DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left by this customer:
You must be logged in to rate this
pixel_trans.gif
Lair of the Vampire – A Dragon Warriors Solo Adventure
Publisher: Red Ruin Publishing
by A customer [Verified Purchaser]
Date Added: 01/02/2024 08:38:02

Solo adventure which is a connected sequence of quests, some of which you may choose to skip (aside from the climax). A good feature is that you do not necessarily benefit from these missions, and there is an opportunity for a "Faustian pact". Follows the usual vampire tropes, and might be summarised as "Vampire Hunter Mina" if you gave that character some of Van Helsing's skills.

Stylishly done, a number of exciting combats to fight, with some encounters best handled by talking. Links seem accurate.

In assessing this adventure, it should be noted adaptations of Dracula are legion, with a couple of excellent solo offerings already available. Vault of the Vampire (Fighting Fantasy, Carl Sargent writing as Keith Martin) is well crafted, and includes puzzles; locating and destroying coffins is important, encouraging exploration. Vampire Hunter Belladonna (The Fantasy Trip and OSE versions) is a hexcrawl, with freedom of movement and action. Classical tropes are used, but sometimes with an interesting twist. There is an intriguing overall plot, which is revealed in satisfying snippets by a variety of devices. Lair of the Vampire doesn't add much that is original, but is a strong substantial free offering. There are a number of challenging foes, and even with the right items and a judicious choice of when to fight, it may prove difficult to triumph. In five plays two victories achieved, with one failure in a desperately close climactic struggle with the vampire.

Highly recommended.



Rating:
[5 of 5 Stars!]
Lair of the Vampire – A Dragon Warriors Solo Adventure
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Hunt on the Borderlands – A Dragon Warriors Solo Adventure
Publisher: Red Ruin Publishing
by A customer [Verified Purchaser]
Date Added: 12/10/2023 07:38:29

Quest for a stolen relic which opens out into a sandbox pointcrawl. Achieving certain goals opens up other possibilities. A nice touch that recovery of the strand of a saint's hair is not the true climax.

Links seem accurate. Good variety. Fun in play.

Highly recommended.



Rating:
[5 of 5 Stars!]
Hunt on the Borderlands – A Dragon Warriors Solo Adventure
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
The Chalice of Rahja
Publisher: Ulisses Spiele
by A customer [Verified Purchaser]
Date Added: 11/29/2023 05:09:16

A good attempt at an intrigue and social adventure where correct etiquette, bluffing and charm are at least as important as combat skills. Would benefit from more examples of possible strategies and guidance for determining their success, especially in the Hotel Imperial phase. The six possible complications for the ball are the sort of material that supports the referee, although even here sample economics-related questions would have been helpful. An excellent feature is a comprehensive set of illustrations of NPCs, exactly what is required to make a social gathering easier to run.

Could be adapted to other rulesets with a skills system.

Fun in two plays. Recommended.



Rating:
[4 of 5 Stars!]
The Chalice of Rahja
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Creator Reply:
Thank you very much for your comment! Indeed, I could include further details about some scenes of the adventure. I based it on my gaming experience, and generally, when I write sessions, I don't prepare too many situations to avoid guiding the game too much. I let myself be inspired in the moment by what the PCs do. But it certainly depends on the approaches. I will think about adding some more details. Thanks again!
pixel_trans.gif
TEETH: BLOOD COTILLION
Publisher: TEETH RPG
by A customer [Verified Purchaser]
Date Added: 10/30/2023 05:03:31

Elite female agents masquerade as ingenues seeking partners whilst attempting to locate and destroy a Blood Shrine. More of an outline then a fully realised adventure; however the central idea is a good one. The text might suggest possible locations for the mirrors which need to be uncovered; perhaps some activities/investigations could take place in the grounds. Adaptable to other systems, especially if dancing, gambling and charm skills feature.



Rating:
[4 of 5 Stars!]
TEETH: BLOOD COTILLION
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
The Sewer Master - A Solo Adventure
Publisher: Green Ronin Publishing
by A customer [Verified Purchaser]
Date Added: 09/28/2023 09:07:21

Short solo, 53 entries (not including the author's afterword). Can be resolved very quickly.

The author asked for feedback.

Good points: (i) links seem accurate; (ii) variations in play are possible, giving replay value; (iii) decent attempt to build atmosphere, foreshadowing the climactic encounter; (iv) sensible decision to start small.

