Fancy a spot of space piracy? Then this is for you, especially if you use the Victory System or Hot Chicks... but if you are happy sorting out the appropriate rule mechanics, it will work for any star-faring game.
Opening with some atmospheric fiction, the pirates are covered in detail with full backstory (replete with plot ideas if you wish to embed them into your campaign universe), character sheets for the boss pirate and her crew, and details of her ship and of the on-board AI. Plenty for a one-off encounter or to make her a regular feature plaguing the spaceways until dealt with.
This is followed by copious detail for starship design under the Victory System, which contains some useful ideas and features even if you are playing something else.
Finally, there is an interesting discussion of whether or not these pirates could be reformed, shown the error of their ways and a few adventure seeds to suggest ways in which you can involve them in your game. Interestingly, they are split into fantasy (with a spaceship? Why not...), near-future and star-faring ones so no matter what you are playing or when your game is set there are opportunities to make use of this.