
    Publisher: Purple Duck Games
    by Megan R. [Featured Reviewer]
    Date Added: 03/17/2013 09:52:18

    For anyone who likes shiny things, or wants a few choice items to spice up a treasure hoard, a feast is in store within these pages. Or indeed you may wish to use it 'as is' for what we have here is a travelling salesman in magical items, complete with a very magical cart and some of his wares.

    First we meet Celurian himself. Celurian Iz'zer, a rather dandified half-elf, who collects and trades in all manner of beautiful items, both magical ones and object d'art. He's fully-detailed and would make an interesting NPC, in fact I can think of a few adventures to involve him in already...

    We read about his magical mode of transportation, a horseless carriage that is bigger on the inside than on the outside and rather appropriately is painted blue! And then there is a fabulous listing of just a few of the wonders to be found inside. Weapons, rods, rings... and a host of wondrous items. Perhaps you might care for a Rod of Breaking and Entering, which looks like a golden crowbar and adds considerably to efforts to, well, get into places! Or maybe a Beastcloak takes your fancy - of heavy grey fur lined with red velvet, it has a hood shaped like a wolf's head and enables the wearer to shapeshift... Or perhaps a pair of Directional Stones, which have a permanent attraction to each other. Plenty of creative uses for them.

    Everything comes with complete game statistics, often a suggestion or two for their use and a charming full-colour sketch. Plenty of scope here, however you decide to use them.

    [5 of 5 Stars!]
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