Beautifully-presented introduction to Savage Mojo's 'faerie meets steampunk' setting covering races and skills. There's an opening timeline with some flavour text which is unreadable due to an over-fancy background, but then things settle down to an ancient parchment style that doesn't obscure what is being said.
The first topic under discussion is the skills that your character can have, and how he can use them to best effect... and the underlying game mechanics that you will have to understand to do so. They are alchemy and invention, both based around the character's Smarts, and will be suitable for those - faerie or not - who want to be the tinkerers and experimenters in this setting. There are also specialised Knowledge skills, of the sky and the land of the campaign world.
Next comes a selection of racial edges, which will come into play based on which race you choose for your character. Not just edges, there are hindrances and special abilities as well. They are nicely balanced and fit well with conventional lore about sidhe, brownies, goblins, elves and the like, yet flow well into a steampunk setting.
Interesting material especially if you anticipate a lot of faerie characters in your game.