As always, Skirmisher hits a homer with this one. Another in their "Oddities" series, this supplement details strange items that might be found by a party, whether adventuring, casualy visiting, or looting. It can also be used for the establishment of hooks, for a general feel of the place, or as that memoable little bit of flair that leaves your party reminiscing about the trip for years to come.
Each of the Oddities has just enough description to give a feel for it, but little enough that the GM/Referee/DM/whatever can give it its own personality.
For less than a penny apiece, you can't go wrong with the flashes of insight assembled here.