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    Village Backdrop: Agravaine's Rest $2.45
    Average Rating:4.6 / 5
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    Village Backdrop: Agravaine\'s Rest
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    Village Backdrop: Agravaine's Rest
    Publisher: Raging Swan Press
    by Thilo G. [Featured Reviewer]
    Date Added: 12/04/2013 03:32:05

    An Endzeitgeist.com review

    This latest installment of the Village Backdrop-series is 10 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look, shall we?

    In the wilderness, nestled as the last stop before the mountain pass, lies Agravaine's rest in the mouth of the pass - an unlikely place: Both the holy (grave-)site of the death of fabled paladin Agravaine and the settlement his half-orc squire erected, the place is now run by the descendant of the squire (the half-orc fighter 9 Chagruk) and stands as a bastion of civilization before the wilderness and as a haven for half-breeds, whether they be of elven, orcish or ogre-descent.

    5 events, 6 rumors, a village statblock, a market-place entry and a lore-section as well as a recount of Agravaine's life (and death by the machinations of his succubus nemesis) are provided in here as well - on a downside, one minor logic glitch is also in here - servants of the succubus are guarding the tomb without harassing pilgrims. The thing is, one would expect the respective pilgrims (some of which are bound to be casters/adventurers) to notice said guardians. An easily ignored issue, though.


    Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to raging Swan Press' no-frills standard and the pdf comes fully bookmarked for your convenience and in two versions, with one being optimized for screen-use and one for the printer. On RSP's homepage, you can download printer-friendly versions of the neat b/w-map.

    Agravaine's Rest is a cool settlement - the holy site trope mixed with being an outpost in the darkness as well as the uncommon demographics of the town mean that a visit to the place should provide some nice options for adventuring, especially if the PCs want to claim the paladin's regalia. That being said, there could be a tad bit more crunch in here and overall, the village offers a bit less in the interactions of the notable personalities in here - a tad bit more potential for conflict/intrigue would have been neat here as would have a more logical explanation of the guardians. That being said, I'm nitpicking and author Colleen Simpson did deliver a cool village here, one well worth 4.5 stars, rounded down to 4, just short of the apex - congratulations for a great first entry for Raging Swan, may there be more to come!

    Endzeitgeist out.

    [4 of 5 Stars!]
    Village Backdrop: Agravaine's Rest
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 10/01/2013 06:05:45

    When you read articles about half-orcs, you often hear how they feel isolated in human or orcish society... well, this settlement is mostly populated by half-orcs, so maybe any in your party will feel at home!

    Agravaine's Rest is a simple community high in the mountains nestling in a a wider area of a narrow pass. The site was built up around the tomb of a paladin who came to a sticky end up in the mountains doing paladinical things, being established by his half-orc squire. A descendent of that squire runs the settlement today, in an autocratic but reasonably fair manner.

    The main livelihood is supplying travellers who are journeying through the mountains, the settlement being the last outpost of civilisation before you reach the plains on the far side of the mountain range. Most of the inhabitants are half-orcs, and visitors are warned that if they have problems with that they are welcome to camp outside the walls!

    This product includes an overview including the settlement's stat block, a run-down on notable inhabitants, a small sketchmap with location listings, and a collection of rumours and events to enliven your stay. It is a self-contained isolated settlement and so amenable to being dropped into a suitable location in your campaign world with minimal modification. Even the tales about Agravaine are general enough that provided your world has paladins it won't be difficult to use them.

    The picture painted is one of a quite insular yet thriving settlement which could make for an interesting visit in your travels.

    [5 of 5 Stars!]
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