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    Mutants & Masterminds Gadget Guide: Heavy Weapons $2.95
    Average Rating:4.7 / 5
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    Mutants & Masterminds Gadget Guide: Heavy Weapons
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    Mutants & Masterminds Gadget Guide: Heavy Weapons
    Publisher: Green Ronin Publishing
    by Megan R. [Featured Reviewer]
    Date Added: 05/16/2013 10:39:24

    OK, heavy weapons are not the first things that spring to mind when you think of superheroes (most of them are more lethal than that with their powers!), however when the likes of Godzilla or a supervillain is on the rampage local law enforcement or the military are liable to reach for anything from machine guns to missiles and beyond to nuclear weapons and even planet busting bombs..

    We start off with rules for targeting and effect before looking at some more specific weapons: machine guns, artillery, missiles, nuclear weapons and a wonderful catch-all, super-science weapons. For each weapon type there is a fair bit of specific detail to enable you to adjudicate and describe their effects when used.

    A lot of this is quite over-the-top, verging on weapons of mass destruction, and may have no place in your game. In a way, it's not really what superheroes are all about. However, it is easy to imagine how panicked governments - particularly if they are unaware of the capabilities of any superheroes contemplating coming to their rescue - might reach for their arsenal of heavy weapons when under threat. Indeed, I can imagine a scenario in which the superheroes are as much engaged in pleading with local authorities not to use them as they are in dealing with the threat that caused their deployment. Certain superpowers also may be employed to nullify or curtail the effects of weapons used by terrified authorities too... hmm. There's more scope here than I thought when I first opened the product, always a good sign.



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