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    E.N.Arsenal - Whip $2.48
    Average Rating:4.5 / 5
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    E.N.Arsenal - Whip
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    E.N.Arsenal - Whip
    Publisher: EN Publishing
    by Chris G. [Featured Reviewer]
    Date Added: 07/31/2006 00:00:00

    Arsenal Whip

    One of my favorite characters in the d20 era was Tag Trister. He was a Bard and for fun I thought I?d have him use a whip. Soon I found how hard it was to make the whip not just useful, but actually just worthwhile. I eventually had to take a few levels of prestige class so I wouldn?t have to abandon the whip all together. It has been a few years since I played Tag, but the lessons learned about the whip remain. It is a visually cool, but nearly worthless weapon rules wise. Arsenal is a series of books by EN Publishing. The take a single weapon and expand on it. They have new feats, new classes, and new variants for the weapon. It would have been nice to have some of these options available back when I played Tag. I really like the idea and so far have been pleased with the few books so far in the series. It is a simple yet very useful line of books that makes it easy for people to use. The Whip version of the Arsenal book is written by Ryan Nock. The book is twenty six pages long though it really could be better laid out. There is only one version of the file and it might be a bit much printing out. Also, there are some really good pictures under the text and that can make a it a bit tough to read at times. The art though is really good and I like action pictures like many of them presented here. It gives some good visuals of the whip in action. The book starts with the many different sizes of the whip. So, if someone needs a tiny whip or even a gargantuan one the stats are all right here. There are two optional rules on reach and weapon groups. The one on reach limits the reach of the whip so very big creatures cannot whirlwind everything in 60 feet for instance. The weapon group is nice since these are exotic weapons and similar enough to allow for one feat to cover all weapons, but weapon focus and similar feats still only apply to a single type of whip. There area few new variants on the whip. The bladed whip is a whip that basically has a dagger on the end. There is also the whip sword. It is a sword that can extend out and have many whip qualities like the reach. One interesting and creative part of the new whips are ways to crafty them differently. There are some good rules for creating whips that are harder to destroy with a higher harness or more hit points. One can also make them lighter. Then there are the special materials that one might want to make them out of like Moonhair to effect lycanthropes and Feyhart Leather that can harm fey creatures. There are many options the whip has and the book discusses all sort of interesting things one can do with the whip using the basic rules. There is also one complex maneuver that a high level character with the right feats can really take advantage of called the Calamity Symphony. There are many new feats even a couple of epic ones presented here. There are feats that help with disarm and with trip. The prestige classes are interesting with one that deals with thunder and the cracking of the whip and another that is an interesting take with the dullest style character. Overall there are some good options for a character that wants to make the most out of the whip weapon. There is a lot of style behind this product and it really highlights the positives of the weapon while fully admitting the limitations.

    <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



    Rating:
    [3 of 5 Stars!]
    E.N.Arsenal - Whip
    Publisher: EN Publishing
    by Derek K. [Featured Reviewer]
    Date Added: 05/19/2006 00:00:00

    The whip is already a ?niche? weapon in your d20 fantasy game, but this E. N. Arsenal installment makes the whip an even more unique weapon by fully fleshing it out, offering a few variants, feats and prestige classes. If you need to know the stats for a whip wielded by a Tiny- or Colossal-sized creature (1 hit point or 2d6 hit points, respectively), want to learn how your character can make his or her own whip or even a bit of real-world history about the whip as a tool and a weapon, ?E. N. Arsenal: Whips? is highly recommended.

    Chapter One covers the basics of this weapon. As mentioned above, statistics are given varying sizes of whips, and while a D&D gamer with the core rulebooks would be able to determine how much damage a whip designed for a Gargantuan character can cause, it?s nice to have this information conveniently together in one place. Here, you?ll also get a brief real-world history of the whip, and the chapter concludes with a paragraph explaining potential fantasy racial preferences for this weapon.

    Chapter Two introduces five whip variants. The whip itself is already a unique weapon, but if you?re looking for something even more exotic, this chapter includes weapons like the bladed whip (a whip whose plaited strands also include strips of slashing blades), the signal whip (which grants its wielder bonuses when performing trick shots) or the whipsword (which is a sword made up of multiple segments linked to a metal strand). This chapter also includes information on how to improve the craftsmanship of the whip (making it extra durable, for example, with an increased Craft DC), as well as variant material from which to craft the whip (a whip made of moonhair ? hair from a lycanthrope ? can bypass a lycanthrope?s DR, for example).

    Chapter Three covers fighting tactics. Before presenting more than twenty new feats, however, this section first applies whip-use to some of the more common combat actions in the D&D game. Information on how to disarm with a whip, grapple or even use the Power Attack feat is presented here. The feats, most of which can be selected as a fighter?s bonus feat, are whip-specific and covers uses as varied as deafening an opponent for one round (Deafening Strike), causing damage regardless of an opponent?s armor or natural armor bonus (Whip Strike), and using the whip ?for a variety of actions beyond those normally possible with a whip? like retrieving and throwing unattended objects (Third Hand).

    Chapter Four presents whip-based prestige classes. The Nailo-Shalanth whip-duelist and the thunderchild are stand-outs here, but all four prestige classes are built around 10 levels, and they are even two sample NPCs here for DMs looking to introduce unique opponents/allies to their game.

