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ASA: Alice in Wonderland #1 5E $2.99
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ASA: Alice in Wonderland #1 5E
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ASA: Alice in Wonderland #1 5E
Publisher: Playground Adventures
by Paul E. [Verified Purchaser]
Date Added: 11/27/2016 15:31:03

As an introduction on how to play D&D, I give this 5 stars.

I played through it last night with my 7 and 10 year old sons.

Both have played a lot of Hero Kids, but they—especially the older one—are ready and have expressed a lot of interest in graduating to D&D. My older son just got the Starter Set of D&D for his birthday, and is eager to dive in and wants to DM, but he still needs to learn the mechanics of the game.

I ran one ad hoc D&D aventure with them that a created on the fly and they enjoyed it but much of the game remained a mystery and trying to explain even the basics can try a young person's patience.

THAT is the genious of this module. It comes with tiles you can print and set up like a board game. As you progress you will be given different types of challenges. Some require perception checks, some are skill challenges, others are combat challenges. By the time you reach the end, you will have gone through most of the major mechanics for low-level characters.

The combat is optional and avoidable and need not be to the death. Very easy to adjust the level of violence in this module from none to light.

Now, note, this is very railroady and light on opportunities for role playing. Think of this like the tutorial section of a video game. If you want a great way to introduce young children to role playing and teach them the basic mechanics of D&D, I highly recommend this.

My one disappointment is that I bought all three of the ASA:AIW adventures, not realizing that that they have not completed the adventure path. So if you want to run this as an adventure path you can't and they are designed to flow one into the other, they are not really "drop-in" adventures. This first one, however, unlike #2 and #3 is more easy to use as a drop in. It ends with jump down the hole. It need not lead to Wonderland. So as a stand-alone intro-do-DnD for kids, I rate this 5/5.



Rating:
[5 of 5 Stars!]
ASA: Alice in Wonderland #1 5E
Publisher: Playground Adventures
by Thilo G. [Featured Reviewer]
Date Added: 06/24/2016 11:42:57

An Endzeitgeist.com review

The first After School Adventure with an Alice in Wonderland-theme clocks in at 15 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 13 pages of content, so let's take a look!

This review was moved up in my review-queue as a prioritized review at the request of my patreons.

First of all - this is the first of a series of 5 adventures that bring new players up to level 5; as written, it is intended to get PCs halfway to level 2. However, since the module as such is basically defined by its nature as a kind of minigame, this book can easily be inserted into most longer modules - including the superb Pixies on Parade, for which inclusion notes are part of the deal.

This being an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion.

...

..

.

All right, still here? The module begins with the famous white rabbit popping up and who ever needed a chance to chase after the guy? Right! So, the PCs follow the fully statted, planeshifting and constantly teleporting white rabbit (whose statblock had a minor glitch that has since been rectified) into the dark green wood and here is where the module becomes its own minigame - you see, the map of the chase is basically a whole boardgame-style playing field. Each round, a character can move 6 squares, 4 if small on this playing fields. . (Alternatively, you can roll the dice for movement, which I'd actually recommend!)

The board has multiple challenge squares - stopping in one with a challenge helps you speed the process along. Magic challenges let you teleport to the next magic challenge field on a successful Spellcraft check, with failure sending them one square back. Save challenges are based on attribute-based saving throws, while shortcut and skill challenges are based on skill check rolls like Wisdom (Perception) or Dexterity (Acrobatics) etc. The first character at the final clearing receives a treasure, but also has to face the boss, the tangleme tree (challenge 1/2) alone for a whole turn before the other PCs catch up - in the tree's embrace, the rabbit awaited - and a cake that should be eaten later already hints at the next adventure to come. On an aside - the tangleme tree's build is actually more interesting than in the PFRPG-version, so kudos there!