Possible improvements: (i) some lengthy entries, at times overwritten; (ii) a number of paragraphs have neither choices nor significant elements like combat; (iii) little opportunity for exploration; (iv) the detail of what mysterious liquid the vial in 012 contains is not resolved. Failure results could be significantly shortened e.g. 002 Eaten.

As a first effort, worth four stars.



Rating:
[4 of 5 Stars!]
The Sewer Master - A Solo Adventure
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Creator Reply:
Thanks for the feedback! I really appreciate you taking the time to share your thoughts.
pixel_trans.gif
Rangers of Shadow Deep: Tenebrous Citadel
Publisher: Joseph A. McCullough
by A customer [Verified Purchaser]
Date Added: 09/16/2023 04:49:28

Some spoilers. Last part of the Rescue trilogy, an assault on the complex where Prince Ruthic is being held. As "Tenebrous" suggests, shadow magic is weaving its spell, and deception, mental anguish, as well as tough combatants, await the heroes. Reality is shifting, and the six lower level rooms are dealt with in random order. Extreme danger lurks if you linger in one chamber (see front cover) for too long; there are splendid troves of magic heroes will need later. The final tower has three sections, each with a task (free the Prince, discover a concealed exit, align stones and escape) whilst battling formidable foes, and a time constraint as poisonous fumes spread and the party suffocates if they have not completed the missions. Play is likely to be exciting: resources must be juggled and the Prince protected. In the event of a mission failing, there is an extra scenario, Dream Shackles, giving a chance of another go.

In play, the powerful first group had done well in the two previous parts of the trilogy, accumulating a good stock of useful items, and extra companions: Yarra, Crames, and Sir Hector (a Lorenthian knight). The Mind Bender seems the most challenging room on level one, with Crames poisoned by a giant spider, but otherwise the heroes did well. (They slew the serpent.) Efficient progress in the tower, coupled with good numbers and boosts from herbs and potions, enabled them to take a shot at the Shadow Lord; he rolled poorly, and was destroyed; an outrageously lucky throw discovered the exit quickly. Keeping Arisien alive paid off handsomely in the final chamber as his skill was central to activating the portal. Only seven levels of smoke accumulated; a success so comprehensive it rivalled "Where Eagles Dare". A second group had fewer members and assets, and lost a companion to a shadow controlled Ranger in the Mind Bender room. Otherwise there was good progress in the lower chambers. They were able to free the Prince, which set the scene for a battle royale with the Shadow Lord. The tenebrous one took damage, but slew two of the group as they struggled to locate the exit. A timely appearance by Saint Emilia gave the heroes some breathing space, and a depleted group took the crown and limped to the transportation room. Once again having Arisien (called Ludwig in this group) still in play was important, and a rearguard action was fought. Fleeing was the only option when the Terror Wing arrived; one stone was not fully aligned, and the Prince, rolling poorly, suffered a permanent injury (crushed left arm). Ten levels of smoke and a near thing, but another triumph.

Very few errors. Some suggested changes: p17 Event Deck, Black Queen. "Shadow Knight" not "Death Knight"; p39 Top. Should read "The Shadow Walkers Event Table" not "Reading Room"; p52 Challenge level should refer to "skeletal knight", not "armoured skeleton". Delete +1XP armoured skeleton from Outcomes and Experience table on p53, add +2XP per skeletal knight destroyed.

Highly recommended. A satisfying conclusion to the first phase of a Shadow Deep campaign.



Rating:
[5 of 5 Stars!]
Rangers of Shadow Deep: Tenebrous Citadel
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
FS11 - Wedding Daze
Publisher: Adventures in Filbar
by A customer [Verified Purchaser]
Date Added: 08/23/2023 05:16:30

Good premise for a one to one adventure; execution could be more concise. Map seems to be linear with branches, and you can avoid the branches.



Rating:
[3 of 5 Stars!]
FS11 - Wedding Daze
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Winter's Breath – A Dragon Warriors Solo Adventure
Publisher: Red Ruin Publishing
by A customer [Verified Purchaser]
Date Added: 08/12/2023 07:30:36

Straightforward monster hunt, stylishly written. Good foreshadowing of the ultimate foe, building anticipation. Variations in play are possible; if you collect a couple of vital items, it is easier to succeed. Exploration is generally rewarded; foolish and craven actions are penalised. A number of memorable combats, with a particularly satisfying final encounter. There are occasional physical obstacles, or foes you can bargain with/fast talk.

