Quick Find
 Categories
     Sister sites
     Information
    See our Quickstart Guide for information on how to get started.

    Having Problems?
    • FAQ - our Frequently Asked Questions page.
    • Device Help - assistance for viewing your purchases on a tablet device.
    • Contact us if none of these answer your questions.

    Affiliate System - Click here for information about how you can get money by referring people to !

    Our Latest Newsletter
    Product Reviews
    Privacy Policy
    How to Sell on
    Convention Support Program


    RSS Feed New Product RSS Feed
    Back
    Kitbag #5, Close Assault Weapons $2.99
    Average Rating:4.7 / 5
    Ratings Reviews Total
    1 1
    1 0
    0 0
    0 0
    0 0
    Kitbag #5, Close Assault Weapons
    Click to view
    You must be logged in to rate this
    Kitbag #5, Close Assault Weapons
    Publisher: Avalon Game Company
    by Megan R. [Featured Reviewer]
    Date Added: 09/11/2013 09:57:37

    Close assault weapons are used in situations where you need to get close up and personal with the opposition. Ranges are short and combat can be fierce. Whilst the classical close assault involves fighting your way through a building or within an urban environment, many of the same principles can be applied to a running battle through a starship or space station.... with the added delights of micro-gravity and vacuum to contend with in many cases, a common trick being to turn off the artificial gravity when someone's trying to board your ship, and careless use of projectile weapons in a pressurised environment tends to lead to a loss of atmosphere.

    These and other perils of space combat are discussed with appropriate rule mechanics to cover such as recoil in microgravity environments and some of the techniques used by experienced space fighters to maintain control of themselves and their weapons.

    After a brief word on terminology regarding firearm types, a series of 'actual' (well, invented) weapons are presented. This is mostly flavour text (and some rather nice illustrations) to allow gunbunny characters to enthuse over their favourite weapons with as much detail as a contemporary gun enthusiast can with the real thing, or at least a gun magazine, in his hands. It's nice to be able to put some detail to the somewhat generic stats presented in the core rulebooks, and everything is described in 'realistic' terms - you might almost be reading a real gun catalogue.



    Rating:
    [5 of 5 Stars!]
    Displaying 1 to 1 (of 1 reviews) Result Pages:  1 
    Back
    0 items