My group had a great time playing this.
I thought this was a great setting book and, with all the additional adventure material, we got a sustained and detailed campaign in the city.
We played this as a standalone, with initiates working thier way up through the thieves guild. The city really felt like it came alive and it was easy enough to add small side adventures to supliment the 3 larger missions available. As a GM, I really enjoyed watching my players sitting and planning thier jobs in character and working out how best to approach each aspect.
The materials in the book give enough information, the city is full of places for adventure to happen, and their are good set of prebuilt NPC's that can either help or hinder your players.
I would genuinely recommend this as great addition to your Savage Worlds library, especially if you want to play without magic and with something that would be a little more intimate for your group. Was a great fit for us and threw up some of the best adventures we've had so far.
(We played with 3 players, and that felt perfect for a small crew)