Comparing this with other light RPGs and other 1 sheet RPGs, Adventurers! is more comprehensive overall. Slow character advancement and use of two dice should give a longer campaign than other games of this type.
I’m comparing Adventurers! to Microlite 20 PocketMod, Nanolite6 Pocketmod, CRAM, and Dead Simple One-Page RPG. Each of these has significantly more crunch than say one page RPGs like, Lasers and Feelings, or Awesomesauce. While having three stats that are pretty much is the same as Warrior Rogue & Mage, both games are far apart on main mechanic and scope that I don’t think a fair comparison can be made.
With Adventurers! you can mostly create the type of character you want from the get go but one of the rules nerfs beginning spellcasters. You can't buy the power skill at character creation so, by the rules, you can't create a beginning spellcaster. This is very odd.
There are some translation/grammatical issues and I'm not talking about where word count has been obviously reduced for space.
"Characters have by three Stats going from -1 to 5." How about:
"Character Stats range from -1 to 5."
With a product this short, there shouldn't be any issues like these. As I said, I'm not picking on the obvious word count cuttings but there are a few of these on each page.
With any light rules game, there is going to be a lot of GM fiat. A few things that could use a little help would be: Encumbrance: Marking a few things as Heavy would be very helpful. What about critical successes matching critical defenses? Does defense win out? Probably. Arrows and crossbow bolts. Where are they? Or are we ignoring them?
Where is the cool cover art image in my pdf? Not to be found. It would have made a nice insert for my gaming binder.
There is a lot to like about this little game. Group attacks is a very good way of dealing with swarms. Quick, simple customizing monster add-ons is a great little no-brainer. Most games this short don't deal with cooperative rolls or strenuous tasks (Long Tasks) but this one does. The section, Personalizing the Game! is a great idea starter.
So two sheets of paper and you have a game on four pages. Not bad. Not bad at all.
If you are looking for a very short light RPG give Adventurers! a try. I’m giving it 4 stars for substance and completeness in such a small package but removing one for editing issues.
Cover image still not in the zip file. Translation/grammatical issues still present. Even the one I pointed out. I don't think the new zip file was checked.