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    Urban Dressing: Thieves $2.45
    Average Rating:4.6 / 5
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    Urban Dressing: Thieves
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    Urban Dressing: Thieves
    Publisher: Raging Swan Press
    by Thilo G. [Featured Reviewer]
    Date Added: 02/04/2014 02:31:00

    An Endzeitgeist.com review

    This installment of RSP's Urban Dressing-series is 15 pages long, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 10 pages of content, so let's take a look!

    Every city needs its conmen and scoundrels and this pdf delivers fluffy portrayals of these rogues for DMs to pursue - the first table providing more than 30 entries of NPC-names (including one little note on classes/combinations), each of which offers not only a name, but also a modus operandi these pickpockets and conmen use to try to relieve poor commoners (or even PCs) of their hard-earned gold! From meat-cleaver carrying lock-breakers to thieves targeting beggars (despicable...) or street magicians - quite a bunch of nice options waiting here to fill the cells of the local watch...or the gallows.

    15 different thus are included in the next table, men for the tough jobs, when folks need intimidation or the loss of a finger, toe or similar easily misplaced part of the body. Mute hunters of tongues, halflings that awake you with a blade to your throat, sling-using dwarves - an interesting assortment of men and women of violent tempers. The third table offers an even wider selection of skilled thieves - A total of 33 characters with PC-races and various experience-levels: 4-fingered pickpockets, specialists in providing boltholes and all the other specialists a guild may require are here for the introduction into your game and the building of their respective statblocks. Neat and thoroughly iconic! Speaking of specialists - a total of 15 additional entries provide a true assortment of specialists - from cat-burglars to clean-up men - here are the true specialists!

    We also get 4 statblocks for generic thieves, ranging from CR 1/4 urchins to CR 3 Bruisers and close the pdf with a massive table of 50 entries providing further complications for encounters with and around thieves, rounding out this pdf rather well - after all, the masked guy that has just traversed the wall may actually be who he claims- the god of thieves...


    Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to RSP's 2-column full-color standard and the one-page piece of stock art works well in the context of the supplement. The pdf comes fully bookmarked for your convenience and arrives on your HD in two versions, one intended for screen use and one for the printer.

    Designer Josh Vogt provides a DM's dream - if you ever needed to create a compelling, functional thieves' guild or criminal underworld, you'll realize how much consideration and time it may take, and while you'll still have to do the statblocks for non rank-and-file thugs, this pdf does all the rest for you: The specialists etc. are glorious and demand being inserted into the seedy underbellies of your campaign - all fluff and glorious ideas, with some nice basic stats thrown in the mix, this supplement is a joy to read and thankfully very versatile - this is a load of work off any DM's back and actually inspiring. Well, this pdf is damn close to perfection, but honestly, I would have enjoyed a short tie-in with Ultimate Campaign or a sample cost of some operations/guildhouses (just rooms + costs). I'm complaining at a high level here, though - this is damn close to being perfect and is simply more varied than the book on the watch - hence my final verdict will clock in at 4.5 stars, rounded up to 5 for the purpose of this platform.

    Endzeitgeist out.

    [5 of 5 Stars!]
    Urban Dressing: Thieves
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 11/21/2013 09:23:31

    Adventurers wandering around urban settings need to keep a hand on the belt pouch... for in towns, many of the 'monsters' walk on two legs, and an ever-present threat is the lightfingered. Even a party's own rogue is not exempt from their attentions, and he'd better be cautious about plying his trade as the locals might take exception!

    First up is a table-full of pick-pockets and confidence tricksters, all poised to relieve the party of all that heavy loot that's encumbering them after their latest adventures. There's around 50 of them, each with a name and a quick pen-portrait to bring them out of a few die rolls behind your screen and into full-blown inhabitants of your alternate reality. Alas, they are not all as nice as Hassar Junth (N female human adept 1/expert 1), who "loves the idea of thievery, but suffers from a terrible malady - a conscience. Short and stocky, she’s developed some talent; but even when she is successful, she often feels so guilty about the theft, she anonymously returns the stolen items." That's just one, there are loads more to bedevil the party with.

    Next is a collection of thugs and bashers. Ideal for those parties whose idea of a spot of relaxation is a tavern brawl or alley punch-up. Even these bruisers are given names and personalities, no matter that all they want to do is attack and steal.

    This is followed by a collection of skilled thieves. Many of these use levels of skill and cunning that would no doubt earn them plenty if used honestly, yet they prefer a life of crime. Each has a distinctive style - and could prove amusing if you fancied a fantasy police procedural game!

    The last table is one of specialists. Most are 7th level or above, folk who have honed nefarious skills to a high level, and most are available for hire should you need such skills, when they are not plying them on their own behalf. Again, well-developed personalities ready to come to life in your alternate reality.

    Finally, there's a clutch of fairly generic stat blocks for use when you are in a hurry for some kind of rogue.

    Altogether, a useful collection to keep the party on its toes in town!

    [5 of 5 Stars!]
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