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    Wilderness Dressing: Ruins $2.45
    Average Rating:4.7 / 5
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    Wilderness Dressing: Ruins
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    Wilderness Dressing: Ruins
    Publisher: Raging Swan Press
    by Thilo G. [Verified Purchaser]
    Date Added: 09/24/2013 02:46:29

    An Endzeitgeist.com review

    This installment of the Wilderness Dressing-series is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let's take a look!

    Few locales capture the eye of adventurers as much as ruins - with the promise of old secrets buried, of treasure and a sense of historicity bleeding from them and telling indirect supplemental stories, ruins are an integral part of the roleplaying-tropes. Making, and more importantly, keeping them interesting over the years, though, would be a challenge - and it's here this pdf comes in.

    If you're like me, you had this happen - you put a pure dressing ruin somewhere to liven up the scenery and your PCs go all out for it, spinning theories and allowing you to weave a yarn spontaneously from their theories - so yes, dressing is important and at first, we get a list of small ruins with a total of 50 entries that cover neglected shrines, charred beams remaining from burned down inns, copper mash tuns in exposed basements and rectangular, moss-covered stones.

    Where small ones are, so do large ones loom - 50 of them, with obsidian blocks engraved with weird iconography, cracked glass domes and half-buried stone pyramids, we get quite an array of uncommon, evocative locales - which can be further modified via a massive 100-entry-dressing table: From muffled crying suffusing a building to a stench of blood and decay or tracks of large predators - with and without skill-DCs, we get quite a lot of cool things to jog one's imagination.

    Now the final page offers crunchy bits appropriate for ruins - 6 new haunts, spanning the CRs from 2 to 8 and while the parenthesization of the CRs and Xp is not uniform, the haunts per se walk a tight line - without being too specific and remaining rather generic, they manage to evoke their own style - Take for example a pit which requires sprinkled potions of feather fall to lay those that perished to rest - it's small ideas like that, which shine brightest to me.

    Conclusion:

    Editing and formatting are very good, but not as perfect as usual for Raging Swan Press - I noticed some almost imperceptible minor glitches. Layout adheres to RSP's elegant 2-column b/w-standard and the pdf comes with fitting b/w-artworks as well as in two versions, with one being optimized for screen-use and one to be printed out. The pdf comes fully bookmarked for your convenience.

    Author John Bennett has yet to disappoint me with his offerings and this is no different - oozing flair and style, these ruins are evocative indeed and should enrich your campaign. However, I still feel that there's something missing here - if I had one wish, it would probably be to know potential information to rebuild these ruins once cleared with the Downtime-rules. That's a minor thing, though, and hence I'll settle for a final verdict of 5 stars.

    Endzeitgeist out.



    Rating:
    [5 of 5 Stars!]
    Wilderness Dressing: Ruins
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 08/08/2013 12:00:49

    Adventurers can spend a lot of time poking about in the wilderness areas of your campaign world, and many are given to questing after ancient secrets, so it is likely that they will encounter more than a few ruins.

    Sometimes they will be part of your carefully honed plot... but for those occasions when a bit of shelter for the night or from a storm, or a strongpoint to defend against some enemies would come in handy, this product will help you come up with a quick but convincing ruin.... or of course you may prefer to use it when planning rather than on the fly.

    The first section deals with 'Small Ruins' providing some fifty or so short descriptions, like "One side of a former wood and stone church slumps into a small adjoining cemetery, crushing most of the gravestones. The door to a nearby mausoleum stands ominously open, its interior shrouded in darkness." Just reading that starts ideas stirring as to what might have been going on there...

    Next 'Large Ruins' are given a similar treatment, again providing descriptions replete with idea-spawing features. How about "Broken statues line a stone pathway up to a large marble pillared building. Water floods the interior from an exposed underground spring that has broken through the floor at the building’s centre." I'm sure something interesting happened here... just why did the spring get so... frisky?

    The next table, Ruins Dressing, provides those atmospheric little details that makes your ruin spring into vivid life for your players. Maybe "Ghostly balls of light, like will‐o’‐wisps, follow explorers around" or perhaps "A skeleton of a former explorer lies crushed underneath rubble."

    Finally, if you don't find the description eerie enough, six completely-detailed haunts are provided for you to add as you see fit. I forsee a few more ruins littered around my campaign world, that's for certain!



    Rating:
    [5 of 5 Stars!]
    Displaying 1 to 2 (of 2 reviews) Result Pages:  1 
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