In play, some lucky rolls at the right time enabled three of the four (varied) characters to succeed, the fourth narrowly losing the climactic battle. Links seem accurate.

Highly recommended.



Rating:
[5 of 5 Stars!]
Winter's Breath – A Dragon Warriors Solo Adventure
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
C4 To Find a King (1e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 06/21/2023 06:54:01

Consists of four smaller adventures. The first, Wheel of Time, is the weakest: there are some railroady elements; a notorious typo of "goats" when "giants" is meant; however there are some exciting set piece combats. Locksmith is something of a battle of wits, with a potentially nasty ambush by competitors at the end; if the PCs have played well, they might be doing the ambushing. The Evils of Symbolism is a raid for an item, which gets much more difficult if you allow the enemy to raise the alarm; stealth (and swiftly dispatching sentries) is key. Divine Wine is a quest adventure with an excellent revenant encounter. In the last three adventures especially, the odds can be tipped in the party's favour with skilful play.

For some reason p. 31-32 of C3 Lost Island of Castanamir have been included in the pdf, although I don't think any material is missing.

Not in the same league as C1 The Hidden Shrine of Tamoachan, but better than most in the C series. On the basis of the quality of the last three adventures, highly recommended.



Rating:
[5 of 5 Stars!]
C4 To Find a King (1e)
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Altogether in Cahoots; an Atherrian Adventure Module
Publisher: Archaic Adventures
by A customer [Verified Purchaser]
Date Added: 05/13/2023 06:15:30

Good attempt at an investigative adventure. The mystery is not so complicated that it is too difficult to unravel by deductive reasoning; however what has taken place is sufficiently involved that there is still skill in posing the correct question, even for those aided by divination.

A good edit would improve the product: some information is repeated, some witness statements are very lengthy (and could have been reduced to bullet points). There is also the question of why nobody has ever come looking for any previous missing clients, and why no one has noticed a pile of bodies floating about at a particular location.



Rating:
[4 of 5 Stars!]
Altogether in Cahoots; an Atherrian Adventure Module
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Host and Hostility: Three Regency Call of Cthulhu Scenarios
Publisher: Chaosium
by A customer [Verified Purchaser]
Date Added: 02/17/2023 13:18:15

These three lone investigator scenarios make a good contrast with the adventures in (the core) Regency Cthulhu. Some spoilers follow.

Loom and Lucidity. A chance for some comedy and farce as guests begin to express radical opinions (cf Ripping Yarns' Roger of the Raj) before matters take a dangerous turn. (I would have behaviour tend to bawdy, then to brutal.) The investigator needs to destroy the loom to avert disaster. In contrast to the other two adventures, there is a potential love interest, which is highly appropriate for the Austen part.

Curate and Curability. Gothic horror scenario, well clued, but lacks a clever trick by which the character can escape, e.g. some object in the church such as holy water, or a concealed mirror to show a creature its own reflection, that tips the odds. Tending to railroady, and player survival is dependent on a series of good rolls: would prefer more emphasis on player choice at the climax.

Note and Notoriety. A ball climaxes with an attempted transportation, which the player must thwart. A good point is flexibility in finding necessary clues. There are too many rolls when attempting the counterspell for my liking, this could be streamlined. Might work better with a group.

Good attempts at a different sort of scenario. More might be made of the Brighton season, adding some additional social encounters. (There is useful information in an Appendix).

Recommended.



Rating:
[4 of 5 Stars!]
Host and Hostility: Three Regency Call of Cthulhu Scenarios
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Regency Cthulhu
Publisher: Chaosium
by A customer [Verified Purchaser]
Date Added: 02/17/2023 12:20:20

An excellent attempt to mix Call of Cthulhu with Jane Austen. The product includes a detailed Meryton like town, Tarryford, and other close by places of interest. There is a nice Reputation mechanic, to simulate (amongst other things) the characters' chances of making a good match. This review will concentrate on the adventures.

The introductory adventure, the Long Corridor, starts appropriately at a ball, and quickly involves the investigators in the mystery. That something is amiss is immediately apparent, and there are multiple ways to uncover the truth, as well as some flexibility in how to handle clues: player deduction or Intelligence checks. If you use the pregenerated characters, you get all the access you need without difficulty. The Keeper can vary the level of danger, and there is a welcome alternative to a tragic ending. A top class introductory scenario.