    Chapter Five focuses on magic. There are three spells ? dramatic assist, drive and whipform ? and one psionic power ? pain schism ? presented here before three magic enhancements and five specific magic/psionic whips are detailed. Even though it?s obvious throughout this entire supplement, it?s quite evident here that writer Ryan Nook has strived to create a balanced product. The flair of this material never becomes unwieldy, and its integration into your existing game or game setting is apparently easy. This is the final chapter of this supplement, and ends with the introduction of Ford, the god of adventure (whose favored weapon is, obviously, the whip) and a sidebar explaining why it?s a bad idea to include War as a granted domain for a deity whose favored weapon is an exotic weapon (like a whip). (The War domain grants the cleric Weapon Focus and Weapon Proficiency of his or her deity?s favored weapon, and since the whip is already an exotic weapon, this, as Nook points out, may ?front-load? the cleric.) Again, the creators? commitment to game balance is evident here.<br><br> <b>LIKED</b>: This is a dense 24 pages of material; the amount of information in the sidebars alone warrants taking a look at this product. The entire supplement is well designed and well written. If you?re looking for a longer-reaching whip made of dweomerflesh (and the feat you need to wield such a whip), this supplement more than fills that need. ?E. N. Arsenal: Whips? hits all the bases of your D&D game, providing spells, magic items and even a psionic power. Very good, indeed!<br><br><b>DISLIKED</b>: There's little NOT to like here. Perhaps a bit more artwork showing off the variant whips a bit more?<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [5 of 5 Stars!]
    E.N.Arsenal - Whip
    Publisher: EN Publishing
    by Geoffrey B. [Verified Purchaser]
    Date Added: 05/02/2006 00:00:00

    good material. Makes the whip interesting without changing it from what it is. My favorite was the duelist prestige class. I created a NPC to antagonize my party and it really threw them off how it fought with the whip. One person wants to do that class now.<br><br> <b>LIKED</b>: the prestige classes and the way they balanced the improvements to the whip. The whip sword has potential too.<br><br><b>DISLIKED</b>: not really anything. Solid product.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [4 of 5 Stars!]
    E.N.Arsenal - Whip
    Publisher: EN Publishing
    by Luciano F. [Verified Purchaser]
    Date Added: 09/30/2005 00:00:00

    Loved this product! So much information detailing wips and feats for them. Magic version of them as well everything you need if you want to wield a whip with style!<br><br><b>LIKED</b>: The level of detail of the book<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [5 of 5 Stars!]
    E.N.Arsenal - Whip
    Publisher: EN Publishing
    by Scott G. [Verified Purchaser]
    Date Added: 02/23/2005 00:00:00

    My expectations were fairly low for "E.N. Arsenal: Whips," but it surpised me. There is some good value here for such a cheap product. One reason it exceeded my expectations is that there is more good artwork here than I was expecting. After previously purchasing "Steam and Steel" which had only one graphic worth mentioned (used twice), I thought to expect the same from the whips book. There were numerous illustrations equal to those in some of the artbooks I've seen on RPGNow. Mostly, I was pleased with the diversity of the content in ...Whips. This ebook is short, but it contains a page of historical context -- which actually makes sense, a breakdown of varieties of -- which is very realistic and practicle, and four very diverse D20 prestige classes. To give those prestige classes a little more support, new whip related feats are given. Included are also examples of fantasy construction materials, magical whips, and even a whip swinging god in thrown in as a last treat.<br><br><b>LIKED</b>: In the end, I think I liked the product because of the tone is informatitive rather than reformative. The book doesn't attempt to redefine a whip as something it is not. To point, I'll still never be dealing out as much damage as a comperable character with a broadsword. It does play to the style and strengths of the weapon with emphasis on tricks, range, and proper usage. Even the final feat listed, which could be argued as being munchkin, still doesn't do much damage and is nearly impossible to master but is impressive when used -- much like the whip itself. Overall, ...Whips is clearly the best e-book I've read from RPGNow at this time.<br><br><b>DISLIKED</b>: Even though the product is clearly advertised as a D20 supplement, I still think the the material is too strongly focused on D&D 3 or 3.5. Half of the players I know refuse to play these editions. Alternate stats in one or two alternate rules systems would have been much appreciated. Also, the work felt slightly incomplete without mention of whips in a cross-genre context with modern or sci-fi examples.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [4 of 5 Stars!]
    E.N.Arsenal - Whip
    Publisher: EN Publishing
    by Charles P. [Verified Purchaser]
    Date Added: 01/07/2005 00:00:00

    I've purchased this and E.N. Arsenal - Spiked Chain. You better believe the rest of the series is on my list of "must haves". As a crunch-heavy DM with players of a like mind, I cannot ask for more out of a product. The presentation is straight-forward. The PDF is well made, and the rules just make sense. Isn't that nice? There is nothing confusing or contrived, just good solid rules that work within the existing d20 framework. In my humble opinion, E.N. Publishing is putting out some of the best product on the market right now. <br><br><b>LIKED</b>: Easy to use. Short and sweet, goes right to the point.<br><br><b>DISLIKED</b>: What's not to like? Beautiful art, great layout, cut and paste ability, and solid writing. I can't find a thing I dislike!<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [5 of 5 Stars!]
    E.N.Arsenal - Whip
    Publisher: EN Publishing
    by Phil W. [Verified Purchaser]
    Date Added: 12/12/2004 00:00:00

    Very good, the expansion of a rarely used weapon is impressive, the knowledge of how whips are made, whow they're used and their history is amazing. The crunch is also pretty good, new whips, new feats, and a few NPC's.

    My only gripe is perhaps the gamebreaking whip feat combo, which is an evil piece of munchkinism, I'd brutalise any player who tried it on me :)<br><br><b>LIKED</b>: Good crunch, good cream, nice artwork too, and good layout<br><br><b>DISLIKED</b>: One nasty example of munchkinism.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



    Rating:
    [5 of 5 Stars!]
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