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Castle Ravenloft hires colour jpg maps
Publisher: Dungeon Masters Guild
by Paul E. [Verified Purchaser]
Date Added: 10/01/2018 03:56:48

Beautiful battlemaps for Castle Ravenloft. Perfect for use in your favorite VTT.



Rating:
[5 of 5 Stars!]
Castle Ravenloft hires colour jpg maps
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Creator Reply:
thank you sir for your comments.
ASA: Alice in Wonderland #3 5E
Publisher: Playground Adventures
by Paul E. [Verified Purchaser]
Date Added: 11/27/2016 15:59:31

SPOILERS - NOT FOR PLAYERS TO READ

The Dodo's Race is a fun five-part challenge for the AIW adventure path. I suppose you can use this as a drop-in challenge for when the characters need to get from point A to point B. For example, replace a troll bridge with this Dodo Race challenge. But it really is designed specifically to get the players from their initial entrance into Wonderland to the next stage (#4 A Message for the Duchess). The problem is that #4 is not yet available to purchase from the publishers (Playground Adventures) web site for from Drive Thru RPG.

While I highly recommend #1 in this series to introduce children to the mechanics of DnD, you might want to wait until the entire series is complete before bying #2 and #3. Also, keep in mind that for the price you are given one challenge and no printable game aids.

As a stand-along challenge, however the DoDo's Race is very fun to play through and so I give it 4 out of 5 stars.

One thing to watch out for when playing with kids—the DoDo may just be a "monster" to them. Even though I played it as a friendly talking bird, my older son insisted on a attacking it, winning a strength challenge against my younger son's character, who tried to prevent it. So he show an arrow into the DoDo, which I had run away.

So, they had to complete the challenge without the benefit of knowing the rules, which actually made it more challenging and fun.

Similar to #1 in the series, the DoDo's race also does a good job giving each character a moment to shine. There are different skill challenges, requiring strength, dexterity, fighting (if you want, but you can play this with no violence), arcana, etc. Also, each challenge in the race can only be completed by one character at a time, with the rest of the party teleported to the next section of race once the one character defeats the present challenge.

Over all, very fun but I really wish that Playground Adventures completed the entire series and sold them as a single PDF/book before selling these modules.



Rating:
[4 of 5 Stars!]
ASA: Alice in Wonderland #3 5E
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ASA: Alice in Wonderland #2 5E
Publisher: Playground Adventures
by Paul E. [Verified Purchaser]
Date Added: 11/27/2016 15:42:46

SPOILERS - NOT TO BE READ BY PLAYERS

I like the publisher and the series overall, so I hesitate to give only three stars, but this really should have been combined with #3 for the price. I understand that they are trying to break these up by time to play, but the amount of content is light. Most of this adventure is comping up with words based on the first letter of the word and number of sylables to feed a magic dictionary that will allow you to slowly levitate to the bottom of the rabit hole. This can take about 30 minutes with young children and much much quicker with older or more language-gifted kids.

The door challenge at the bottom was fun.

My biggest disappointment is that I bought all three of the ASA:AIW adventures, not realizing that that they have not completed the adventure path. So if you want to run this as an adventure path you can't and they are designed to flow one into the other, they are not really "drop-in" adventures. Unlike the #1, this module (#2) really doesn't fit as a drop-in. It's sole purpose is to roleplay falling down the rabbit hole and finding a way to open and get through the door into Wonderladn.

This "adventure" module is really two challenges. They are fun for kids and, unlike #1, do give opportunities for role play. But I feel that I'm paying too much for just two challenges. Unlike #1 there are no playing aids like maps and tiles. It feels overpriced. When the entire adventure path is done and, hopefully, available as one book/pdf, these will be fun challenges are part of it, but I'm not sure they deserve to sold as an adventure module.



Rating:
[3 of 5 Stars!]
ASA: Alice in Wonderland #2 5E
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Creator Reply:
Thank you for your review! The fault on that belongs with me. We had initially planned to release them every week/two weeks until completed, but I became deathly ill and the entire production schedule fell apart. In future mini paths we will be releasing vol. one for free and then the rest in a PDF together to prevent just such a thing from happening! BJ
ASA: Alice in Wonderland #1 5E
Publisher: Playground Adventures
by Paul E. [Verified Purchaser]
Date Added: 11/27/2016 15:31:03

As an introduction on how to play D&D, I give this 5 stars.

I played through it last night with my 7 and 10 year old sons.

Both have played a lot of Hero Kids, but they—especially the older one—are ready and have expressed a lot of interest in graduating to D&D. My older son just got the Starter Set of D&D for his birthday, and is eager to dive in and wants to DM, but he still needs to learn the mechanics of the game.

I ran one ad hoc D&D aventure with them that a created on the fly and they enjoyed it but much of the game remained a mystery and trying to explain even the basics can try a young person's patience.

THAT is the genious of this module. It comes with tiles you can print and set up like a board game. As you progress you will be given different types of challenges. Some require perception checks, some are skill challenges, others are combat challenges. By the time you reach the end, you will have gone through most of the major mechanics for low-level characters.

The combat is optional and avoidable and need not be to the death. Very easy to adjust the level of violence in this module from none to light.

Now, note, this is very railroady and light on opportunities for role playing. Think of this like the tutorial section of a video game. If you want a great way to introduce young children to role playing and teach them the basic mechanics of D&D, I highly recommend this.

