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    Dungeon Crawl Classics #79: Frozen in Time $6.99
    Average Rating:4.5 / 5
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    Dungeon Crawl Classics #79: Frozen in Time
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    Dungeon Crawl Classics #79: Frozen in Time
    Publisher: Goodman Games
    by Aaron T. [Verified Purchaser]
    Date Added: 03/04/2018 19:12:07

    This is the one that started it all for me. As a first time player, or a first time judge, if you’re looking for an introduction to DCC RPG, you can’t go wrong with “Frozen in Time” by the inimitable Michael Curtis.

    It’s billed as a Level 1 adventure, but it can also be used as a zero-level introduction to a weird science fantasy campaign. Experienced judges will find that this adventure provides them the opportunity to add creatures and encounters that can take their campaign in lots of weird, wild directions.

    A simple to run adventure with tons of potential.

    [5 of 5 Stars!]
    Dungeon Crawl Classics #79: Frozen in Time
    Publisher: Goodman Games
    by Megan R. [Featured Reviewer]
    Date Added: 09/04/2013 11:52:39

    This is a neat and quite unusual low-level adventure, suitable for existing characters or for a less-usual 'funnel' (as per the Dungeon Crawl Classics RPG rules) for starting characters who are primitive barbarians in a world brought low by some cataclysm... or indeed a more conventional fantasy world where the characters come from a barbaric tribe on the far fringes beyond civilisation.

    The backstory explains what is really going on, then the adventure starts with the discovery of two dark holes belching green smoke in a recently melted end of a glacier. If you have chosen the 'Barbarian' option, the characters come from the local tribe and are dispatched by the tribal elders to investigate, otherwise the characters are approached in a frontier town by some barbarians asking for their aid, saying that the place is forbidden to them hence the need for outsiders to investigate what is going on.

    The adventure then proceeds apace with a lot of unusual features to negotiate - a true test of the character's mettle in both figuring things out and being capable of engaging in combat when necessary. Each location is well-resourced with descriptions and with a range of outcomes depending on what the characters decide to do, with ample provision to aid the GM in troubleshooting potential adventure-stopping accidents. Detailed referee maps are provided, and there is an appendix giving appropriate barbarian occupations for those groups who take the barbarian route into the adventure.

    Nicely thought out and unusual adventure.

    [5 of 5 Stars!]
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