A beautifully-presented short adventure that involves the party arriving in a small settlement where most of the population is out of its gourd on a halluncinogenic drug. The head of the town watch, who still has his marbles, asks for help in finding the source of the drug and preventing its distribution... and the fun begins!
That fun includes tribes of lizardmen, an alien artefact and plenty of action.
There's an area map and a couple more detailed ones. You might be able to use the area map as a handout, the others give too much away although at least one of them has the 'hand-drawn' feel that would make it otherwise prime material for a handout.
The background, although pleasing to the eye, is a little fussy making some of the text hard to read. Fortunately only a word or two so you can get by. Personally I prefer portrait to landscape presentation, but if you intend to run it from a screen you can manage fine.
The adventure itself should keep a low-level party happily engaged for a session's play, it's the sort of thing to keep to hand to run at an appropriate moment. The inclusion of the alien artefact could lead to more, or be left as something mysterious, as suits your overall campaign. A neat little piece.