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Chronicles of Darkness Condition, Numina, and Dread Power Cards
Publisher: Onyx Path Publishing
by A customer [Verified Purchaser]
Date Added: 09/07/2019 10:28:27

So, I don't have the Chronicle of Darkness book, just the side books like Mage, but figured I wanted the "base cards" for conditions. And I discovered that there is a big inconsitency in the text for Resolution and Beats when it comes to CoD and MtA.

In CoD, you gain a beat for resolving a Beat. In MtA, you gain a beat for resolving the condition and for an extra thing, which is when the condition is a hindrance or similar.

For example with Blinded in CoD, there is the Resolution: "Limitation or difficulty that heightens immediate danger." In MtA, the Resolution: "Your character regains her sight", and a Beat: "Limitation or difficulty that heightens immediate danger."

So the rules are really a mess, and I can't use these cards since they are "out-dated" compared to the other books.



Rating:
[2 of 5 Stars!]
Chronicles of Darkness Condition, Numina, and Dread Power Cards
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Werewolf: the Forsaken 2nd Edition
Publisher: Onyx Path Publishing
by Søren H. P. [Verified Purchaser]
Date Added: 04/06/2015 04:11:36

Writing/Editing This book unfortunately suffers from a large number of spelling errors, and there is even two pages who have completely swapped places. There is also many errors that shows that they had a hard time finding out what they wanted for this game. In the beginning and here and there, Lunar is described as the male and the wolf as the female (Father Moon and Mother Wolf). But this changes very quickly and becomes the old lore throughout most of the book. Bale Hounds have also been mentioned two places in the book, but with no description of what exactly this is.

There is also allot of repeating of lore or rules, which takes up valuable space that could have been spend on describing the setting instead, which I feel is missing greatly. These pages that could have been used for setting, have also been used to describe the core rules. I really liked the First Editions way of doing it. Make a smaller, cheaper book with the core rules, which allowed the "real" settings to spend those pages on extra lore, information, rules and artwork.

Setup The setup of the book is very confusing and it very hard to get around since each chapter isn't called something like "Rules" or "Storytelling" or "Character creation". The various aspects of the game is aslo spread out across the whole book. If you want to learn about a specific thing, there isn't a index in the back for easy locating of the subject. Not in one place. Want to learn about a specific thing.

Artwork As usual with the World of Darkness series, most of the artwork is gorgeous and mood setting. However, there is one place where a piece of art is actually covering some of the text.

System Many of the changes from First Edition to Second have made the game allot more complicated to keep track of, which I feel was one of the strength for White Wolf games compared to something like D&D or Pathfinder. One of the things that are complicated, is Harmony and Death Rage. Harmony still goes from 0 – 10. But instead of being a trait about balance, having a higher trait is “bad”, because you become more tied to the physical world the higher up you go, and when you reach 10, you cannot enter the spirit world. Which isn’t a bad idea and I might use a modified version of it, but there is allot of complicated rules with them. Death Rage is now two steps, each with their triggers and rules. "Almost angry" (have to shift into Dalu or Urshul) and "Full Rage" (Gauru).

The best thing in the book, is the changes they have added to the Gifts and rites. Instead of being a list of powers from 1-5, each group has facets which can be purchased as usual, but what really determines how powerful each facet is, is the werewolf’s Renown. Each of the facets is tied to one of the renowns, and when you increase that rating related to a facet, that facets power goes up. And rites are now not tied into Harmony, which no longer forces your itheaur to keep a high harmony.

I could say more about the book, but I figured I should try and keep it short.

Kind Regards Søren H. Pedersen



Rating:
[1 of 5 Stars!]
Werewolf: the Forsaken 2nd Edition
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Vampire: The Requiem 2nd Edition
Publisher: Onyx Path Publishing
by Søren P. [Verified Purchaser]
Date Added: 01/04/2014 07:10:45

I've been playing both the old Masquarade game and when the Requiem game came out I was thrilled to see what they had done with the rules, the world and clans. However, we always had a hard time getting to play it. We think it was because we had a hard time getting a grasp off how to run this highly political game.

--- Setting --- With this book, I feel I have a better idea of wat each clan and covenant wants, how they do things and how the world generally react to the a dead corpse walking in through the door. The whole setting seems more "alive" in Blood & Smoke.

--- Artwork --- The artwork is generally quite nice. However, I am not a big fan of having colored pictures. I felt that the black & white artwork really supplemented the red borders of the book.

--- Mechanics --- However, that said about the descriptions, its mostly the descriptions I'll be using from the book in future Requiem games. Many of the rules, I feel, is unnecessary. Like the concept of having a Touchstone, something in the world of men that the vampire feels a strong connection to (and old stadium he spend his living days in, his best friend, ect..). This is some of the things that should be implemented with good roleplaying and a detailed background. Not a mechanic.

The Disciplines in the book also seem like they for some reason have gotten a nudge up in power. First dot Disciplines are no longer simple tricks you can do which aids you in small ways, and some of the higher up powers are indeed powerful. One of the reason I like the nWoD, is that the whole power level (both for vampires, werewolves, ect...) had been taken down to a level where a mortal actually might be a threat to a new vampire or werewolf.

BUT, there are some of things in the rules I like, and will be using. Or actually, some of them I was already using.

So overall, I am not to happy about the book, since I only will be using 2/5 the content in the book, being disappointed about the direction they had taken with some of the mechanics.



Rating:
[3 of 5 Stars!]
Vampire: The Requiem 2nd Edition
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