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    Dungeon Crawl Classics #9: Dungeon Geomorphs
    Average Rating:3.5 / 5
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    Dungeon Crawl Classics #9: Dungeon Geomorphs
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    Dungeon Crawl Classics #9: Dungeon Geomorphs
    Publisher: Goodman Games
    by Megan R. [Featured Reviewer]
    Date Added: 06/03/2018 12:57:36

    This is a departure from the rest of the Dungeon Crawl Classics line in that there's no plot, no adventure. Very simply, it's jam-packed with old school style floorplans for all manner of places, ready for you to build your own encounters and whole adventures around.

    If you have an idea floating around, but lack the time (or the talent) to draw out where that idea takes place, leaf through these pages and pick out a location. Rather neatly, there are 120 modular map segments that can be combined in all manner of ways (hence 'geomorphs'). These segments include mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore.

    Each page has four segments, and each segment has eight entrances/exits which match up with any other segment - even if you turn them around. There's no set 'up' and 'down', you decide. They are all provided with a square grid, but it's up to you what the scale is, although 1 square = 5 or 10 feet is recommended... unless you want a really massive cavern or chamber, that is. There are some blank gridded segments as well in case you get creative and want to add your own designs.

    If you don't like anything, change it - a black 'magic marker' is the best tool. Print or photocopy a segment that's fairly close to what you want, scribble on it and photocopy again. Or import into a graphics program if you prefer. Similar techniques can be used to produce handouts of treasure maps, stolen plans of lairs or whatever which may not be a completely faithful reproduction of the real version in your game file!

    A useful tool when you are partway between wanting to use a prepared adventure or develop your own. Caves, castles, hallways, lairs, places with deep chasms or rivers running through them... just about anywhere you might choose to delve.

    [3 of 5 Stars!]
    Dungeon Crawl Classics #9: Dungeon Geomorphs
    Publisher: Goodman Games
    by Andy S. [Verified Purchaser]
    Date Added: 09/25/2006 00:00:00

    What it says on the tin: 124 geomorphs of various types, all 14x19 squares.<br><br> <b>LIKED</b>: Unlike the TSR geomorphs, these are legible and print clearly. The temple, castle and cave geomorphs will be especially useful for me.<br><br><b>DISLIKED</b>: No identifying marks or keys on the geomorphs. I can see how this gives them more flexibility, but I'd prefer not to have to key all the locations myself.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>

    [3 of 5 Stars!]
    Dungeon Crawl Classics #9: Dungeon Geomorphs
    Publisher: Goodman Games
    by Steve G. [Verified Purchaser]
    Date Added: 03/12/2005 00:00:00

    The Facts: I picked this up for "inspiration" - getting back into RPGing after many years, and wanted something to rekindle my long forgotten dungeon-building skills.

    The pdf is 36 pages long. Discounting the front and back cover, and two pages of "blank" forms, there are 32 pages of actual dungeon ideas. Each page has four 14x19 square layouts. All are designed to inter-lock, in that passages enter and exit each rectangle on the same squares, so they can be used separately or combined to make larger configurations.<br><br><b>LIKED</b>: Lots of variety, including caverns, areas with water, even a few that have an interesting eagle-eye pattern that may intrigue adventurers if they start to map that section accurately.<br><br><b>DISLIKED</b>: What's not to like? This is an older product, and follows the design guidelines of the good old days. I wasn't expecting any full-color layouts or fancy three-dimentional sketches of multi-level areas, and there are none. In the end, the product served my intended purpose, at a fair price.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>

    [3 of 5 Stars!]
    Dungeon Crawl Classics #9: Dungeon Geomorphs
    Publisher: Goodman Games
    by Steve Z. [Verified Purchaser]
    Date Added: 03/06/2005 00:00:00

    I hate drawing dungeon maps, and what with a job and family and all, I don't have time to get involved in heavy cartography jobs. So, I was "drawn" to Dungeon Crawl Classics #9: Dungeon Geomorphs. I had owned a Dungeon Geomorph set by TSR Hobbies from years ago, but the dungeon maps produced there were very complex and sometimes I just don't need that much of a sprawling layout. The Goodman Games release allows for simpler sections that can be used to make either small layouts, or can be combined for much larger, more complex warrens. <br><br><b>LIKED</b>: Nice layout. Very easy to use and a good variety of geomorphs.<br><br><b>DISLIKED</b>: Some of the Geomorph sections look like someone went a little nuts with the "fractalize" command of their drawing program. Some are merely ovals placed randomly to form a "maze". The good sections somewhat outweigh the bad, but not by much.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>

    [4 of 5 Stars!]
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