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    Colonial Gothic Bestiary $6.99
    Average Rating:4.3 / 5
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    Colonial Gothic Bestiary
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    Colonial Gothic Bestiary
    Publisher: Rogue Games, Inc
    by Timothy B. [Featured Reviewer]
    Date Added: 12/02/2014 13:32:34

    I have said it many times. You can never have too many monsters. The Colonial Gothic Bestiary satisfies that craving and then some. At 110 pages it is full of monsters and many are illustrated. The artwork varies. Personally I am a fan of the older wood cut images, but I know those are are difficult to find perfect representations of various beasts. The monsters themselves are a varied lot; some local monsters like the Jersey Devil and some "from back home" like the Gargoyle and Gorgon. I think this is a good mix, but I am more fond of the local fauna than something I can find in any book. I do have one nitpick (ok maybe two), first there is no Piasa Bird. A local legend from here in Illinois that I am surprised didn't make the cut. Supposedly the first mention of it is in 1673 (or the 1920s), Sure Illinois is way away from the Colonies. Though it was a very nearly a full state (1818) by the end point of the game, The War of 1812. The other was that the Chupacabra was included. The Chupa, for all it's fun, is squarely a 20th century invention. But these are only nitpicks, not criticisms. There are plenty of American Indian monsters too that could have been included. Some like a naaldlooshii would be good too (I know, Navajo and not near the Colonies...). Maybe A Bestiary 2 is in the works.
    The indexes in back are quite useful since they also include creatures from the core rule books. Lots of great creatures here and fully worth the price.

    [4 of 5 Stars!]
    Colonial Gothic Bestiary
    Publisher: Rogue Games, Inc
    by Megan R. [Featured Reviewer]
    Date Added: 10/21/2013 11:46:31

    The role monsters play in Colonial Gothic will depend on the sort of game you like to run. If you play the default 'Gothic Horror' style of game, monsters are best used sparingly but to good effect as you build up the evidence and the tension until whatever creature is behind events is revealed. A 'historic fantasy' game might have a fair few monster encounters, just as any other fantasy game does. And if you enjoy the political aspects of the game, most monsters come on two legs! My own games, which are alternate-history with an interest in exploration and discovery, however, can find a use for a monster or two...

    There are over 50 monsters here, some are 'real' beasties - this doesn't detract from the threat they pose, take the alligator for example! - and others more fantastical, the beasts of myth and legend. Notes are provided as to the source of each one, useful if - for example - someone versed in the appropriate traditions is able to identify a given monster by matching the evidence to the legends that they know.

    Each monster comes with an illustration (many very appropriate to the period in style), a stat block and notes giving all the game mechanical information that you need to run them, and further descriptive notes coverning appearance and giving ideas about how they might be used in your game. Many are quite scary and characters encountering them will have to make a Fear test to do anything but run screaming in terror!

    The PDF version is comprehensively indexed, and there is a useful appendix which lists creature types and presents a combined listing of all monsters in this book and the core rulebook. In fact there are 2 lists, one being alphabetic and one by creature type to aid you in finding the right monster for your needs.

    A good addition to this game line which should find plenty of use!

    [5 of 5 Stars!]
    Creator Reply:
    Thanks for the review! Here's a little more about Colonial Gothic and the Bestiary: http://graemedavis.wordpress.com/2013/10/21/here-be-monsters/
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