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    AL 4 - The Waystation (DCC) $4.52 $4.51
    Average Rating:4.3 / 5
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    AL 4 - The Waystation (DCC)
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    AL 4 - The Waystation (DCC)
    Publisher: Purple Duck Games
    by Megan R. [Featured Reviewer]
    Date Added: 06/14/2013 10:47:31

    Poking around deserted ancient dwarf complexes is standard dungeon crawl fare... but this one has a fascinating twist to it that ought to make players sit up and take notice.

    The backstory presents the familiar ancient dwarf community amassing fabulous wealth, coming to grief when attacked and leaving mysterious remains behind... but these dwarves had invented the magical equivalent of the subway or underground railway, the remains of which survive to baffle present-day (in the campaign world) adventurers who stumble across it.

    The means of ingress are pyramidal stele that dot the landscape and are, unbeknownst to all, ventilation shafts leading to the depths below. A few reasons, from mere curiosity to small creatures falling down them, are given for the characters to explore in the first place but once they do there is a well-detailed and fantastical world, copiously supplied with monsters (just because the dwarves are long gone doesn't mean the place is deserted) and quite a few treasures to loot... and the dwarves' patron deity is taking an interest.

    Perhaps a short excursion or the gateway to more extensive underground adventures, this is a thoroughly entertaining 'crawl.

    [5 of 5 Stars!]
    AL 4 - The Waystation (DCC)
    Publisher: Purple Duck Games
    by Thilo G. [Verified Purchaser]
    Date Added: 05/28/2013 06:07:48

    An Endzeitgeist.com review

    This pdf is 19 pages long, 1 page front cover, 1 page SRD, leaving us with 15 pages of content, so let's take a look!

    This being a review of an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.

    Still here? All right! Many a world features massive remains of underground dwarven subterranean city complexes and this pdf details one such complex or at least a part of it - the titular waystation, which features hammer-handed, old dwarven guardian-beings as well as an infestation of fungous, acidic ambush predators. PCs may also find an ancient, powerful magic hammer (with deeds to unlock the powers) or find multiple entries on donations from days long past - but do you know what makes what would otherwise be a relatively good, but not too exciting dungeon-crawl really stand out?

    One word: Railway system. Essentially, the now defunct empire once featured magical rail cars the PCs can ride through the depths and battle on. This idea alone is imho worth the very fair, low asking price and any even remotely talented DM should be able to properly craft from this framework a more massive set of vehicular encounters - not only in the DCC-ruleset.


    Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to PDG's printer-friendly 2-column standard and the pdf comes fully bookmarked and with both a player-friendly map and a DM-map for your convenience. The pieces of b/w-artworks, all original btw., greatly help enhance the unique mood of the set-piece dungeon locale.

    I'm impressed - while short and sweet and more locale than adventure, author David Przybyla has crafted an iconic, interesting place that can easily be expanded and add some speed to your underdark explorations with not only the content it features, but also with the ideas it introduces and leaves for the DM to develop. A prime example of an inspiring supplement, I'll gladly rate this 5 stars and can recommend this to DMs of other rules-systems for idea-mining just as well.

    Endzeitgeist out.

    [5 of 5 Stars!]
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