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    Wilderness Dressing: Travellers $2.45
    Average Rating:4.6 / 5
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    Wilderness Dressing: Travellers
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    Wilderness Dressing: Travellers
    Publisher: Raging Swan Press
    by Thilo G. [Verified Purchaser]
    Date Added: 06/06/2013 12:14:20

    An Endzeitgeist.com review

    This pdf is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let's take a look, shall we?

    Since full statblocks would blow the page-count out of all proportions (and most likely wouldn't be required), this pdf opts for fluff-only tables that mention the respective classes and levels of the people encountered, but not more - to get right out of the way what kind of information you get. The first table deals with peddlers, merchants and traders and covers 25 entries over 2 pages, wherein we find the whole gamut,. mostly focused on low-level peddlers, dealing in everything from kind gnomes trading clockwork toys to shady information/poison-brokers and even a tiefling who wants to buy...your soul.

    The second table, covering bards, minstrels and troubadours, also spanning 25 entries over 2 pages, feature elven twins (one dances, one plays), seamstresses with ambitions for hackneyed and problematic plays, professional half-orc pugilists and incognito spies even.

    The third table covers mercenaries, spellswords and freebooters, again sporting 25 entries - and I like that warriors get some love in the respective entries, making a difference between professional fighters and warriors. Beyond that, there also is a gnomish security expert, a questing paladin, professional safe-crackers and finally one hilarious, garish tengu-thief who doesn't understand why you left your valuables in that chest locked in the vault beyond those traps where he could so easily get it... Great one!

    The final page is taken up by a massive 1-page b/w-artwork of an elven maiden sitting on a tree in the forest - nice one!


    Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP'S 2-column b/w-standard and the pdf comes fully bookmarked and with two different versions, one optimized for screen-use and one for print. The artwork is nice indeed.

    Greg Marks has a nice array of different fluffy encounters here for your perusal and the respective travelers should add some nice color for your overland travels and I really like the respective entries - and hope we'll see one such installment for e.g. deserts, jungles, the far north etc. - since the characters in here are mostly looking like they fit best in a default fantasy environment. All in all, a very good supplement with nothing to complain about, though personally, I would have loved more entries like the respective last ones of the tables - for these tend to be the weird, really cool ones.

    My final verdict will hence clock in at a solid 5 stars.

    Endzeitgeist out.

    [5 of 5 Stars!]
    Wilderness Dressing: Travellers
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 05/01/2013 09:16:58

    Who ever said that your party of adventurers were the only folk out travelling the highways and byways of your campaign world?

    Even worse, who thinks that everyone you meet is merely a 'wandering monster' for you to hammer seven bells out of and then take their stuff?

    If you have a slightly more civilised approach to fellow travellers, this resource may be of use. Here, on three tables you may either roll percentage dice on or just select an entry that appeals, are a whole bunch of people who have reason to be treading the same paths as your party, and with whom they can interact if they so choose. Divided into peddlers, merchants and traders; bards, minstrels and troubadours; and finally mercenaries, sellswords and freebooters, each entry gives you a short paragraph about the individual or group in question - plenty and enough to fuel a conversation.

    Depending on your needs and the style of the games you like to run, most could easily serve as recurring NPCs, be used to further one of your plots or even spawn a whole side-adventure (or more). Take as an example Elion Menel (roll 09-12 on the bards, minstrels & troubadors table) He (NG male elf aristocrat 1) is the fourth son of an elven noble who fancies himself a poet. Morose and dressed in black, he is looking to emotionally suffer in order to improve his art and he finds death incredibly romantic. Seeing adventurers as agents of death, he tries to follow them from a distance that he might draw inspiration from their brutal actions.

    Now, you might like to portray poor Elion as a complete pest and really bug the party with his attentions. Or perhaps he can give them directions to a location where they can be assured of a good brawl (it being, of course, part of your adventure to lure them there). Or maybe some bandits, realising he's of noble stock, kidnap him and the party is asked to rescue him! Or... I'm sure you can come up with some other ideas.

    Some of the entries give suggestions for how to use them - merchants who try to sell the party their wares, or have information that may be of use to them... even a couple of the mercenary encounters who actually are after each other over some dispute, both happy to air their grievances and ask for help in finding the other.

    Heck, if you're not careful, the journey may end up being the adventure, instead of the way to get to it!

    [5 of 5 Stars!]
    Creator Reply:
    Blimey! You've certainly taken a stroll through this product, Megan! Thanks every much for taking us all on your journey!
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