If you want, btw., you can also enjoy the map of the chase in a 6-page blown-up version that you can assemble and use minis with, for example. Should you be picky about the like - the lowest bottom parts of the map sport a relatively unobtrusive advertisement, but one you can easily cut off. In my test, none of the kiddos minded it, though.

Conclusion:

Editing and formatting are top-notch, I noticed no glitches. Layout adheres to a beautiful 2-column full-color standard and the pdf comes fully bookmarked for your convenience. The full-color artwork is gorgeous and appropriate for even the smallest of kids.

J Gray's first trip to Wonderland was very interesting for me. Why? Because, frankly, I wouldn't have used the Alice-mythology. Having read so many treatises and twists on the subject matter, it's hard for me to see the material with the same wide-eyed wonder I did as a child. Among all those gritty and dark revamps, taking the tropes and making them innocent is something I appreciated more than I thought I would. At the same time, you have to be aware that this module is neither particularly complex or unique in its mechanics - by design.

Why? Well, this is pretty much intended for players who have never played and RPG before. The challenges are pretty much simple "learn to roll X"-types of challenges that teach the basics pretty fast. The combat at the end etc. also are solid and fun, though perhaps not suitable challenges for kids that already have amassed some serious RPG-experience: If your kids have e.g. already completed a toned down AP made more child-friendly...then this won't challenge them. If, however, you're looking for a great gateway module that doesn't demand too much and that, by virtue of its design, looks much like a familiar board-game, then this will do the trick better than any other module I've reviewed so far.

Even experienced groups can get something out of this, though; namely the fact that you can scavenge the chase and chase-board and increase the challenge. Personally, I think that makes it rather worthwhile. As for a final verdict: For me and my players, this was a good experience; not a stellar one, but a nice one. Unlike the first After School Adventure, it focused more on teaching playing mechanics rather than teaching; how you react to that pretty much depends on what you've been looking for. In the end, though, such a verdict would not be fair - this module tries to teach the truly young ones the game and does so in an appropriately non-threatening, fun manner with nary a chance for failure possible.

While this does not suit every table, particularly for bringing new kids into the game, this does a great job - and this is what its intention ultimately is. Hence, I will rate this according to its intended goal, which it achieves. For kids ages 4 -6, this is a neat introduction, in particular for the more sensitive ones that don't already want to be Red Sonja or a similarly uncommon character due to their parents or elder siblings - for this, its intended audience, this certainly is a 5-star module. Older players and groups should take aforementioned caveats into account when getting this, but nonetheless, I'm looking forward to seeing how this mini-AP continues!

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
ASA: Alice in Wonderland #1 5E
Publisher: Playground Adventures
by Paula J. [Verified Purchaser]
Date Added: 06/21/2016 16:03:42

Wonderful introduction to DnD for kids! Can't wait for the next part.



Rating:
[5 of 5 Stars!]
ASA: Alice in Wonderland #1 5E
Publisher: Playground Adventures
by N. J. [Verified Purchaser]
Date Added: 06/11/2016 11:20:19

Let me just start here by saying the artwork is adorable, like this is really kid friendly artwork that I could see any young gamer enjoying. I will admit it's a bit short, but since it's for kids, it's also the kind of thing I could see running with them several times (my niece often enjoys running through this), making the short length less of an issue, and it feels like it could be easily adaptable to less players.

The adventure itself is nice and fun, with good advice for helping to get younger players into character and the map that comes along with it is just perfect. It give new players a chance to enjoy things, feel like they're accomplishing goals, and other fun small things like that while introducing them to the mechanics of the game.

The encounters in it are easy enough to run, and with advice on how to continue the story already in there, it should be no problem to get things moving even if they want to continue.

All in all, this is a great first game for younger children who want to get into roleplaying and a good way to kill an hour or two, and I really enjoyed the printable map that came along with it. This is the same review I gave to the PF version, but everything I said there stands, as it's just as good for 5e as it is for PF.



Rating:
[5 of 5 Stars!]
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