Herewith a neat collection of talents to entice any rogue... somewhat stereotyped in places but delightfully wicked throughout. Many are best suited to those rogues unashamed of their villany, taking their ethically challenged status to out and out badness. Others aid the rogue in full-on brawls, enabling participation in combat beyond skulking around looking for a chance to stab a back or two.
Yet others will aid the rogue in day-to-day life, such as Black Market Connections (always useful) and Heard It Through the Grapevine; whilst Flair for the Dramatic confers immunity to damage from broken glass... if that makes you stop and think, just imagine your rogue leaping through a window to attack (or, of course, to run away).
Several of the talents are beneficial to those rogues comfortable with using poisons in their day-to-day activities.
The ones I like best, though, are Meant to do That (which enables the rogue to bluff his way through performing skills he doesn't actually have), Physical Proof (which grants the ability to back up your bluffs with minor illusion magic) and Crazy Prepared (allows the rogue to always have low-value mundane items about his person just when they're needed). That's the way I like to play my rogues...
Altogether an interesting selection, and whatever style your rogue has, there's probably at least one talent that will appeal.