The Emptiness Within is a larger adventure, with more exploration and research required. Different approaches are possible, and the dream sequences in the Blasted Forest are a nice touch. There is a good mixture of important character decisions, and making vital rolls. Things may go very badly indeed for Tarryford. A more challenging scenario, a superior effort.

For Austen style matchmaking to take place, having a campaign structure works well. Males seeking wives have a number of choices: Clara and Susan Potterton (who are very similar to the pregenerated Wentworth sisters), possibly Eleanor and Julia Asher. Females seeking husbands are not so well served: George Potterton is a potential partner, but there is a dearth of others. In play I added Lieutenant George Melville, a dashing young officer, one of the admirers of Emma Wentworth (teaching her the use of firearms). The picture pack is an excellent referee aid to run social encounters.

In play, Tarryford (and Diana Williams) were saved, and marriages aplenty: pregenerated characters Captain Stone and Jane Radcliffe, Reverend Jennings and Julia Asher, James Bennett and Clara Potterton, and Emma Wentworth and George Melville.

Highly recommended.



Rating:
[5 of 5 Stars!]
Regency Cthulhu
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Sorcerers at Smokewater
Publisher: Powercell Games
by A customer [Verified Purchaser]
Date Added: 11/06/2022 08:49:13

Ambitious (programmed paragraph) solo for a central squad of four, but with plenty of opportunity to add hirelings, and some scehes are played out with specific NPCs. The main theme is thwarting a conspiracy, but there is replay value as many variations in play are possible, with different characters enjoying more time in the spotlight.

To accommodate the many twists and turns there is a complicated system of codewords (and numbers to turn to in event of character death). Players need to take accurate notes. Inevitably in an adventure of this length there are errors and I suggest these should be listed (when spotted by readers) in the comments section for the author to address.

An enjoyable romp with abundant playable material. My favourite part is the social scenes in the Smokewater tavern. I wouldn't suggest this to a novice unless a referee runs the adventure for them as there is much accurate tracking of codewords to be done, and some combats with complicated instructions to play.

Recommended (for veterans). If errors can be ironed out, I would add a star.



Rating:
[4 of 5 Stars!]
Sorcerers at Smokewater
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Catacombs of Dust – A Dragon Warriors Solo Adventure
Publisher: Red Ruin Publishing
by A customer [Verified Purchaser]
Date Added: 10/23/2022 08:27:06

A Dragon Warriors dungeon crawl. Well crafted: the backstory is rich enough to be interesting without suffocating detail; varied encounters, some challenging combats, opportunities for intelligent play; the descriptions maintain a tense atmosphere; the dungeon reforms at various points in the adventure, which works well in the programmed paragraphs format; there are chances to settle for a lesser victory if struggling.

Your character is accompanied by the scholar Brother Cuthbert, who looks much like Derek Jacobi.

Accurately written, with working links. Two minor typos spotted: entry 119, 8 lines from end, "diverse" instead of "divers"; entry 130, penultimate sentence, "many" not "man".

In six (!) plays, two complete victories, and an escape.

Highly recommended.



Rating:
[5 of 5 Stars!]
Catacombs of Dust – A Dragon Warriors Solo Adventure
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Ancient Silence – A Dragon Warriors Solo Adventure
Publisher: Red Ruin Publishing
by A customer [Verified Purchaser]
Date Added: 10/16/2022 05:51:29

An experiment from this author, as the adventure uses one of two pregenerated characters and is in the style of Fighting Fantasy, with some obstacles only overcome via specific items you must find. It is a superior take on the genre, and skilfully weaves adventures which are suitable for the differing special abilities of a knight and a sorceror into the same tale. There is an innovative shared dream sequence. Better clued than many of this type, although some replays will be inevitable, and possible frustration when your character is in a failure state but play continues.

Accurate links and text. A minor error: misaligned 2 in the title of entry 244. Marley switches from woollen to oilskin trousers, although he may have changed clothes.

Recommended. (Would add a star for a fan of Fighting Fantasy books.)



Rating:
[4 of 5 Stars!]
Ancient Silence – A Dragon Warriors Solo Adventure
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 1 to 15 (of 89 reviews) Result Pages:  1  2  3  4  5  6  [Next >>] 
pixel_trans.gif
pixel_trans.gif Back pixel_trans.gif
0 items
 Gift Certificates