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    Subterranean Enclave: Deephearth $2.45
    Average Rating:5.0 / 5
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    Subterranean Enclave: Deephearth
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    Subterranean Enclave: Deephearth
    Publisher: Raging Swan Press
    by Thilo G. [Featured Reviewer]
    Date Added: 12/16/2014 04:16:54

    An Endzeitgeist.com review

    The third installment of Raging Swan Press' Subterranean Enclave-series clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let's take a look!

    Ask and thou shall receive. When I complained in my review of Mith'Varal that an underdark coastal town would have been awesome, I hadn't read this. Yeah. Tied it once again at the endless sea, this time around we receive an underdark coastal town - or rather it, was. Until recently, an earthquake has blocked access to the endless sea...and then, the disappearances began in the small community of svirfneblin...

    The village itself sports a selection of rather delightful morsels - from a petrified, hollowed out mushroom (which houses the temple of the village) to the recently created land bridge, there are quite a few things to see - including a svirfneblin who has literally worked himself to death, trying to reopen the channel to the endless sea. And indeed, at closer scrutiny, the council of Three who is ruling the place seems to be a bit inconsiderate towards their populace, up to the point where one may assume that there is some other reason beyond obvious economic concerns for the dwarves-hating community to try to re-open access to the sea...

    (And no, I'm not going to SPOIL whether there is, and if yes, who is the mastermind behind this village's plight, but I do consider it a well-executed take on a rather old trope.) We also receive full stats of one particular...inhabitant...of the place...in the loosest of terms and the interesting, peculiar lighting conditions - there is none. Darkvision suffices the gnomes, hence your PCs better bring light...then again, they'll be VERY easy to spot in the featureless dark...and who knows who or what may pick them off...)

    Conclusion:

    Editing and formatting are top-notch, I noticed no glitches. Layout adheres to raging Swan Press' two-column b/w--standard, with superb cartography in b/w. As always, you can download player-friendly maps on Raging Swan's homepage. The pdf comes in two versions, one optimized for screen-use and one optimized for the printer, with both being fully bookmarked. Cartography, as always with Tommi Salama's work, is downright awesome.

    Brian Wiborg Mønster's Deephearth should, by all means of its components, elicit at best a "been there, done that"-yawn apart from its geography. It doesn't. While I've seen the components before, their execution is more than solid and works rather well - the little tidbits coming together manage to make the settlement work better than it would have a right to do. Still, when compared to previous installments, it feels slightly less unique in its conflicts and context. Hence, I will settle for a final rating of 5 stars, omitting my seal of approval only by a margin.

    Endzeitgeist out.



    Rating:
    [5 of 5 Stars!]
    Subterranean Enclave: Deephearth
    Publisher: Raging Swan Press
    by Megan R. [Featured Reviewer]
    Date Added: 06/20/2014 12:37:35

    Interesting concept, a subterranean fishing village populated by svirfneblin who fish a subterranean lake... but, poor dears, some of their people have been going missing - out of their very beds, mark you, not in fishing accidents. Perhaps they've asked the party for help or (more likely) they've just come across the village during their own explorations and may just hear about their troubles.

    Notable villagers and locations are described along with lore and rumours. There's a sketch map, with the notable locations marked on it. Highlighting the strangeness of the place, it is noted that the villagers never have any light sources, relying solely on their darkvision. Indeed, they feel that showing any lights will only attract unwelcome visitors and tell tales of a monster that gobbled up half the village... However, they will light the odd lantern for really trusted visitors, but only indoors where the light will not travel far.

    There are notes on daily life and a selection of events that can take place whilst the party is visiting. There's no real explanation of why people are going missing, although the single monster described at the end may have something to do with it.

    An interesting place, somewhere that really highlights the facr that the party is not adventuring on a fantasy version of earth but in a wholly different world...



    Rating:
    [5 of 5 Stars!]
    Creator Reply:
    Thanks so much for the review, Megan! I much appreciate it, as always!
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