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    Dungeon Dressing: Tapestries $2.45
    Average Rating:4.7 / 5
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    Dungeon Dressing: Tapestries
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    Dungeon Dressing: Tapestries
    Publisher: Raging Swan Press
    by Thilo G. [Verified Purchaser]
    Date Added: 09/16/2013 04:40:07

    An Endzeitgeist.com review

    This installment of Raging Swan Press' Dungeon Dressing-series is 13 pages long, 1 page front cover, 1 page advertisement, 2 pages of editorial, 1 page ToC/foreword, 1 page SRD and 1 page back cover, leaving us with 6 pages of content, so let's take a look, shall we?

    As has become the tradition for Dungeon Dressing-installments, we kick this off with a handy DM cheat-sheet providing DCs, hardness, hit points etc. for tapestries (and yes, that includes metal sheets!) as well as numerous things to do with them - pulling them down, swinging etc. We also get modifiers for varying qualities and a short table of d20 different general subjects for tapestries.

    A d% table with 38 entries, many of which feature Knowledge-checks or even spell effects are provided after that and run a gamut of interesting, balanced subjects covering noble crests, torture or ships sailing towards gigantic tentacles.

    Hereafter, we are introduced to a massive 100-entry d%-table that allows you to stud tapestries with prominent symbols of faith, make them sodden, have them misused as saddle cloth for a mule and similar entries - all in all a nice array that once again features modifications of the base value/hit points here and there - evocative indeed.

    the final two pages feature 3 different tricks and traps - one being rather neat: gust of wind + burnt othor fumes in powder form = cool trap - especially since the base CR 9 trap comes with a CR 6, 7 and 11 variant. Beyond these, we get animated tapestries (two statblocks) and three different tapestries that summon forth the creatures depicted on them. While not particularly original, I consider that one iconic enough to still consider it worthwhile - variants for CR 6, 7 and 8 of the latter trap are provided.


    Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's two-column b/w-standard and the pdf comes in two versions, with one being optimized for print and one for screen-use. The pdf comes fully bookmarked for your convenience.

    Author Aaron Bailey has created a great installment of the series that oozes flair and atmosphere and should make the walls of complexes all around feel less empty, less sterile - and that's what this is about, after all! Definitely one of the best, most useful installments in the series so far, this is worth easy 5 stars and seal of approval and comes with a definite recommendation from yours truly.

    Endzeitgeist out.

    [5 of 5 Stars!]
    Dungeon Dressing: Tapestries
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 07/25/2013 12:05:35

    As the foreword mentions, tapestries often feature in the best swashbuckling films - they are wondeful for swinging from, or pulling down on top of the villain... oh, and they look quite nice too!

    So why not have them feature in your campaign world?

    First of all, various aspects of their characteristics and appearance are explored. This includes the materials from which they are made, the subject depicted and the condition that the tapestry is in. Oh, and there are rules for using them for concealment, for pulling them down on your enemies' heads and of course for swinging from them!

    The subject depicted can be a tool for conveying information about your campaign world, if not specific plot hints - excellent for creating the feel of a real world with its own history and legends, heraldry and famous figures worth someone slaving over to make the tapestry.

    The next table - dressing and features - enables you to add more detail to the state in which each tapestry is found - a whole 100 different ideas from splatters of gore to a mirror hidden behind the tapestry. Finally, should you be so inclined, there's a section of traps and other tricks you can play with a tapestry.

    A thorough and sound analysis of how you can use tapestries to enhance the setting of your adventure, be it honest-to-goodness dungeon or a castle or other hall. It ought to get you thinking: when was the last time your notes for a chamber included a tapestry or two?

    [5 of 5 Stars!]
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