My one disappointment is that I bought all three of the ASA:AIW adventures, not realizing that that they have not completed the adventure path. So if you want to run this as an adventure path you can't and they are designed to flow one into the other, they are not really "drop-in" adventures. This first one, however, unlike #2 and #3 is more easy to use as a drop in. It ends with jump down the hole. It need not lead to Wonderland. So as a stand-alone intro-do-DnD for kids, I rate this 5/5.



Rating:
[5 of 5 Stars!]
ASA: Alice in Wonderland #1 5E
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Kobold Warband
Publisher: Mayhem in Paper
by Paul E. [Verified Purchaser]
Date Added: 04/16/2016 02:52:11

This would be a five-star product if the cutting files were also provided for the mods.

I bought these because it advertised that it comes with cutting files that I can use with my silhouette portrait. But it only provides one cutting file for the main PDF. Not cutting files are provided for the mods, so I can't use the mods with my Silhouette cutter.

For the main file, it is amazing to be able to cut out a page of paper miniatures with tabs that I can put into slotted bases. The image quality is very good and it is a true paper mini with both a front and back. Having to cut these out by hand would be labor intensive, however; which is why I bought these—because they came with cutter files.

Except for the mods. Since I don't have the time or inclination to hand cut these, the mods are of no use to me.

I know that three stars seems harsh, but I feel that the advertising is misleading. If it clearly stated that only the main file is cutter ready, but none of the mods are, I would give it four stars. If ALL the files were cutter ready, I would give it 5 stars—and more if I could. These paper minis, when cutter ready, are a great deal. Too bad not all of them are cutter ready.



Rating:
[3 of 5 Stars!]
Kobold Warband
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Creator Reply:
Thanks for the review. Your criticism is valid and I\'ll see about making cut-files for these mods as I\'ve done in other releases. Thanks, -Eric
Hero Kids - Complete Fantasy PDF Bundle [BUNDLE]
Publisher: Hero Forge Games
by Paul E. [Verified Purchaser]
Date Added: 04/10/2016 18:04:38

If you want to introduce young children to TTRPG, buy Hero Kids now. Look no further, you've found what you need.

My oldest son, now in 3rd grade, having observed parts of the monthly D&D game I DM, asked if he could play D&D. While he is mature enough that I could create some appropriate adventures, his younger brother is in kindergarten and I know he is not ready for D&D. I've noticed Hero Kids in the past so I decided to give it another look. They had a bundle with the core rules, all expansions, and all adventures to date for only $15 and that also came with a discount on the printed version of the rules. I bought it, and ordered a print copy of the rules, immediately.

I probably didn't need to order the print book. I read the PDF rules in one short sitting. They are easy to pickup. Still, it will be nice to have a print copy to refer to and for my boys to use for running their own games.

I ran the first adventures, Basement O' Rats, last night. This is the intro "easy" level adventure. My boys were able to get through without any knock-outs (like Pokemon, nobody "dies", they are KO'd). We used the pre-created characters, but after the game they wanted to make their own, so they ended the evening writing up and coloring new characters they made up.

They wanted to play again, so today I ran Escape from the Ghost Pirates. It was "normal" level and was a good challenge for them. Enough to keep them on the edge, but not so hard that they were overly frustrated. It was great to see my two boys learn that they had to work together to succeed and to watch them learn to take time to plan their next steps.

All adventures come with battlemaps and paper minis and stat cards for any new monsters. All you need to do is print them out and obtain six-sided dice and pencils. The encounters for each adventures suggest the number of monsters based on the number of heroes, including only one hero. You can play this with just one kid, no problem, and it will still be fun.

The expansion packs given you additional pre-gen heroes to chose from and special equipment that the game master can give out as loot.

After the second adventure, my 10-year old asked if he could create his own dungeon. He roughed out a simple map on graph paper, which I turned into a number of battlemaps in Dungeonographer and he created a new monster (mole men) for it. So this evening, he'll be DM running his adventure for his brother, my wife, and I.

I do not see my 10-year-old being able to pick up D&D and run a game, certainly not after only two games. To me, this is Hero Kid's brilliance. It is is a well-balanced, simple to learn system, requiring a minimum of investment, but all the TTRPG fundamentals are there. It is a fabulous introduction to TTRPGs for children.

My only complaint is that if you want to create your own adventures, the rulebook doesn't provide any guidance for creating monsters and there are not blank monster cards or blank paper-minis. We just used the cards and paper minis that are used to create your own heroes and pretty much winged it in terms of creating stats for homebrew monsters, using RAW monsters as templates.

This game really needs to be put into a boxed set and sold in Target. I think it is one TTRG that would easily be attractive and adopted by mainstream families. If I could buy this in a box set, I would be giving it as a gift to every young kid I know who doesn't have it.



Rating:
[5 of 5 Stars!]
Hero Kids - Complete Fantasy PDF Bundle [BUNDLE]
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Tall Ships 15: Caravel Fleet
Publisher: Scrying Eye Games
by MN B. [Verified Purchaser]
Date Added: 07/09/2015 01:29:30

Good for the price, but very basic. Not much detail in terms items on deck. No cannons. Only top of deck. Still, for the price, it provide a decent set of battle maps for caravel ships.



Rating:
[3 of 5 Stars!]
Tall Ships 15: Caravel Fleet
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Creator Reply:
This series was never intended to have the interiors, but to give the ability to give multiple versions of the same ship for running battles. And your point on the cannons is correct, our original requests for cannon-less ships, so they could be added as either tokens or figures as needed. Any ideas on that?
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